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报告翻译问题






Again, I place the lantern, whether hurricane or propane, and get no option to light it like in the screenshot.
Hey, would you also be able to make a walkie-talkie work while holstered by the belt for example? I've been wondering if it's even possible, and since your mod does something similar, maybe you've got an answer to that? I was trying to find any possible way to do that but to no avail so far.
@Migs thanks! :D
@Gimbo I'm considering it, but right now I don't have time
function: findLanterns -- file: LanternFix_main.lua line # 36 | MOD: [B42] Lantern Fix
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@20f4705b
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 214 | Vanilla
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 63 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 428 | Vanilla
function: findLanterns -- LanternFix_main.lua line 36
Triggered by: Right-clicking a world object
Error: Object tried to call nil
I had the same issue where errors would pop when trying to pick stuff on the ground. I had the deactivate and reactivate each mod one by one and figured out the errors popped only when the lantern fix mod was enabled. So I came here and read your comment and it worked! No more errors. Thanks.
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:158)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4197)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4317)
at zombie.iso.IsoWorld.update(IsoWorld.java:4231)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10617)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10255)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2287)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2266)
`function: transferItem -- file: BodilyFunctions.lua line # 1235 | MOD: Bodily Functions (0.12.3)
function: transferItem -- file: LanternFix_actions.lua line # 221 | MOD: [B42] Lantern Fix
function: transferItem -- file: TMRadio.lua line # 1096 | MOD: True Music Radio
function: perform -- file: ISGrabItemAction.lua line # 105 | Vanilla
java.lang.RuntimeException: Object tried to call nil in transferItem
@RunYouCleverBoy yeah, I don't think I can change the colors of lit lanterns in your hands. I could, however, add options to change the color of placed lanterns, so you can try and match with the default color.