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Major patch bringing 2 new playable factions, balance changes, fixes, and a completely reworked attire generation system.
For detailed changes, please navigate to steam changelog. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3495365172
This patch introduces two more new maps, and a bunch of needed fixes and improvements.
For detailed changes, please navigate to steam changelog. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3495365172
This patch introduces two new maps (Fort Brigand and Twin Manors), a better stat gain system for more consistent unit progression, rewards for completing waves, QoL improvements for BobbyRay's Shop, Main Menu and UI features, plus balancing and fixes for several issues.
For detailed changes, please navigate to steam changelog. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3495365172
If this is not the case for you, please navigate to "Bugs / Issues" thread to read on how to submit a report.
For now, this is enough, it also means mods affecting those squads and loadouts will supposedly work in FS.
Rato AI works well once AI get close enough but is easy to cheese on Fort map
Can't wait to see multiplayer support!
This patch overall is focused on a player having better footing upon starting a new game and makes the gamemode feel more natural with better flow.
A.I.M. Gold can now be purchased, and some "secret" mercs from Hot Diamonds can now be hired.
Different gear, supplies, and XP are now provided on game start. Better money and XP rewards for wave completion.
The player now will earn loyalty with the sector that will further increase rewards next wave and decrease sector operations cost.
New Help pages, Militia Training tweaks, balancing tweaks and bug fixes.
For detailed changes, please navigate to steam changelog. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3495365172