Ravenfield

Ravenfield

Bots Conserve Ammo
44 条留言
Just_Casual 9 月 11 日 下午 6:55 
finally. we can play maps like achipeligo and NOT be endlessly shot at from land WHILE STILL ON THE CARRIER.
PhantomBravo  [作者] 9 月 11 日 下午 12:03 
@GrandBotanist, technically, all mutators affect the frame rate because it is a script that requires the allocation of memory and processing power to run.
But in my opinion, I have already made the code as lightweight and optimized as possible to the best of my abilities. If you run the game with just this mutator, there is no perceivable performance impact.
GrandBotanist 9 月 6 日 上午 12:26 
Excuse me, does this mutator affect the frame rate?
PhantomBravo  [作者] 8 月 31 日 下午 12:04 
@AgentDell, currently not, because the bots do not switch their weapon's fire mode, they simply shoot in full auto, but slower (due to weapon heat level manipulation).
Agent Derek 8 月 30 日 下午 6:35 
Is it possible for the bot weapon to use the same single-fire sounds as your Universal Select Fire Vanilla+ Edition?
Whaddafrak 8 月 26 日 上午 1:23 
finally, i dont get sprayed 300 times by some dude 3km away, thank you
Not_home 8 月 26 日 上午 1:00 
hell yeah, this is the mod that I've been waiting for, thanks a lot! :steamhappy:
Dr. SabertoothPython 6 月 21 日 下午 7:01 
This sounds great, thank you. Good description too
Goofygoober 6 月 19 日 下午 11:36 
add the mod "Ability to read" so people can actually read le description
PhantomBravo  [作者] 6 月 16 日 上午 7:59 
@vector_fridman mounted weapons (and weapons mounted on vehicles) are not affected, read the description.
TAB_SILENCE 6 月 15 日 下午 3:00 
I believe you have the individually type into the keyboard, the ones you want. I don't know. This is too confusing for me.
vector_fridman 6 月 15 日 下午 2:39 
can you make it not affect to the mounted mgs
PhantomBravo  [作者] 6 月 11 日 下午 9:58 
@Mr Cactus man I don’t know, just try it yourself. If I don’t say something is not compatible or recommended then it should be fine. It definitely won’t break your game.
Mr Cactus man 6 月 11 日 下午 8:22 
Does this work well with Better Bot Targetting by Panchuet
snippyasitgoes1930 6 月 11 日 下午 7:41 
Danke...
PhantomBravo  [作者] 6 月 11 日 下午 7:24 
I agree with you on the special characters, if lucky you will be able to copy and paste the name from somewhere.
I will see if I can get category detection implemented. The thing is that for each weapon I have to compare each tag that they have (because a weapon can be in multiple categories as you know) with each element inputted in the blacklist/burst fire fields. It’s definitely possible, I just don’t feel like writing nested for loops.
snippyasitgoes1930 6 月 11 日 下午 7:07 
Allow me to be honest, I'm just getting lazy of typing the actual weapon names because certain modders have an affinity for writing down a weapon names with special characters or anything longer than that...
MacBastard 6 月 11 日 下午 4:37 
Ah, I see, thank you good sir!
PhantomBravo  [作者] 6 月 11 日 下午 3:59 
I don't think it will confuse the bot AI. This mod basically makes a bot's weapon overheat periodically to simulate ammo conservation and firing in bursts. It does not actually change a bot's behavior, but modifies their weapon instead. HavenM on the other hand alters the way Ravenfield AI thinks. There should be no conflict between the mods, and indeed I have observed none as I use HavenM and this mod alongside each other.
MacBastard 6 月 11 日 上午 9:30 
by chance, does this work well alongside HavenM or does it confuse the bot(s) AI?
PhantomBravo  [作者] 6 月 11 日 上午 7:10 
I have not implemented checks for weapon categories at this time, sorry.
snippyasitgoes1930 6 月 10 日 下午 7:25 
Are weapon categories viable???
Haaugh!? | 2D-36 6 月 10 日 下午 6:46 
excellent mod OP
PhantomBravo  [作者] 6 月 10 日 上午 11:59 
The code for this mod constantly has to check if a bot has a target, then get the distance to that target and calculate a firing pattern for that bot. The firing pattern changes dynamically depending on the distance, and this is done each frame, for every bot in the game. There are also other conditions to be considered like blacklisted weapons, burst weapons, whether the bot is alive or in a vehicle and other stuff like nil checks to prevent the script from crashing. I'm still fairly new to RS so maybe the code can be optimized further, if I can find the time for it.
Still though, using this with HavenM on my heavily modded configs while running on a potato laptop did not produce an unusually low FPS for me. And RF itself is not the most well optimized. For now I think the performance is acceptable, but if I get too many complaints about serious performance drops I'll consider trying to fix it.
Sébastien Lecocu 6 月 10 日 上午 9:34 
Is it compatible with HavenM ?
Loaf 6 月 10 日 上午 5:52 
Unfortunately, this mod does seem to cause some serious fps drops.
Loaf 6 月 10 日 上午 4:09 
Ngl, this just solved one of my biggest gripes with this game's bots. Though, does this degrade the performance much? Sounds like there's a lotta behind the scenes calculations.
PhantomBravo  [作者] 6 月 9 日 下午 5:12 
@warpig645 I think it may be possible, as there are roles defined for vehicle weapons, but I do not think it is a good idea, because automatic weapons mounted on vehicles are often fired more aggressively IRL. Recoil is not an issue due to improved stabilization and increased weight, and these weapons typically carry more ammo. Also, doing so has the potential to break some weapons and emplacements in-game that rely on volume of fire in order to be effective.
warpig645 6 月 9 日 上午 8:53 
IF it would be possible to make a vehicle version of this, it would make one super immersive sounding battlefield
TeusPLAY 6 月 8 日 下午 8:43 
Finally!
PhantomBravo  [作者] 6 月 8 日 下午 8:37 
Man, most of the automatic weapons in RF were not made for single fire and it shows. They all use looped audio for gunshots, so when the bots don’t fire them full auto, the gunshots sound very staccato and abrupt.
Titanus 6 月 8 日 上午 11:11 
noice
Ero. 6 月 8 日 上午 10:09 
Bro you do really need to optimize the code
Trizz 6 月 8 日 上午 9:43 
Goes hard
PhantomBravo  [作者] 6 月 8 日 上午 6:21 
I don’t anticipate any conflicts with other mods, including HavenM. This affects a bot’s attack speed and nothing else.
In fact, HavenM is active in the demo video.
RepinS 6 月 8 日 上午 4:43 
A game changer right here! :steamhappy:
Augenstern 6 月 8 日 上午 4:12 
Will this conflict with the Haven Mod?:steambored:
Racaillasse 6 月 8 日 上午 1:55 
finally... bratata simulator is over guys
Panchuet 6 月 8 日 上午 12:30 
so good!
OspreyGunner 6 月 7 日 下午 11:51 
Finally a solution to the spray fest! Thanks
Captain_Figgle 6 月 7 日 下午 11:50 
This is EXACTLY what I have been looking for :steamthumbsup:
Fourze 6 月 7 日 下午 10:28 
cool it works with the haven plugin too
Fourze 6 月 7 日 下午 10:27 
goated
GrandBotanist 6 月 7 日 下午 9:51 
Epic