Stellaris

Stellaris

Slightly Better Scaling: Manufactories
5 条留言
juudaz.  [作者] 8 月 12 日 下午 7:29 
I don't know if they will make these mods obsolete, though unless they are using the exact same values as this mod it won't really be obsolete, just maybe less necessary to prevent crazy big economies early on.
Mice 8 月 7 日 下午 6:55 
do you know if the upcoming change will make this or the Zones mods obsolete? I don't think they posted concrete numbers for them yet
eqN 6 月 9 日 下午 12:19 
Thank you a ton for splitting them up. Nice, clean mods! Excited to see what else you cook up.
juudaz.  [作者] 6 月 8 日 下午 3:38 
I am currently testing the mod with some other mods like Gigaengineering, though I see no issue in separating the Research and Mining Stations from the other changes in a different mod so it doesn't lead to unintended interactions.

Though for Vanilla I believe the Station buffs are balanced, as you quickly reach the point where those stations are less than 10% of your economy.

In terms of Compatibility, currently it overwrites the txt files of the base game manufacturing buildings, scripted zone variables as well as phys and eng technology (which sounds like a lot but this doesn't include a decent chunk of tech) so if other mods do the same they won't be compatible.
eqN 6 月 8 日 上午 11:42 
Love this mod's intentions. I definitely agree about the Support Districts and the Factory Planets. I will say that using mods that add more events, anomalies, planetary features, etc. that mining and research station outputs can be absolutely insane and I don't feel those techs specifically needed a buff in my person mod setup, but I'll take it for the opportunity to nerf the insane planet scaling a bit.

Assuming this mod overwrites these specific buildings/techs, does that have any compatibility implications for other mods? Thank you!