tModLoader

tModLoader

Nightreign Revives
40 条留言
MaiKz 10 月 22 日 下午 8:53 
The mod is incredible, except that it is a little bugged in some events, and also the revive issue is similar to Nightreing, except that you need to deal a lot of damage to revive a friend, maybe it will be reduced by 25%? I don't know, but it is still an excellent mod for multiplayer, it needs polishing but it is incredible.
Metroxide 10 月 21 日 下午 8:58 
V Same bug, does not work at all
ChrisTiaN_mGo 9 月 28 日 下午 12:16 
I am also having the same problem, when everyone dies (I'm playing duo) and the boss despawns, both of us just stay in purple flame form and my friend has to disconnect so I can revive and join back in
Dise 9 月 25 日 上午 11:58 
The idea is interesting, but there's a serious flaw. If everyone dies during an invasion, there's NO WAY to respawn. If you enable the vanilla respawn timer in the mod settings, the character respawns, but leaves behind a bunch of phantom purple lights each time. This needs to be fixed... Nightreign doesn't have this problem, because when everyone dies, a game over occurs. I suggest making it so that if everyone dies, the vanilla respawn timer starts for everyone. And add an option to the mod settings to "despawn boss or invasion if everyone dies."
Hun-Ordos 9 月 24 日 上午 10:01 
calamitas watching us revive each other for the 107.th time:
rpgundark 9 月 17 日 上午 12:31 
would the revive be almost instant with zenith
The Hyper Kitsune 9 月 14 日 上午 6:03 
does this mod run well with mods such as calamity?
dsn 9 月 11 日 下午 6:17 
This is awesome thank you
Katora Noku 8 月 19 日 上午 8:27 
Is it compatible with the thorium revive system?
aqua.dot 8 月 6 日 上午 6:40 
huge, ty!
stormytuna  [作者] 8 月 5 日 下午 5:00 
Should be fixed in v1.1.1
aqua.dot 8 月 5 日 下午 3:29 
can you add a config for how long it takes after a revive is pulled off to actually respawn? the worm bosses take too long to leave, so if everyone wipes we respawn too quick for the boss to despawn
Angel_Enriq 7 月 16 日 下午 9:33 
es compatible con multijugador? :GDHard::pickax:
♥O♥B♥E♥L♥I♥ 7 月 14 日 上午 6:14 
Если вам хочется ещё усложнить свою игру в мультиплеере с другом - это ваш выбор!
Главное настройте всё заранее)
stormytuna  [作者] 7 月 12 日 上午 8:39 
Added a line explaining how it scales, it's based off the boss hp, so no matter when you are in progression it will always be a reasonable amount of damage
Hazard 7 月 12 日 上午 7:51 
How dose the mod acts when the damage scales? Beginner weapons to hardmode to calamity level. The damage scales to tens of thousands. It can make the respawn too long or instantly.
Blatt 7 月 2 日 上午 9:46 
AWsome mod btw
Blatt 7 月 2 日 上午 9:45 
You fixed the revive circles contact damage but the revive mecanic seems to only trigger on your second death per boss could you look into that?
Monkey_Hat 6 月 20 日 下午 2:18 
It could just be an issue with compatibility with our other mods
Monkey_Hat 6 月 20 日 下午 2:16 
Awesome mod! I'll unfortunately have to uninstall though, it doesn't appear to work with inferum :steamsad: for some reason it only seemed to work for the first few bosses and then it just started tping us back to our spawn points like in unmodded. This is a great idea! I just hope that it will work with infernum in the future, I'll check for updates!
Blatt 6 月 20 日 上午 6:59 
Thx a lot for the revive circle doing damage fix it worked almost perfectly. The first time we die now we get the nortmal respawn timer instead of the nightreign revive circle on the second death everything works tho.
MadrugaofWar 6 月 19 日 下午 5:07 
Im Having a issue when i and my friend are playing sometimes one of us die and the reviving aura dont spawn
endeyfire 6 月 18 日 下午 2:19 
oh i thought that was a feature lol. rn im having issues seeing the revival circle thing whenever me or my bud dies.
stormytuna  [作者] 6 月 17 日 下午 5:34 
Fixed in v1.0.4, not sure how that slipped through testing. Thanks for reporting the issue
болотный671games 6 月 17 日 上午 6:08 
hi, there's a small issue I'm having — people revive in the same place after death, anywhere and from anything. compatibility issue I presume, since I didn't see anyone else having this issue

this trivializes exploration and I don't like that, major mods we have running are spirit (classic and reforged), starlight river and stars above.
stormytuna  [作者] 6 月 16 日 上午 10:29 
Published an update that should have fixed it, could one of you experiencing the issue please make sure you have v1.0.3 and test if it still occurs? I was unable to reproduce the issue but what I've changed should hopefully have fixed it
Blatt 6 月 16 日 上午 9:33 
I found out whats causing the revive circle to do damage. Calamitys Death mode seems to add contact damage to it. Is it possible to fix this? Maybe making the circle do negativ contact damage so it counters the calamity added damage or something like that?
tired 6 月 15 日 上午 9:07 
hey stormytuna, is there a chance we get a version that makes the bosses invincible as long as someone is dead? ^^
stormytuna  [作者] 6 月 15 日 上午 4:25 
@B1rbb I can't reproduce this issue, I'm guessing there's an incompatibility between this mod and another you have enabled. Follow these steps [cdn.discordapp.com] to try find the source of it
B1rbb 6 月 15 日 上午 2:55 
revive circle instantly kills anyone who touches
Mordini175 6 月 14 日 下午 3:55 
Making It Scale With Progression Health And Armour(And Maybe Making It Unable To Be Crited) Would Be Cool, But Also Making It Compatible With Thorium's Reviving Spells Would Be So Gigantic, Also i Love The Idea Of Putting It To Terraria :reheart::reheart::reheart:
dDenzere 6 月 14 日 上午 11:30 
It would be really really good if the flame hp scaled with the players hp and armor like a normal monster, it would make a lot of sense in late game with modded playthroughs
Ebonfly 6 月 14 日 上午 6:50 
smells fishy
Morbx 6 月 13 日 下午 5:30 
can you add a optional revive button with the original timer
generic101 6 月 13 日 下午 5:03 
the mod is totally broken, i just instantly die as soon as i respawn
Shaman 6 月 13 日 上午 10:50 
Its sadly broken :( After i get revived i get 1000 fall damage even if i have wings on.
Tired dog 6 月 13 日 上午 9:00 
the ui looks like a bikini
Angel_Enriq 6 月 7 日 上午 10:29 
creo que seria mejor, si puedes mover ese tipo orbe, como en juegos como rayman (moverse muerto es demaciaod dificil, con una aceleracion enorme y freno muy malos)
cat 6 月 7 日 上午 6:08 
fimsh
TacoConKvass 6 月 7 日 上午 6:05 
Peak mod from a Tarnished Fish