雨世界

雨世界

Westen Forest Expansion
19 条留言
^⨂muffin⨂^ 10 月 20 日 上午 7:24 
STOP I DONT HAVE WATCHER :steamsad:
cathrinzeeck 9 月 28 日 上午 11:52 
ok thats great ill be loking forward to it!
Orphi'ic  [作者] 9 月 26 日 下午 9:54 
I'm planning on reworking all the outer expanse rooms
the bulbtree bulb will be fixed in this
cathrinzeeck 9 月 24 日 上午 2:25 
oh im so sorry,idnt read the dicribion to the end so my problem with it being to small is stupid as its not finished,other then that its amazing and underated :rwslugcat::steamthumbsup:
cathrinzeeck 9 月 24 日 上午 2:21 
dude i love this mod! and would love to see more of this amazing work! my only problem is that its not big enough and that the bulb tree dosent have a coverd bulb,if you know what i mean,other then that i love it and it would be nice seeing more ones like this
crispinrav 9 月 3 日 下午 3:40 
you should make it work with saint outer expanse mod, that would be an interesting thing to see
Orphi'ic  [作者] 8 月 25 日 下午 8:05 
okay, it's broken for all slugcats, and only if you try to go through from the outer expanse side.
Orphi'ic  [作者] 8 月 25 日 下午 4:04 
I think it might have to do with gourmand's spawns, I'll make sure to fix that
Roach 8 月 14 日 下午 10:07 
I've tried with watcher both enabled and disabled but every time I try to go through the gate the game just freezes (I'm playing in gourmand's campaign)
babil 8 月 10 日 上午 12:12 
i've seen before air pockets can be used without the watcher dlc
if you re-make the outer expanse map with your rooms included, it would probably fix the map
Orphi'ic  [作者] 7 月 22 日 下午 9:29 
Yes, it uses some object types that are part of it (air pockets, some room effects, certain decals, etc). Once there is a mod that includes these types of objects separately it will require that instead.
Not a Spy 7 月 21 日 下午 1:05 
the watcher DLC is obligatory for this to work ?
sniffledorf_ 6 月 21 日 上午 12:20 
This is a great mod :D
Orphi'ic  [作者] 6 月 21 日 上午 12:14 
to clarify, every time I re-open the game, all the new rooms' map positions get reset, and trying to render a map after making changes to it without reloading the game first outputs a blank map image.
Lagunslime 6 月 13 日 下午 12:37 
OH! also
This mod doesen't show up on the workshop by itself anymore
i think you might have hidden the wrong one
Lagunslime 6 月 13 日 上午 11:31 
Devtools can only save a map by overwriting another, so wherever the map would save (your mods files for custom regions and mergedmods? for OE) you should create "dummy files" by copying map data from another region and use the previous method after that

Hope this helps :)
Orphi'ic  [作者] 6 月 11 日 下午 8:33 
to clarify, the map comes out blank whenever I do this
Lagunslime 6 月 10 日 下午 2:51 
Go into dev tools, select the map tab, click "cannon view", rearrange the new rooms, save the settings and click "render map",
I'm pretty sure the new map files will end up in "mergedmods" but i'm not certain
When you find them just copy them into your mods OE folder
Then restart your save and enter outer expanse again and the map should work
DefCynodont 6 月 9 日 下午 1:39 
I'm not sure how to fix the map, but I think looking on the wiki might help

https://rainworldmodding.miraheze.org/wiki/Creating_A_Region#Map_Files