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报告翻译问题






Don't mention it, i do quite enjoy your nice words, they please me, if you need anything just ping me and i'll reply even if with a little delay soon enough! :)
I just checked your modpack mainly because you politely requested so, and i didn't saw any problems with helping.
- New Jockey AI makes the jockey a little too annoying, not sure if that was your aim for him.
- Multi-tank spawn can be a little ♥♥♥♥♥ sometimes, probably even unbalanced depending on campaign since there is a median larger amount of commons than vanilla.
- Recoil mod barely does anything to shotguns, but makes smgs borderline non-usable.
- The Cinematic Weapon Sounds snagged from NIGHTMARE demands unsilenced mac 10, however, the mac 10 of this mod is silenced.
Overall thoughts, i think you definitely improved a lot more here, there is pacing of combat not a ♥♥♥♥♥♥♥♥♥♥♥, it is easier to soak in the atmosphere and the modpack has become a lot more tolerable... from there i believe you can continue working on it fine.
7.5/10
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2239371709 conflicts with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2829980282 (end scene music mods)
- The music variety for the menu is quite nice, i think it fits the style you're going for.
- Improved Classic Bodies conflicts with Early 2000s US Soldiers
- New Custom SI are quite niche, but can be argued to attribute more value to the game.
- Common noises do popping sounds in the occassion.
- New color corrections are less obstructive but still nail a gloomy vibe, the custom flash light texture is acceptable.
- Combat has a more vanilla-like pace despite being clearly harder, it is easier to soak in the atmosphere.
Here this should help you at organizing your collections.
Models, textures, scripts, ui and color corrections.
Then begin harvesting if you want to replace or change things.
This modpack is mostly a miss, wouldn't recommend, it relies too much on artificial difficulty and does a lot of rubber-banding such as giving survs twice the hp.
Hopefully you'll able to fix the modpack in the near future ahead of us, so that perhaps i might change my opinion but so far i don't like it... have an nice day.
0.0/10.0
- Left 4 Dead Campaigns Horror Toned alongside 2's color corrections are just awful, combine that with the excessive enemies and the combat in general feels like ♥♥♥♥.
- Ratman in general is half-baked, he doesn't seem to provide much for the base modpack sadly.
- Unskeetable Tankrocks is also a poor design choice as tank rocks are already problematic to skeet, also L4BOTs at base will try to skeet them either way, another incompatibility; color corrections just make them worse to skeet sometimes.
- The Deformed Charger looks out-of-place, the Demonic Hunter sounds sounds out-of-place, Analog Horror previews are goofy but okayish overall.
- You're running Left 4 Bots with Better Upgrades, there is an incompatibility right there as L4BOTS relies on default vanilla slot arrangement.
- You're running the Variety Packs with Custom SI, there is another possible incompatibility, the Variety Packs were never designed with the "Custom" SI in mind.
- Blood Thirsty- Extras is filled with a lot of jarring additions of "Custom SI", which i would personally not recommend.
- Ultra Particles: Gore is a not a great performance friendly mod, it has a tendency of crashing the game on it's own... would not recommend keeping it.
- There is no resemblance of pacing in combat unlike typical L4D2, commons just keep spawning excessively, therefore the 200hp was a crunch fix for it... signalizing weak structure.
Fair FPS Booster, Better Flashlight.
- Survivors 200 Max HP deviates the game too far from it's core balancing traits, bad play.
- Use The Adrenaline While Incapped, same principles as above, it makes the game much easier.
- Survivor Death Model Physics should be optional, some people prefer ragdoll mods which that one is no compatible.
- You made the rescue closet useless, no one will wait 4 min to save people in a map.
- The collection is rather unorganized, there is like two survivor skins for eight, might as well make it optional.
- Penalty for Rusher should be an optional mod, some people just like to play more aggressively.