Starship Troopers: Terran Command

Starship Troopers: Terran Command

Klendathu Drop
12 条留言
AwestruckHavoc  [作者] 10 月 22 日 下午 1:58 
Version 1.4 is now live!
AwestruckHavoc  [作者] 9 月 25 日 上午 10:34 
Quick update - I have made an update which fixes the following issues (Including some added since the recent update):

Tanker Spawn
Income (bonus's from doing objectives)
Wave Strength
AA Objective (Unit used is no longer available)
Tiger and Spitter Spawn
North and South wave Objecive/triggers

Unfortunately there is currently a blocker stopping me from releasing it as it was built with the Beta activated, so there will be a little wait until the devs lift this.
BladeHawk04 9 月 18 日 下午 3:44 
I have another note to add. When freeing the north route for the arachnid reinforcements, i noticed even after disabling the turrets and eliminating all troopers, the reinforcements don't seem to come? I think its because the turrets don't explode when the health reaches zero, so could you update it so the reinforcements do start arriving even though the turrets are just disabled not destroyed. Thanks.
AwestruckHavoc  [作者] 6 月 27 日 下午 1:27 
I have a new build in the works, unfortunately life has gotten in the way of me having the free time to finish it, but it is being updated!
Vektor 6 月 18 日 上午 9:14 
I will describe my experience of playing on the map. The idea is super, BUT there is a big BUT. The influx of resources is appallingly small, the hope of passing the map hangs only on waves of help. The only normal tactic is to spam drones at the beginning, the war beetles are useless for their price. The price of war beetles needs to be reduced to $ 3. The prices for additional hives are a waste of money that drip very slowly. There are no tankers (a flaw in the map). I can offer the following solutions. When completing tasks, increase the speed of resource receipt by 0.5, when building a hive by 1, reduce the price of warriors to 3. The rest of the balance is not bad. Map optimization. Partially remove all federation units that are at the main base and spawn them after entering the trigger zone.
AwestruckHavoc  [作者] 6 月 10 日 上午 5:03 
Hi all! I will look into War Support Bonus's, Tanker Spawns (and making the objective clearer) as well as balancing the Allied waves!
BladeHawk04 6 月 8 日 下午 1:32 
Tankers do not spawn for me, and when i try to re-inhabit hives, nothing happens once the chariot bugs get inside. War support speed is also pretty low, maybe add we get bonus war support once completing objectives? Other than that, its amazing.
T85om 6 月 7 日 上午 10:58 
Cool Idea! :stmarauder::unitedcitizenfederation::stok:
tonyxfg 6 月 6 日 上午 5:46 
Nice map!

our ally wave are very powerful, but I think should increase war support speed.

after save our ally wave, we soon don't have enough war support, we only can watch our ally show how many they are.

and also, I don't know how to save tankers,
Ross Mahon 6 月 5 日 下午 2:21 
Would like to see more bug controlling missions with upgrades. Nice work
jenks125 6 月 5 日 下午 12:17 
P.S. Thanks for making it!
jenks125 6 月 5 日 下午 12:17 
That map was novel and a lot of fun! However, I could not figure out how to free the tankers? Also, the allied waves a slightly OP. After you secure them, you could sit back and wait. They would kill them all.