武装突袭3

武装突袭3

Binocular -Artillery
31 条留言
GreasyMitch18 10 月 7 日 上午 5:55 
This is fire af and just what my group needed
EvilBatW  [作者] 10 月 1 日 下午 2:46 
"failed to add" is the hotkey to add mags ,happens when you already have laserdesignator. Remove mags is another one.
PᄂΛYBӨY ЩIƬΉ Λ GЦП 10 月 1 日 上午 1:22 
it doesnt work it doesnt remove it it just says failed to add
EvilBatW  [作者] 9 月 29 日 上午 11:14 
Sure, that’s the CBA hotkey,not mouse action.
PᄂΛYBӨY ЩIƬΉ Λ GЦП 9 月 29 日 上午 5:48 
i dont see it
EvilBatW  [作者] 9 月 26 日 上午 7:02 
Added new CBA hotkey remove them.
PᄂΛYBӨY ЩIƬΉ Λ GЦП 9 月 26 日 上午 1:04 
we need an option to remove them and add them
EvilBatW  [作者] 8 月 29 日 下午 7:04 
Thats not a CBA setting , it need to change whole V-44 config file and cannot switch at will . So i wasnt change AC-130 magazines size to like 5 rounds .
PᄂΛYBӨY ЩIƬΉ Λ GЦП 8 月 29 日 下午 6:59 
can you add cup vehicles and usaf ac130 also instead of 1 shell it land 10 or 5 and it has cooldown can be set in cba settings
EvilBatW  [作者] 8 月 27 日 上午 11:22 
Previously, the shell was fixed to start from the 900 m position, but now its been changed to a CBA adjustable setting, with an extra option to set how far back it starts from.
PᄂΛYBӨY ЩIƬΉ Λ GЦП 8 月 27 日 上午 2:53 
can you add time delay for projectiles like 10 seconds is better than instantly it really feel like cheating
EvilBatW  [作者] 8 月 22 日 下午 1:31 
It looks like some of ARMA3’s reference results changed, which caused certain items’ weights to reset back to the default value of 0. I’ve switched to a more reliable way of referencing them, so the issue is gone now.
ROTTENxBRAIN 8 月 22 日 上午 4:49 
Hey, I encounter a weird bug I could replicate with only CBA and your mod loaded, nothing else. All the 30 rounds magazines of 5.56mm become weightless. With ACE loaded, it does the same to 5.56mm ammo from ACE.
I also tried (from Vanilla only) every weapon attachments, grenades (chemlights and so on...) and explosives and I found out all IR grenades are also weightless.

So yea, 5.56mm 30rnds mags and IR grenades are weightless so far. Can you look into it ?

Really nice and easy to use mod by the way ! Thanks for the work !
Voiden Venari 8 月 7 日 上午 6:15 
I loved this mod, now i don't need rocket's if have and "Magic Binocular Artillery"

Falling missiles from the Void lolololol
EvilBatW  [作者] 7 月 29 日 上午 7:59 
I corrected their name, those are just magazine name .For ammo only reduced their camera shaking and brightness of 82mm flare ,nothing others changed.
Midnight StarBurst 7 月 28 日 下午 4:33 
When you changed the values for the ammo, it also changed it for every static and vehicle that uses them, meaning that the Mk6 mortar now has 800 rounds for each magazine it has, the same goes for the Twin Mortar added by reaction forces. Would it be possible to have the Ammo for the laser designator be separately named to prevent unintended items being effected by the mod?
EvilBatW  [作者] 7 月 14 日 上午 10:01 
I remember my most recent change was removing the remote control feature from the AH-99 and replacing it with a forced control method in the code. This way, it won't turn everyone's AH-99 into a remote controlled UAV. If you still need to remotely control the AH-99, you can try my another mod .
蛋炒饭 7 月 14 日 上午 7:48 
Do you have a backup of the previous version? I'm not used to this version and would like to use the previous version. Could you please provide a download link for the previous version? Thank you.
EvilBatW  [作者] 7 月 13 日 下午 1:57 
If missions like APEX end game mode , seems not allow register buttons to player .CBA hotkey added to bypass it
ICEM4N 7 月 12 日 下午 11:19 
does this work in multiplayer?
EvilBatW  [作者] 7 月 11 日 下午 6:07 
AH-64D added .If installed RHSUSAF ,will deploy AH-64D first.
TENGO-MIEDO 7 月 11 日 上午 6:21 
WHAT A BEAUTIFUL MOD TO HAVE A GOOD TIME, ONE OF MY FAVORITES
Mako_1-1 7 月 5 日 下午 12:11 
for the CAS i suggest you tu use Apache ah-64D from RHSUSAF if you can add this mechanic
EvilBatW  [作者] 6 月 5 日 上午 5:55 
dont aim building or vehicle ,aim the ground .if enemy hide behind a wall or something big it still hit him ,its on purpose.Mod support any item from "class Laserdesignator: Binocular" and "class Laserdesignator_mounted: Default" .
蛋炒饭 6 月 5 日 上午 12:09 
Hi, tried it out, at a relatively low angle, after aiming with a laser laser and then shelling, the shells landed a few dozen meters behind the house or carrier the laser was aimed at, hopefully that can be fixed again, and then can this module support 3rd party laser lasers?
EvilBatW  [作者] 6 月 4 日 下午 4:07 
fixed that bug captureing all ammo.
FlyingTarta 6 月 4 日 下午 1:49 
thank you to clarify the code was generated by chatGPT lol
Joseph_ 6 月 4 日 上午 11:05 
Hi, cool mod but this causes all of my projectiles from guns and vehicles to spawn from the sky lol
EvilBatW  [作者] 6 月 4 日 上午 9:08 
Added
蛋炒饭 6 月 4 日 上午 12:53 
Hi, this module is great, but can you add ammo selection to the middle mouse button, that is, when I turn on the laser pointer's laser, at that point I activate the middle mouse button's menu, and then I can choose what type of artillery or type of ammo to use, instead of needing to add ammo to my backpack as I do now.