安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It's not that they are incompatible, they just have the same file within the vpk called "missions" which is responsible for running both mods when starting a versus game, thus avoiding the cancellation of mods when starting the versus with only those two files, the map and the textures.
if you want to play, this map available play in coop as of now I comment
Game-play wise the survivors needs an ammo pile in the saferoom at the beginning of map 2 and 4 med-kits.
Still haven't finished it yet its been difficult w/ Special Infected Synchronization (Competitive) bot mod
Still have not play maps 2-5, but I will eventually, I promise!
Replayed map 1 again, love the new update, more ammo piles and equipment-- also love the dark color grading at the bottom floor! However, there's a part of the wall that glitches out on the very bottom floor, one of the NorthEast SouthEast corners at the bottom of the stairs in the BIG dark room. I hope that makes sense. I'm not sure if that's intentionally place.
Now the additional ammo piles are GREAT and so is the additional equipment. Buuuuut it was bit "too" much, it didn't feel intentionally and strategically placed. The survivors should feel the pressure of low ammo (or equipment) *not* because there is a "lack of ammo piles (or equipment)" but rather as a psychological indicator to the players that: a) they aren't moving fast enough as a team, b) they're not scavenging effectively as a team.
I'm haven't finished Map 2-5 yet but I will eventually!