Garry's Mod

Garry's Mod

Portal Boots Mod
29 条留言
cat438  [作者] 10 月 15 日 下午 1:03 
@Eris Vizierre
I'll look into getting clientside sound playback to work. I personally prefer to have the sounds play globally so there's some indication to others that someone has the boots equipped (as there is no visible indicator / model attached to the player).
Eris Vizierre 7 月 8 日 下午 7:10 
Just had a thought to add to my previous thought: It would be nice if players and the server could independently mute impact sounds, and maybe even on a per-player basis.
Eris Vizierre 7 月 8 日 下午 7:07 
would be cool if we could disable sounds for specific boots, like maybe disabling the impact sound for specifically the advanced knee replacements and such
cat438  [作者] 6 月 24 日 下午 6:22 
Addon has been updated.
cat438  [作者] 6 月 24 日 上午 10:48 
@wiimeiser
Found the cause of the issue. It will be fixed in the next addon update, once I tidy some other things up.
wiimeiser 6 月 23 日 上午 2:20 
Settings don't seem to save between maps, at least the "Spawn with..." doesn't.
iafelix209 6 月 21 日 下午 4:14 
Cool mod
cat438  [作者] 6 月 18 日 下午 7:09 
@Цonиc
Not possible since that addon (from a glance of what it does based on its workshop images and description) hooks into the GM:GetFallDamage function, which this addon also hooks into in order to override fall damage.
Цonиc 6 月 18 日 上午 10:17 
this addon makes this one not work: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3135007291 Can you fix that?
cat438  [作者] 6 月 10 日 上午 8:16 
@Sunny
Thanks for noticing that. The addon's images have been updated.
Sunny 6 月 7 日 上午 3:38 
Since this addon is standalone, I think you forget to edit the images regarding requirements
Sgt.Satou 6 月 6 日 下午 11:02 
@bartak it doesn't need portal anymore
Oknr5551 6 月 6 日 下午 5:14 
If you're gonna make this Give Gordon some shoes too his feets hurts
de lil arsonist 6 月 6 日 下午 3:08 
epic
:p2cube::p2wheatley:
W3latzz_00/Connor450 6 月 6 日 上午 9:15 
SirName_Nova is a cornball
v
The British Idiot 6 月 6 日 上午 7:18 
womp womp
v
bartakrisztian85 6 月 6 日 上午 3:36 
eye doent haves portall :(
dopeyschmuck 6 月 6 日 上午 12:14 
was always addicted to the footsteps
Ajiliffe 6 月 5 日 下午 12:19 
I'm telling to not to use alongside it, but instead of it, if you dont like not being able to see your boots, because it techincally works about the same, except not needing a base, why are you telling me the most obvious stuff i already knew as a fellow developer?
cat438  [作者] 6 月 5 日 上午 10:27 
@Ajiliffe
This addon conflicts with the Long Fall Boots in the JMOD: HL2 pack because both hook into GM:PlayerFootstep and GM:GetFallDamage to play footstep sound effects and to override fall damage. Addons which hook into the same functions will inevitably conflict. This is not something that can be easily fixed due to the order in which Gmod executes Lua function hooks. Otherwise, my addon does not conflict with this.

The only effects of having both the JMOD LFB's and any of this addon's boots equipped are:
- This addon's damage absorption setting does not work. JMOD LFB's always override the damage to zero.
- This addon's LFB footstep sounds override the JMOD LFB's footstep sounds.

Also, the JMOD implementation for how the boots appear on the playermodel is exactly why this addon does not have any sort of third-person indication the boots are equipped. There's no clean way to do it without model clipping.
Ajiliffe 6 月 5 日 上午 8:36 
If you guys want a version that has the boots actually on the playermodel, use JMOD: HL2, they have these boots!
Die_ananaswandtapete 6 月 5 日 上午 5:00 
ligma ballz
Die_ananaswandtapete 6 月 5 日 上午 5:00 
Dude, this mod is SO good that I got ligma!
April 6 月 5 日 上午 4:46 
Unbelievable!
Not Chris 6 月 5 日 上午 12:54 
YES IV BEEN WAITING FOR A LONG FALL BOOTS MOD
cat438  [作者] 6 月 4 日 下午 5:50 
@BrowneyRv
Having the boots attached to the playermodel would cause clipping issues - there's too many character models to account for, even among ones that come stock with Gmod. Plus, I don't really know how I'd go about properly creating a model that could be bone-merged with a normal player.

The addon's focus was more on functionality rather than cosmetic appearance. The addon is inspired by the item functionality of the Half-Life Long Jump Module - it's always equipped, even though the game doesn't make any visible change in third-person.
iafelix209 6 月 4 日 下午 5:46 
cool
Starline 6 月 4 日 下午 4:58 
I actually thought the boots were going to be visible on the playermodel :(. Great mod anyways.
Sgt.Satou 5 月 30 日 下午 9:48 
Good Mod, really easy to use