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报告翻译问题
Sandstone fixed, one line was missing.
As for cracklaw, with Northern Lords, both the vanilla AGOT and this mod use norse castles. Without the mod, I use northmen castles, because vanilla use indian castles that I don't like for clawmen.
"1.5.2
- new arts for 7 provinces: Hammerford, Strong Keep, Whitewalls, Stoneway Gate, High Hermitage, The Scales, Moorwood
- updated arts: Longtable, Fairgate"
Almost all arts are AI generated by me. Sadly, there's no way to find nearly 400 fitting graphics in a similar style created by real artists. So, I check the AGOT map for what I need, try to find some infos in the lore for bigger castles, generate and edit graphics with a few AI image generators, then edit if needed or sometimes merge like 3 or 4 different graphics into one in GIMP and that's it. Nothing fancy :).
And Stonehelm is one of those arts I have a problem with because it should be from black and white stone, not just white. But whatever :d
Lore/legacy mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522779004
And temple arts not gonna happen, I almost never click on them when I play :D.
Sulfur Lau - sorry, I missed your comment :D. At this point for both questions my answer is "I don't know, propably not". At least I don't know how to do it.
Ransack - thx for your kind words and feedback. Standfast in some previous version of the mod had an art with just a simple towerhouse, but when I was playing as Osgreys and rebuilding castle, I wanted to look it better, so I decided to use some small castle instead just to make it cooler. "Style over substance" :D. But I'll keep it in mind and maybe find some better graphic. And for the Strong Keep, yep, I've got some leftovers, I'll add a graphic to it in the next update.
1.My new culture can have a unique set of style pictures.
2.Automatically set different images based on terrain.