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报告翻译问题






You have to land vertically as the ships have no wheels.
Increase thrust-vector to max (90 degrees) and kill your speed, keep thrustlevel around 50% to keep your height. Lower it somewhat to descend. If you lose height too fast increase it above 50% and lower it again to descend further. It needs constant adjustment to get right.
Practice in VR, its no easy to do but manageable to land the ships.
Read the description, known issues section, and you will know why.
Dont edit attributes or adjust the pylon controls.
I've only had that when placing them too close to the ground, you can also use a command the order them to fly in a certain height, look up 'flyInHeight'.
If you ever want to experiment with EVE Online ships and turrets let me know
Yes that is a result of exactly that. You have to click on the "owner icon" in the pylon settings and cycle to the correct one. Though what it says in the overlay does not match up with how it is ingame, so requires some trial and error to get right.
This is due to the pylon system being not exactly turret-friendly despite claiming to be so. Thanks BI..."
BUT: I exeperiencing weird behaviour while taking control of weapons stations. Basically I see the feed from one turret but, actually fire other turrets.
Just a leftover from when they worked differently and did require charging and I intended to add heavier ones, not planned anymore though.
Interesting, I did not notice this before nor do I have an idea why it happens. Cant say I encountered this with any other vehicle before. I'll see if I can find anything.
They are VTOLs.
I'll consider it but no promises.
@Steele
I will not make helicopter versions. Not sure what you mean with the characteristics. They are extremely agile, but thats not something I want to do. I prefer these ships having some "weight" behind them and to handle accordingly.