全面战争:战锤3

全面战争:战锤3

Lizardmen Sub-Factions
29 条留言
sp♠de sumbul 10 月 4 日 下午 7:10 
okay thanks! I will look into them!
Fizzle_Boom25  [作者] 10 月 4 日 下午 5:39 
No, I don't even know how to make a legendary lord, but I know of a couple mods that add LLs for minor lizardmen factions. Mixu's LL has two and The Broken - Crystalback adds another I believe. And I'm sure there's a few more out there.
sp♠de sumbul 10 月 4 日 上午 7:03 
Hi Author! Not sure if you've created or know if the minor lizardmen factions has their own LL created for them? Is it in this mod?
Fizzle_Boom25  [作者] 8 月 11 日 下午 2:30 
No worries. I appreciate the feedback and I'm always working for ways to improve my mods. And poking around at this gave me an idea to fix another issue that's been bothering me for awhile.
Kamen Rider Nexus 8 月 11 日 下午 2:13 
Ok, sorry for dumping more on your workload; I'm sure you've got enough on your plate with whatever life you have, plus working on the new additions to your mod collection, without having to deal with nitpicks.
Fizzle_Boom25  [作者] 8 月 11 日 上午 11:36 
I decided to remove the movement penalty all together. It wasn't working how I wanted it to.

I'm going to look into changing their cai in a future update to strongly prioritize jungles and swamps. I think I can also use the same method to fix the vampires bloodlines in my vampire counts mod.
Fizzle_Boom25  [作者] 8 月 11 日 上午 7:27 
I don't know how to use MCT, but I can look into a way to turn off the effect when using the Broken.

They main purpose of the debuff is so the AI doesn't expand past their jungle, but I can also look into other ways to do that, too.
Kamen Rider Nexus 8 月 10 日 下午 6:29 
Would it be possible to make certain 'sub-faction' bonuses toggleable in MCT?

I love MOST of these sub-faction bonuses, but the 'Feral' debuff of moving slowly in non-native territory is proving...agitating...when using the 'The Broken - Crystalback' collection, and I wanna play the Crystalbacks...but whenever I head off towards the Dark Lands or Mountains of Mourn, I lose, like, 75% or more of my Movement Bar.
Fizzle_Boom25  [作者] 6 月 22 日 上午 8:59 
They’re almost done. Hopefully they’ll be ready to release sometime this week.
GoodSir Twiztid 6 月 22 日 上午 2:39 
Aye I saw the road map that chaos dwarfs are planed I am beyond excited for that mod
Fizzle_Boom25  [作者] 6 月 8 日 上午 6:13 
I’ve modified skills before, but I have no idea how to make a new tree. I’ll figure it out when I get to it
eduacicab70 6 月 8 日 上午 2:05 
Maybe pick an empire engenier or a dwarf slayer lord and give them pirate hats. I dont know how to make skill trees, i guess its complicated.
Fizzle_Boom25  [作者] 6 月 5 日 上午 7:34 
I’ll add it to the list. It’s fairly easy to copy an empire unit and give them a pirate hat, but I have no idea how to do lords and heroes yet.
eduacicab70 6 月 5 日 上午 1:23 
for aranessa you could simply use some ogre and empire units instead of making new ones
Fizzle_Boom25  [作者] 6 月 4 日 上午 11:47 
@Lemonz Yeah, It looks like they were mostly made up. I think I'll give them a very basic roster and then add one thing for each house to specialize in (hobgoblins, artillery, etc..). I'll look at their starting buildings, location, and lords for inspiration. Thanks for your help!

@Redkliff That would be Aranessa. I agree that she should living pirates and not undead, but they only have two living units and no living lords or heroes (besides Aranessa herself). So to do it properly, I'd have to add a lot of new units and at least one generic hero and lord, which would be difficult (although I am learning to make new units for my WIP Cathay mod, so maybe).

But also, there are a few mods already that overhaul Sartosa to be a living pirate faction. For example Nanu's Pirates of Sartosa Overhaul https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2866673136
Redkliff 6 月 4 日 上午 8:53 
even when you have no plans foe Vampire Coast you could make like a placeholder where Tortuga (i forgot what her name or faction name is) can only have living pirates and the rest only undead, cause in lore is she the only lord who isn´t undead
Lemonz 6 月 3 日 下午 10:09 
Or for example House Bzaark sounds a lot like Bazherak, who is a Chaos Dwarf character really briefly mentioned in Tamurkhan, but it's not the right spelling
So I honestly think the house names and prominence, especially outside of Zharr Naggrund, are mostly just fan-canon by the mod authors, and the houses should just be treated as generic Chaos Dwarfs like you might find in Zharr Naggrund
Lemonz 6 月 3 日 下午 10:02 
I don't think the house names in Old World are canon
I know that Slaves of the Black Dwarf, Snakebeard's Artificers, and Black Kraken Armada are all references to existing Chaos Dwarf characters, but I'm not sure what any of the house names are references to in-setting
There's obvious real world inspirations like House Baal but I don't remember any Chaos Dwarf with the last name Baal. I could be missing something though, you could ask at the modding den

Also I take back what I said about Zharr-Naggrund not having labourers, they wouldn't have hobgoblins but they would have goblin and orc slaves.
Lemonz 6 月 3 日 下午 10:02 
I don't know that there is a ton of lore to be had on the minor houses, Chaos Dwarfs aren't exactly the most fleshed out faction in the setting
The houses certainly don't exist in the original 4E Chaos Dwarf armybook
From snippets of lore I remember, I believe they're each ruled by a Sorcerer-Prophet, who each have a harem of Chaos Dwarf women and a body-guard of Harridans. And if a Chaos Dwarf brings shame to their house, they leave the house to become a member of the Infernal Guard
IIRC that's about it
chubbyninja89 (TNB) 6 月 3 日 下午 1:35 
Oh, ok.

Thanks for explaining that.
Fizzle_Boom25  [作者] 6 月 3 日 下午 12:58 
They only apply to faction leaders.

Each Legendary Lord has a trait that buffs the faction they lead. Now with this mod, generic lords have the same thing, so minor factions get similar faction-wide buffs, too. My main goal was to make each minor faction a little more unique.
chubbyninja89 (TNB) 6 月 3 日 上午 10:00 
I'm a little confused.

Are these like actual traits your Lizardmen lords can get or is it purely based off of new sub faction types from this mod?

Because at first I thought that these might be some interesting ideas for picking different lord types or something like that.
Fizzle_Boom25  [作者] 6 月 2 日 下午 5:58 
Thanks, that sounds great! I know basically nothing about Chaos Dwarfs, so this is a great start. I'll add them to the list. Do you know if there's any lore on the minor houses? I think I'd like to make them all slightly different.
Lemonz 6 月 2 日 下午 2:55 
Industrialists (no flying monsters, extra unit capacity for war machines)
This could be Warhost of Zharr, as well as Laborfleet of Uzkalak, Snakebeard's Artificers, and Black Kraken Armada in Old World. No flying monsters because most of these factions exist outside the Dark Lands. I call them "industrialists" because "slavers" is bad PR, they're just out there recruiting labourers after all. But all that extra labour lets them build more war-machines

Zharr Naggrund (no labourers, no hobgoblins, extra capacity for warriors, blunderbusses, and war-machines)
This could be Servants of the Conclave and all the House factions in Old World
Since its Zharr Naggrund proper, they use Chaos Dwarfs and only Chaos Dwarfs
Lemonz 6 月 2 日 下午 2:54 
Can I make a suggestion for Chaos Dwarf subfactions?

Sorcerer-Prophets (no infernal guard, no iron-daemons, extra unit capacity for k'daii and bull centaurs)
This could be Disciples of Hashut, as well as Fists of Hashut, Horns of Hashut and Slaves of the Black Dwarf (lore-wise the Black Dwarf is a sorcerer-prophet) in Old World
They wouldn't get Infernal Guard units or Iron Daemons because of Astragoth and Drazhoath's rivalry, but since k'daii and bull centaurs are creations of the priesthood they'd get more of those

Infernal Guard Cult (no k'daii, no bull centaurs, extra unit capacity for all infernal guard units and iron daemons)
This could be Legion of Azgorh, and the Overlords of Zharrduk (its capital the Tower of Gorgoth is another Infernal Guard stronghold)
As an inverse from the Sorcerer-Lords, they wouldn't get priesthood units but would get more infernal guards and iron daemons as per their lore
eduacicab70 5 月 31 日 上午 5:03 
great mod
Hyubris 5 月 30 日 下午 5:52 
anotha one
Fizzle_Boom25  [作者] 5 月 29 日 下午 10:59 
Thanks!
Chen2014 5 月 29 日 下午 9:56 
Great!