Rivals of Aether

Rivals of Aether

Wapeach
31 条留言
Dr.K 9 月 2 日 上午 11:24 
bro now its no rival of the ather this is on rivals of the gooners 64 xd what next marketable lythero plushe?
Dr. Mario 8 月 6 日 下午 4:15 
Thank you very much, quickest workshop dev fix I've ever seen. I will be watching your career with great interest..
PixelatedMax 8 月 6 日 下午 3:56 
Brilliantly done. I like that you made a new rune to make it like pre-nerf chomp. Smart move!
The Great G.B.A  [作者] 8 月 6 日 上午 6:19 
There, it is done. :VSnake:
PixelatedMax 8 月 5 日 下午 8:11 
I should also note that I don't think any of the interactivity should be removed from it. I love getting to turn it to fire and move it at will. I don't want any of the fun parts to be remove, just a bit of counter play is all. Thanks!
PixelatedMax 8 月 5 日 下午 8:04 
Hey, great character! She's so much fun to play as. But I have one request, please nerf that down special.

She's fun and pretty well balanced overall. But the Chain Chomp gives so much stage control and there are essentially zero options to counter it. Parry I think would be good in theory. But there's no animation that indicates the chomp will jump, so it's near impossible to tell when it'll come at you. There's also a whole character trying to attack you at the same time.

I think the move is a lot of fun and I want it to be useful. I just want some way to counter it. Like if you could destroy the orb as it comes out. Or if you could do damage to the chomp and destroy it. Or if you could even just knock it back. Or if it didn't have a constant hitbox. Right now it's no risk extremely high reward.

Any combination of the changes would be nice. I just want some way to counter it. But otherwise this character is so well made! Keep it up.
Dr. Mario 8 月 5 日 下午 7:59 
I love this character but I would like to suggest nerfing the chain chomp move in some way. It feels oppressive to fight against and gives her so much stage control, only being able to counter the chomp isn't enough I feel. I think letting players smack it away with moves would be the best fix, you could even give it hp and let it get destroyed after a few hits. If there are other ways to make it feel less oppressive that would be fine as well, and, overall, I think this is a great character that I will be playing a lot of (and hoping for a down b nerf) Thanks!
The Great G.B.A  [作者] 6 月 8 日 上午 7:18 
I think I've sorted the parry problem, but we'll see.

And hey, don't worry about that. I'd rather get something like this than nothing at all.
Quiet Ketsueki 6 月 8 日 上午 5:02 
I feel there's a disconnect on what I mean with the parry part. Say that there's a stage with 3 levels on it.

Maypul's plant is on the top platform while the players are fighting on the bottom, no one's on the center platform. Zetterburn does his side special and Kragg parries it. Maypul's plant ends up in parry stun despite the fact that no one is around to trigger it and it hasn't attacked in the first place.

That's what I'm experiencing when playing with a friend (remote play/local play) in team battles when using her, and I don't get why it's a thing.

As for the rune, I guess I didn't feel too much of a difference with it vs without it? Because when I noticed that it didn't mean something like "3 hits in one charge", my next guess was that it affected wind up/end lag, but I couldn't tell too much even while spamming it. It's very likely this one could just be me though and I don't want to have you stressing over one random dude's claims on an otherwise well made character.
The Great G.B.A  [作者] 6 月 8 日 上午 2:44 
Yeah, when Maypul's plant attacks a player's parry, it goes into it's own stun state.

Are you sure? Because that rune has a quicker startup and less endlag, but it's weaker. Making it spamable in rune play.

Really? It seems to be working fine on my end, and I haven't heard anyone else mention any issues with that. There are two sound cues, one for the mid-charge and one for the full charge. If this is still a problem, I'll add a charge bar that appears underneath Wapeach in a later patch, either in training or normal play.
Quiet Ketsueki 6 月 8 日 上午 2:09 
I don't recall Maypul's plant ever getting stunned because of a parried attack it wasn't apart of though (ex: Kragg parries Zetterburn's fireball, so Maypul's plant gets stunned??).

The runes I ask because one of them for example being turning her DStrong into "Tantrum City", yet there was no difference I could tell? While the reduced/removed endlag on her DAir is very noticeable, only slightly slower than Speedrunner Mario's at high speed.

And ok, so I've only been seeing her mid charge then since the audio plays but she only glows a soft orange/yellow, meaning that her full charge takes *a while* to charge then huh?
The Great G.B.A  [作者] 6 月 8 日 上午 12:21 
She has some runes that are available to pick while the rest are blank until later patches add them and so on.

The Chain Chomp getting stunned from parries follows how Maypul's Minion Plant gets stunned when it gets parried, so yes. Unless there's a hiccup going on.

The full charge for Wapeach would make her flicker back and forth with a specific colour. And the final charge has the fastest speed/distance compared to the other charge rates and grants temporary soft armour while spinning away.
Quiet Ketsueki 6 月 7 日 下午 9:34 
So, this is just a guess, but I'm assuming the "partial rune functions" means that some of her written ones don't work 100% yet or is it something else?

Otherwise, she feels fun to play/goof off with as someone who mains faster rushdown types. However, is it intentional that her Chain Chomp end up stunned when (anyone) gets a parry or is it only supposed to be if she herself or it gets parried? Playing with a friend has the AI parry her and the Chomp on the other side of the field gets stunned when no one is around it.

I can't tell with her side special also if I'm just not hearing it or otherwise if the charge is full or mid. I hear the Mario Kart countdown noise, but I can't figure if it's supposed to be the signifier for a full charge or mid charge (if it charges that fast). Mostly because the range feels the same between the 3 states in a match.
Auditor 6 月 6 日 上午 7:37 
is a nice character very good !
The Great G.B.A  [作者] 6 月 6 日 上午 1:14 
Correct!
Lad 6 月 5 日 下午 10:57 
i think wapeach was a unused mario tennis character or something.
Dash 6 月 3 日 下午 5:35 
@The Great G.B.A Oh wow you actually changed the hit effect! I was more expecting her actual sprite to change than the effect itself (if you chose to add anything at all), but now that I think about it that would take probably far more work aha. Cool addition!
The Great G.B.A  [作者] 6 月 3 日 下午 2:52 
:CGspruk:
kelsey794 6 月 3 日 下午 2:33 
there has even been WAPEACH created before yoshi bro wheres mah baby boi
your coffee table 5 月 31 日 下午 7:44 
ok so i counted 3 taunts in this character, idk if theres more but its under investigation
Dash 5 月 31 日 上午 10:45 
Yeah, I picked up on it working like the Custom Move instantly lol. I just meant aesthetically you could change the sprite and even the hit effect/SFX to match Peach's but only on that palette aha. Just tossing random ideas, I like her a lot! Took me a while to find out she had a side taunt too, probs my fave xD "WAH"
pinkthing613 5 月 31 日 上午 8:20 
y'know what fair enough i can't argue with that
The Great G.B.A  [作者] 5 月 31 日 上午 7:12 
@pinkthing613
It is what it is. :SF6_Delta_Cat:

@Dash
Thanks! I could probably make the bombs more chaotic with Runes in any later patches/updates, but for normal play, that's not what I was going for.
As for the side B switcharoo idea, her elbow dash basically behaves like Peach's Smash 4 custom move, the Flying Peach Bomber, but with a Wario-flair. Appreciate the feedback, though.
Dash 5 月 31 日 上午 6:49 
This is really good! The bombs are a slight bit underwhelming (I expected different effects like the green one poisons you or something) but overall I like her a lot. Love the LuVVucy voice easter egg LOL
Maybe the Peach color could have an easter egg that replaces Aerial Side Special with a (Wa)peach Bomber sprite? Would be same range and power and all, just a funny nod that she's wearing Peach colors lol. Just an idea for the future heh, great character!
pinkthing613 5 月 30 日 下午 9:15 
ok so on one hand this is great
absolutely amazing work, simply phenomenal





on the other hand: how we get this before daisy
perhaur (I AM BACK) 5 月 30 日 上午 4:31 
THE WAPEACH IS REAL
Erans 5 月 29 日 下午 3:36 
Thats my favorite Scottish grimlen right there!
The Great G.B.A  [作者] 5 月 29 日 下午 12:41 
Oh, you lol
Saki Rose 5 月 29 日 下午 12:38 
finally... Amy Rose in Rivals of Aether :FrontiersAmy:
Maxime Richard Studio (M.R.S.) 5 月 29 日 下午 12:32 
perfect
Kodiak 5 月 29 日 下午 12:27 
Miyamoto assumed Wapeach was gonna be gorilla, and he already had Donkey Kong, so he said no.

I bet he feels embarrassed right now. :HappyNatsu: