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报告翻译问题






- no lightsabers (there's one mod on the workshop but its essentially a stick with no special abilities or anything)
- no force powers
- good luck getting walkers (like the AT-ST) to work
- no space battles
- no red and blue blaster bolts (you can get green tracers for guns but that's it)
It just wouldn't be Star Wars at that point, in my opinion.
1. I did it purely because this is the first in a long list of upcoming missions, I wanted to make it cinematic enough for anyone who wasn't going to play music over it. That being said, most future missions will not have music (like the next one I'm making, will be released soon).
2. Many future missions will be set in the daytime, although just from testing, the daytime setting in this game is extremely bland so you probably will see lots of clouds to make the sky less bright and plain.
1 suggestion: no music when capturing the first point, id like to listen to my yugoslav war playlist!!!
and also perhaps a day mode or a day mission. btw this is an awesome mod good job
Slovenians could be shored up a bit. They knocked out 28 vehicles by the end of the mission but that doesn't seem to dent the zerg rush much. You could probably cut down the vehicles by 30% and still have a pretty desperate situation for the Slovenes.
Anyway, looks like you've pretty much nailed the mission. I think it's a solid introduction as it is - can't wait to see what maps you've got planned next.
However, you will see far more things modeled wholly by me when I make navy boats and improvised guns for Dubrovnik (after Slovenia)
It's a very cool premise & I enjoyed running around the airfield scavenging equipment after my tank blew up. Just go fucking crazy with the scripts. I play this game on an old laptop and haven't had trouble running even some of the biggest and most complicated Chinese mods on here.
Keep going mate
It's a damn masterpiece
If you're interested in how testing is going, the tank count in the 2nd phase has been largely increased + I have added jets + BOVs (fast APCs) with .50 cals which seems to be making it much harder for the Slovenians as I playtest it (I also increased spawn times a bunch for some of the Slovenian spawns, just for the player). I am still figuring out what to do for the last phase as of this comment.
Also, I'll tie in my announcement: testing to revise the last two phases for the Slovenians is underway, including the addition of planes for the JNA (!!!!).
Also about the "too many defenders", many of them only spawn once. If thats not what you mean, tell me where.