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But yeah, at first it was just Anti Air mod that was in the works, so I left it as mod.pbo. It's a mistake that should be fixed, but I don't know when. Factor of free time and interest in fixing these issues are not working together. :(
Despite unloading Expanded Actions, he got the same error message which was very odd. Looking at their files, I noticed they both had the same addon filename, mod.pbo. When he unloaded the AA mod and added Actions back, the error was solved and he could join. It seems that having both mods loaded and the server requiring one of them causes this issue.
We don't mind this problem at all, but just thought I'd let you know!
Issue is this mod removes all action menu actions (And ace interactions) related to the vehicle, except the animation actions such as doors
I'll add it to the list, most definitely as a separate mode (this goes for every mod/CDLC). That's all I can say for now. Mod hasn't received an update for quite some time and is going to need more improvement before I proceed with other things.
Right now, the mod is not receiving any updates, it is not possible to give an exact date on when it might receive any updates. Haven't got the time for myself due to RL, all good things happening though. :)
Do you intend to make those vehicle actions accessible from the outside, or will you laways have to board a vehicle first?
Anyway i just wanted to report few animations missing for the DLC van: in some cases the animation doesn't play when the passenger get out. It occurs in all vehicle variants, for both, the passenger next to the driver and also the ones in the back. it works just for few seats, mostly the ones that can shoot outside.
Thank you for the mod!
This shoudn't be the case, then again... Arma. It is an "easy" fix with a lot of changes to the filepaths, that's it. D':
Good luck with exams ;)
For example at the moment, BTR-Ks have a chance to spawn with bags, extra tracks, both, or none of the two. It has nets and slat cages available, but they don't spawn with them at all.
but yeah, cool mod man, you basically just made my life easier has i dont have to code anymore xD
As you said, you can hear opening/closing door sounds on the Van itself, but not on the Ifrit. That's because the actual components for the Van have been fully finished (example: using the vehicle editor to open or close specific doors of the Van).
By the way, one detail. Earlier I asked you to add sounds when opening/closing the door. when using CSAT Ifrit, I didn't hear any sounds, but later when using Van I hear have sounds! This means that you can do it for all vanilla vehicles!
I'm still experimenting with the codes I'm developing. It will take time. :)
https://youtu.be/cvKp7FN4aPE
In your mod, before vehicle entering, the animation of door opening does not present.
So what happens to you is this:
a). player get into the vehicle
b). start the animation of opening and after closing the door
While in RHS everything is set up correctly:
a). First the door opens,
b). then the player gets into the vehicle
c). and then the door closes
You can't do it like this?