Stellaris

Stellaris

At War: Planetary Cannons 4.0
52 条留言
Azona  [作者] 10 月 22 日 上午 11:42 
Fixed this now you need one of the buildings versions is required to build. still prever old system but then other mods first need find workaround paradox new capital building checks. I hope this change is just temporary thing.
8vantor8 10 月 22 日 上午 4:46 
i upgraded to the fortress, and i could not upgrade the gun
Azona  [作者] 10 月 21 日 下午 10:59 
Yeah I changed it because paradox changed the way game checks on capital buildings only work with vanilla ones, means custom capital buildings no longer checked as such and upgrades based on that no longer work when using certain mods that work with custom capital buildings.

So now you need to have stronghold to build any of the buildings. Will change also need upgrade stronghold or change it back when mods found workaround or paradox undone this new checks.

Or you mean cannot upgrade because you upgraded stronghold first? then I understand the issue and when I have time I’ll have to add upgrade version to check.

I assumed current check would include early version of the building but I guess I was wrong on that.

Bit limited on time at moment so no eta when I’ll roll it out.

Meanwhile either make extra stronghold or downgrade to upgrade the canons first.
8vantor8 10 月 21 日 下午 7:16 
idk if it't because of my load order, but if you don't have specifically the first tier of stronghold, then you can't upgrade the guns
Azona  [作者] 10 月 4 日 下午 12:17 
@Ben_D⚜

I'm fine with that. cool you found way that not ignore shield and armor. they said couldn't be done and I'm no where smart enough figure that stuff out and currently struggling making planetary defense force work for bio ship sets :( got building working in my current testing version but damn ship it self the component just wont work and I have no idea why. but what can you expect form some one with no coding background. I rather not do any of this but good mods die out over time is sometime sadder and some time you want something you have to do it your self.

ill link it no problem and prob try out my self in future.
Ben_D⚜ 10 月 4 日 上午 1:38 
@ Azona

I've gone ahead and uploaded a submod that is currently dependant on this one. I've simply called it " At War: Planetary Cannons Submod ". It would be appreciated if you linked it in your description, if you don't mind. All good if you'd rather not.
SilverWolf347 9 月 19 日 上午 3:59 
You have my eternal gratitude. This was one of my favorite mods of all time, I was so sad when it stopped getting updated, and when I stumbled across this making my most recent modlist, I was elated.
Commisar Cat-lon 9 月 17 日 上午 10:47 
this with a maginot world :beeped:
Crazy Old Texan 9 月 16 日 下午 12:55 
This would make the Dadinator proud I think.
Azona  [作者] 8 月 28 日 下午 1:44 
I don't care but I did not made this mod. I only fixed it because its kinda abandon what is a shame because these mods are still good.
kroganwar22 8 月 28 日 下午 1:39 
hey there @Azona I am making a mass effect total conversion separate from beyond the relays and am wondering if I can use this mod in it? I would obviously give you full credit for your work. Totally ok if not but I thought I would ask. Thank you for your time in advance
摸鱼十二月 8 月 28 日 上午 10:34 
if you add new content in the future, i will also update the translation if i notice it
摸鱼十二月 8 月 28 日 上午 10:31 
now everything is fine. the chinese localization for the current version is 100% complete
Azona  [作者] 8 月 28 日 上午 10:26 
good now :)? anyway if you doing planetary defense force mod I'm working on fixing that at moment due information missing and fixing stuff including some translations things
摸鱼十二月 8 月 28 日 上午 10:16 
after all, chinese users search in chinese
摸鱼十二月 8 月 28 日 上午 10:14 
You can add the following to your description, so Chinese users can find it more easily:

[url=https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3251886115]中文汉化[/url] by 摸鱼十二月
Azona  [作者] 8 月 28 日 上午 10:08 
same for me :) haha
摸鱼十二月 8 月 28 日 上午 10:05 
Please add the language pack link to the description section. This will also make it more convenient for me to maintain the Chinese language pack in the future. Thank you!:tobdog:
Azona  [作者] 8 月 28 日 上午 9:46 
if it just a file I can add it to the mod if you desire. or I can link the language pack into the information. let me know what you desire. credit ofcourse will be given.
摸鱼十二月 8 月 28 日 上午 9:10 
Hello, I've created a Chinese language pack for this mod. Here is the link to my mod::tobdog:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3251886115
Azona  [作者] 8 月 27 日 下午 1:40 
Okey I just tested it and working fine here. are you using bioships by any chance I havent figured out how to give them the buildings and couldn't be bothered to do it yet as I do not play with those ships and they are new and weird. did gave it shot in beginning but nothing worked and I just want this to work way it use to and pushed out what worked.

did find little bug with icons and fixed that uploading that fix soon.
nwise2446 8 月 27 日 上午 10:37 
Yup got the weapon tech too. Was perfect until the most recent update. Many, many thanks. Love this mod.
Azona  [作者] 8 月 27 日 上午 9:52 
You got weapon tech also? I’ll check if I have time this evening to check it out.
nwise2446 8 月 27 日 上午 6:48 
I think this mod is broken right now. I have several planetary admins, yet cannot build the most basic coilgun.
Comrade Phoenix 8 月 26 日 下午 12:21 
@coolguy.25 Click the link for the original mod. It worked just fine from 3.9 to 3.14.
coolguy.25 8 月 26 日 上午 4:16 
is there a 3.14.x version?
Red Fang 8 月 17 日 下午 7:30 
I am quite new to these mods. What's the load order for this? Can I just place it anywhere?
Azona  [作者] 8 月 5 日 下午 12:15 
Those wonders if AI use these buildings answer is yes. Just encountered a planet using it. how often I have no idea.
Azona  [作者] 7 月 6 日 上午 9:48 
whel does state it. I did not made it my self as I do not understand Russian.
SMN665 7 月 6 日 上午 12:35 
He asked if the russian language is on the mod
Azona  [作者] 7 月 5 日 上午 11:02 
I dont speak what ever that langues
Анз 7 月 1 日 上午 11:11 
@azona
Анз 7 月 1 日 上午 6:09 
то есть руский язык встроен в мод?
Azona  [作者] 6 月 17 日 上午 11:50 
@tzverg

Thank you for making russian translation.
tzverg 6 月 16 日 下午 2:41 
Tovius 6 月 4 日 下午 5:47 
4.0 added ai additional weights modifier to some buildings (such as capitals), so you might want to try that and see of it helps the ai build them.
Comrade Phoenix 6 月 3 日 下午 3:23 
@saintcham

Literally just click the link under "Original mod."
squilliamsaq 6 月 3 日 下午 3:04 
description doesn't explain anything about this mod
Azona  [作者] 5 月 31 日 下午 11:33 
No I will not, if you want that you can maken patch mod to increase the damage. All you should do is rip out the file that controls the damage adjust it then load patch mod after this mod and that should work.

The mod you linked only goal was to change the damage they should done that only and then should have been compatible with this one.

Yes patch mod is dependent on original mod as only changes files needed and need rest of original mod to function.
Ben_D⚜ 5 月 31 日 下午 4:54 
@ Azona

Any chance you could introduce higher scales of damage like At War Planetary Cannons 3.13 ( for NSC2 and ESCN) did? I play with mods such as [SKO] Technological Zenith and the differential in power scale quickly becomes quite apparent.
Azona  [作者] 5 月 31 日 下午 12:15 
tried that in buildings file but they ignore it so far I could see. prob because new priority for ai for their econimy if that fine then might use that. ran game human_ai just never builded it and never seen it on ai worlds. or their economy is so bad they never get it it or I did something wrong.
Oddball 5 月 31 日 上午 11:27 
@Azona It's the ai weight {} section and variables from what I understand
Azona  [作者] 5 月 29 日 下午 1:27 
I fixed minor thingy but to let AI build them to I have no clue how to fix that, tried things, looked at other mods with custom buildings but I serious do not know where to look. anyone knows let me know.
Bluecat 5 月 29 日 下午 12:53 
oh my god thank you so much!!!
Azona  [作者] 5 月 29 日 上午 9:27 
I might but my time is very limited, work, kids very little free time to do something for my self so not want to waste that little free time on fixing mods only :)
Csulu 5 月 29 日 上午 6:51 
Thank you for continuing it. Are you thinking of updating the other ones too?
Abathur 5 月 28 日 下午 3:10 
@Azona great thanks
Azona  [作者] 5 月 28 日 下午 12:48 
@AT

looks like game does cover it. I tested it with wilderness origin empire and when researched tech equal what other empires get you unlock the buildings.

Tooltip of Bio-Coil Shard Accelerator show unlocks Building: Planetary Coilgun Battery.

So should be good.
Abathur 5 月 27 日 下午 4:25 
@Azona Like if I choose organic shipset do I still get to have guns on my worlds? Because when I played the mod to get the big guns you had to research kinetic weapons
Pheonix 5 月 27 日 下午 4:22 
Thank you for making an update for this, these weapons really help in invasion scenarios