Stellaris

Stellaris

Plentiful Traditions 4.x Bugfixes
16 条留言
Fatetaker 10 月 7 日 下午 12:09 
@Nick127 I havent updated or tested anything in months. Been focused on other games. Paradox makes keeping a working mod pack functional an extreme burden. Feel free to tweak and make your own list, the load order was solid before all the updates.
Nick127  [作者] 10 月 7 日 上午 10:28 
@Fatetaker
Havent looked and kept Up with the Updates recently. Is the Main Mod Still borked?
КМСпоБДСМ 10 月 4 日 上午 3:10 
psionic tradition is a littel broken
Fatetaker 7 月 26 日 下午 5:12 
@Nick127 congratulations on the new place! Hope you had a good trip. Hope either you or @Abominus_[GER] get around to adding a fix, PT & PT:EP have been a staple of my modlists for a longtime. Thanks for both your work to keep this mod in use!
Nick127  [作者] 7 月 26 日 上午 6:46 
@Fatetaker no it does not yet. just got back from a weeklong trip and im moving Appartments on the first of August.
Fatetaker 7 月 25 日 下午 9:53 
Does this fix the Crashes from District Specialization on Machine, Hive, Nanite as well as Ring Worlds and other non standard planet types?
Winter 7 月 12 日 下午 12:48 
looked at the comment section of the original and here is what someone sent

[district_type.cpp:371]: District type is missing zone slots. This will lead to a crash:
- district_hive_1
- district_hive_2
- district_hive_3
- district_nexus_1
- district_nexus_2
- district_nexus_3

someone also said it effect machine, nanite, and hive worlds not sure how helpful it is but hope it helps
Nick127  [作者] 7 月 11 日 上午 9:17 
i might take a look at it at some point once my collection is up to date. been really busy with work related travel. At the latest im gonna have more time starting August to pick things back up again.
if anyone has more details on what exactly is wrong, that would be helpfull
Winter 7 月 6 日 上午 9:26 
not sure if you are still trying to keep this working but the main mod is broken again and it has been a few weeks now but the thing that is broken has to do with hive/machine worlds district specialization have not seen anyone make a fix yet at least from what I can find
Shigurame 5 月 31 日 下午 1:06 
Thank you very much for sharing the bugfixes with everyone. o7
Karyna 5 月 30 日 上午 1:46 
thanks for this!
Nick127  [作者] 5 月 29 日 上午 7:18 
Update is Live with latest Improvements. Enjoy :D
Nick127  [作者] 5 月 29 日 上午 4:03 
Hey there, thanks for the update Kavvan. i will later today test it and find out how to push an Update for this fix that incorporates that. Awesome Stuff
Kavvan Shrike 5 月 29 日 上午 3:42 
I suspect that's why the original plnet_limit was removed since it is also removed in the official files instead of my shitty one line of code fix DON'T do that insert this it does the same thing but accounts for cloning techs...this is what the official stellaris code for planet limit looks like for clone vats:
planet_limit = {
base = 1
modifier = {
exists = owner
owner = {
has_tradition = tr_cloning_finish
}
has_upgraded_capital = yes
add = 1
}
modifier = {
exists = owner
owner = {
has_tradition = tr_cloning_finish
}
has_major_upgraded_capital = yes
add = 1
}
modifier = {
exists = owner
owner = {
has_tradition = tr_cloning_finish
}
has_fully_upgraded_capital = yes
add = 1
}
}
Nick127  [作者] 5 月 28 日 上午 4:36 
That has been brought to my Attention yesterday evening, looking into it but cant promise anything
Hellbrink 5 月 27 日 下午 8:05 
it looks like the biogenesis cloning tradition does not increase clone vat planet cap with this