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Thanks! I forgot you could do that in the OG battlefields. And I still play them.
I get needing to despawn things to prevent server issues or exploits such as a car wall (tried that once in a different game) but I feel like its a little low.
Now I should admit, I like longer despawn timers, because I love seeing the fruit of my labor (failure or success), so I might have a bias, but even then it feels low.
The blinking comment wasn't even a joke, I look away for a few seconds to shoot an enemy, then I turn back to get in the car again, and its gone.
this is a fantastic Alpha, this is more of a small grievance where I legit don't know if it was a change from the Aug 6 update or if its always been that low.
- Added traits based on inventories upon spawning.
- Medikit = medic
- ToolKit = engineer
- MineDetector = explosiveSpecialist
- Added ability to toggle AI globally or for each team (CBA Settings)
Also, there is now a "seeding mode" it will disable silos at start and enable them based on player count in order to funnel players closer together when at a low count.
I really do hope we could get a version that mimics that more. I beleive their was a composition for a carriers internals that could be used
OOOOOHHHH AND TRAILER DONE IN 2142 STYLE VID IS JUST CHERRY ON TOP
- Capturing should be on foot only. My worry is in a team of MRAPs could just do laps around the map and be relatively hard to deal with.
- While the UI is very pretty, it should see-through, or have options to have it fade in and out depending on facing, proximity, etc.
The rest of the mode has lots of potential, I'm very excited to see it grow.