DayZ
Tailor Shop
55 条留言
Jeni1980  [作者] 8 月 15 日 下午 12:12 
I have now tested my mods after the update. Everything seems to be working fine.

If you run into an issue please let me know.
Jeni1980  [作者] 8 月 6 日 上午 5:08 
A bundle of all Tailor mods is now available here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3543169388
Jeni1980  [作者] 8 月 3 日 下午 2:06 
Hi hity007, thanks! Its hector_holmirth.
hity007 8 月 3 日 上午 9:04 
Jeni! I love your mods. Do you have a discord?
Jeni1980  [作者] 7 月 27 日 下午 2:46 
Update is complete. Please update the key.
Jeni1980  [作者] 7 月 27 日 上午 3:26 
Thanks @Fel!
Fel 7 月 26 日 下午 6:04 
Beautiful stuff, nice work!
Jeni1980  [作者] 7 月 8 日 上午 3:59 
@Hotel, that's ok. Nothing in the Tailor Shop mod can cause that issue. If you would like to know my thoughts on what may be an issue, you can message me on discord.
Hotel 7 月 7 日 上午 8:11 
Users get the error "Server is unreachable" when the mod is added to our string, we're troubleshooting to find the right issue, just wanted to see if anything was known!
Jeni1980  [作者] 7 月 7 日 上午 1:21 
Hi @Hotel. There is currently no known issue. Anyway, what issue are we talking about?
Hotel 7 月 6 日 下午 1:17 
Good day!
We seem to be having an issue with Traderplus and Tailor Shop working, is there a known conflict between the mods?
Jeni1980  [作者] 6 月 23 日 下午 6:10 
Hi @LohAn, I'm about to make an update on this mod, with a small change of adding the stage 2 craft to it (fabric to pattern). Stage 3 (pattern to item) is on the way in the mods @Tailor_Home and @Tailor_Decor. I plan to publish these mods in the next few weeks.
LohAn 6 月 20 日 上午 7:05 
Hello @Jeni1980.
I'm trying to use your mod but I can't do stages 2 and 3, so I found this message in the files:
**Stage 2&3 recipes are included in addon mods, together with the finished clothing**
Which Addons would these be and where can I find them?
Jeni1980  [作者] 6 月 5 日 上午 2:53 
@quickangel, hi! I have about 20 mods in mind on this topic ). To start with, I am adding them separately so that people can pick and choose. But when I am done, I'll create some combos and a single gigantic file, too. Hope this explains a little what I am trying to do.
quickangel 6 月 3 日 下午 1:30 
Just my opinion but you should add the building to the mod so we don't have to use two mods.
Jeni1980  [作者] 6 月 2 日 上午 3:54 
Hey, everyone! I have just identified a minor issue. It should not cause any problems whatsoever and it will be fixed in the next update.

I am working on an item called tlr_Thread_Box and the files for it are not included in the mod as yet. However, I accidentally left some code for this item in one of the configs.

The item will not spawn or appear, it will lay dormant there until the files for the item are added. The item is also yet to be added to the types and trader files, so technically, it does not exist.

However, if you use VPP item spawner, you will be able to see the classname tlr_Thread_Box, without an image. If you try to manually spawn tlr_Thread_Box, an empty space with this name will appear. If you try to pick up the empty space, you can do that but the game might have some questions for you regarding such shenanigans.

So, when spawning items via VPP, please leave the tlr_Thread_Box alone until the next update ).

Otherwise you don't need to do anything ).
Jeni1980  [作者] 6 月 2 日 上午 3:40 
You are most welcome! )
Hush 6 月 1 日 下午 5:40 
it does! It's working fantastic! Thank you so much!
Redamare 6 月 1 日 下午 1:05 
Yaaaaaaaaaas This is going into my Project looks great!
Jeni1980  [作者] 6 月 1 日 上午 5:47 
@Hush, hope the mod now shows in the dzsa launcher )
Jeni1980  [作者] 6 月 1 日 上午 5:46 
@NicolasCage_Sen, thank you for testing all the items and your feedback. I improved what I can with this update and will continue looking for solutions.
Jeni1980  [作者] 6 月 1 日 上午 5:44 
@Sweet Willow, I changed the troubled class. Would you like to try to install the mod again?
Jeni1980  [作者] 6 月 1 日 上午 5:43 
@Valken, thank you. I had something more simple in mind such as some cool vanilla retextures. For some custom models I'd need donations so that we can engage more skilled modders than me ). The retextures, however, do look cool. Will try to publish soon.
Jeni1980  [作者] 6 月 1 日 上午 3:04 
Hi everyone, just to let you know, there will be an update today. Nothing drastic, a few small improvements.
Jeni1980  [作者] 5 月 31 日 下午 12:16 
@Hush, no worries at all. I am making a few changes, having had some initial feedback, and I'm planning an update as soon as possible. Tomorrow is my aim.
Hush 5 月 31 日 上午 9:38 
Sorry to be a bother. Would you mind popping an update on the mod? (all you need to do is point it to the exact same file). it's got a steam workshop id of 0 right now because of it, and so isn't showing up on dzsa launcher (half our players use that launcher)
Valken 5 月 31 日 上午 2:52 
@Jeni1980 - <3! If you need any hires photos of armor systems, let me know. There was an exhibition of European Armor recently.
Jeni1980  [作者] 5 月 31 日 上午 12:09 
@Hush, re the recipe books, I could look into this, sure. If someone who knows how to do this, gets in touch with me, even better.

For now the high end things can be limited by manipulating the availability of the fashion/sewing magazines and certain more rare fabrics. This can be done via types or trader, or perhaps some quests and events.
Jeni1980  [作者] 5 月 31 日 上午 12:02 
@Hush, hi! Definitely can do that as an addon (a sewing machine to act like a sewing kit). It would be a simple action though. There is a genius sewing machine is available in the RaG_Baseitems mod if you'd like to check it out. It would work perfectly with this mod.
Hush 5 月 30 日 下午 4:16 
oh also, would the new mods with new clothing come as recipe books? I use expansion and terje mods and so use a lot of reputation/skill levels/quests to lock out the higher end things from the beginning players. Being able to do that by having the recipes only available in recipe books would be awesome.
Hush 5 月 30 日 下午 3:22 
Would you consider setting up one of the sewing machines to act like a sewing kit and repair clothing?
Jeni1980  [作者] 5 月 30 日 下午 12:35 
@Sweet Willow, it's fully usable in VPP. I have half an hour available this weekend if you'd like a call on discord. We could look at your screen, maybe something jumps at us. The mod should be working for you, especially on an empty server. I'm running it no problem with a bunch of other big and small mods.
I had a similar scripts message from installing a liquid mod. I don't remember what I did at the time but I'm using the mod now.
Let me know, I'll try to help )
Jeni1980  [作者] 5 月 30 日 下午 12:29 
@Cline West, I'm saving some models already )
Jeni1980  [作者] 5 月 30 日 下午 12:28 
@Valken, some cool chainmails are on their way. I will call the collection after you ).
Sweet Willow 5 月 30 日 上午 11:44 
Is this admin placable in VPP? Its still not working but if its not usable in VPP I'll give up lol xx
Cline West 5 月 30 日 上午 7:16 
Butcher shop next!
Valken 5 月 28 日 下午 10:56 
@jeni1980 - yes custom armor pieces that inherits the internal DayZ armor attributes would be fine. Looking forward to the custom tailor shop addon! Amazing mod.
Jeni1980  [作者] 5 月 28 日 下午 2:03 
Thanks, NicolasCage_Sen, I think I get it now. You put things in the desk organiser and after that you could not pick it up. Whereas when you put things in other containers, you are able to pick those containers up with their contents.

We followed the "sea chest" principle here, allowing that to happen. In hindsight it makes sense to remove that ability from furniture. Thank you for the suggestion!
NicolasCage_Sen 5 月 28 日 下午 1:44 
Okay, that was my mistake. I'll try to describe it better.

I don't mean the position, but the fact that the organizer wasn't removable. That's right. Other objects can be added to your inventory with their contents, or you can keep them. Like the fabric roll holder, for example.
Jeni1980  [作者] 5 月 28 日 上午 11:16 
Sweet Willow, you are welcome! Over 100 mods )), makes me feel better about my 50.
Hope all goes well at least on the spare server!
Jeni1980  [作者] 5 月 28 日 上午 11:13 
NicolasCage_Sen, again, thank you for your feedback, it's much appreciated!

I have checked the mod again, this time on my community server.

The player deployable items do place where you put them, cleanly on the surface and at your chosen angle.

It is, indeed, harder to put the larger items down (such as the cutting table and the magazine stand) because they are large, you hold them in your hands and you are behind them. If you look at the floor, under these items, you should be able to angle them against a rug or a wall - and then place them neatly.

With regard to any other placeable items, you should be able to see where you are putting them. You simply choose the position you want and place the item down.

I'm not sure whether you are on your own server or someone else's, and whether there are any restrictions where you can place items. Either way, maybe a larger room would help?

This is as much as I can think of at the moment. Hope this helps!
Sweet Willow 5 月 28 日 上午 10:48 
i have over 100 mods Hahahaa!! defo a conflict somewhere and i would not know where to start finding it, but im going to try it on my other spare server that only has the basics (cf vpp and DF) on it and see what happens. Thanks for you help in this xx
Jeni1980  [作者] 5 月 28 日 上午 9:28 
Hi Sweet Willow, I assumed wrongly, apologies.

You see, with there being just a single class declaration in the mod, the only thing I can think of is that there may be another mod on your server that has the same class.

But we are going to check the mod upside down, and see if we missed anything (on it now).

Do you have many mods on your server? I'm asking because I have about 50 on mine and, in this situation, it would be too much to try and find out, which one may be clashing with the new mod. But if you have just a few, I would try to disconnect each one in turn and see if we could find the one that is interfering.

I will write more when we checked the mod again, ok? Hope this is helpful.
Sweet Willow 5 月 28 日 上午 8:51 
No its never worked I left that commebt just from looking at this lol. I dont know how to repack so I havent done that I just downloaded the mod and thats what I got when I ran it.
Jeni1980  [作者] 5 月 28 日 上午 8:48 
NicolasCage_Sen, thanks. Please explain what do you mean by "only the desk organiser was correct in the room"?

Are you saying that when you deploy/place other items, they go elsewhere?

Or is it the case that you were able to place the organiser where you wanted it and when you tried to place other items in your preferred spots, there was no action to place them down, and you had to look around for other spots?

A clarification would be helpful ).

The inventory of the table - is there an issue with scrolling down? Do you have any other containers larger than 100 slots?

I look forward to more info )
NicolasCage_Sen 5 月 28 日 上午 8:28 
and the table with the space was wrong . 300 but only 100 was visible
NicolasCage_Sen 5 月 28 日 上午 8:22 
hello Jeni1980 only the desk organicer was correct in the room.. by my test.
Jeni1980  [作者] 5 月 28 日 上午 8:21 
So, Sweet Willow,

My understanding (applying logic and not coding knowledge) is that in order for you to get the message you shared, you would need to either have:

- at least 2 mentions of Sample_UAConstants in that original file (that would require someone editing the actual file); or

- a duplicate of the file "constants.c"; or

- another file in another mod that contains class "Sample_UAConstants".

Have you, by any chance, repacked the mod and tried to load the new pack as well as the original mod onto your server? That would do it.

Or... the Tailor_Shop mod worked for you before (I can tell from your earlier comment). Could it be that you installed some other mods after it? If so, can you turn off those mods one by one to locate which one has the same class?

I will now speak with SToNED who wrote the scripts.

If you fix the issue, please do write how you did it. Thank you!
Jeni1980  [作者] 5 月 28 日 上午 6:49 
Sweet Willow, thank you for your messages! Sorry to hear about this issue with the "Game" script module!

What we have in the Tailor_Shop mod is a single folder called "3_Game" which contains a single file called "constants.c". Inside this file there is a single mention/declaration of class "Sample_UAConstants", like this:

class Sample_UAConstants
{
const float Sample_DISTANCE_SMALL = 1.0;
const float Sample_DISTANCE_DEFAULT = 2.0;
const float Sample_DISTANCE_LADDERS = 1.3;
const float Sample_DISTANCE_BASEBUILDING = 20;
const float Sample_TimeSpent_DEFAULT = 1;
const float Sample_TimeSpent_DEFAULT_CONSTRUCT = 5;
const float Sample_TimeSpent_DEFAULT_DECONSTRUCT = 15;
};

Please see my next message for more info (does not fit here).
Jeni1980  [作者] 5 月 28 日 上午 6:31 
NicolasCage_Sen, that's great! Thank you very much for the feedback!

We are working on deploying items from boxes, hopefully, that would make it easier to place the larger one in a room. In the meantime, what helped me was just having more space around the large items.

100% agree re the clothing items. Not sure how to do it yet but love the puzzle. See what can be done for the next update.

With regard to the furniture being picked up when there are some items inside, do you mean all of it or just some?