Crusader Kings III

Crusader Kings III

Character Skills Uncapped
53 条留言
私は脂肪ディックを吸 10 月 20 日 下午 10:37 
howd you get such high learning?
✧ Diggity_Doggitty ✧ 10 月 17 日 上午 10:31 
@Kebabtschi the instructions you sent worked really well, thanks so much bro 🙏
The Viral Divinity 9 月 29 日 下午 6:38 
Yeah idk, this seems to mess with PoD somehow.
The Viral Divinity 9 月 23 日 下午 11:38 
damn
Kebabtschi 8 月 4 日 上午 1:02 
The problem @Baron describes sems to be birth-game mechanic related. I think it is something like this:

1. On birth the child stats depend on the parents stats in percent of the max possible stats. In case of this mod it is around 0,002%.
2. maybe the mechanic for inheritance falls back on the old max stats (100 per skill) and multiplys these with the 0,002%

i wrote a small effect on birth wich gives the child at least some random stats:

File can be added in the steam library folder:
... \steamapps\workshop\content\1158310\3488036947\common\on_action

File Name (for example): keybee_on_birth.txt

File content:
on_birth_child = {
on_actions = {
keybee_on_birth
}
}

keybee_on_birth = {
trigger = {
exists = scope:child
}
effect = {
add_diplomacy_skill = { 0 10 }
add_stewardship_skill = { 0 10 }
add_martial_skill = { 0 10 }
add_intrigue_skill = { 0 10 }
add_learning_skill = { 0 10 }
add_prowess_skill = { 0 5 }
}
}
Baron 6 月 27 日 下午 7:42 
Mod stops children from getting their own natural skills
hamletsdead 6 月 26 日 下午 4:49 
Does this affect muscularity based on prowess? My dude has 100 prowess and is still skinny as a prepubescent kid. Had to manually increase muscularity in barbershop with the CBO slider in-game.
MayFly 6 月 16 日 上午 5:59 
Case solved—it's an issue with the game's base files itself; the problem occurs even without any mods enabled.
Zarathustra  [作者] 6 月 16 日 上午 5:26 
This mod does not change anything related to those rankings @Mayfly It is something else on your mod list.
MayFly 6 月 16 日 上午 5:06 
Using this mod will cause the court rankings to duplicate multiple times—2-3 repetitions at the start and up to thousands of repetitions later. (Translated using translation software)
Zarathustra  [作者] 6 月 10 日 上午 10:49 
There is something screwy with character attributes from parents if you change the defines. This uncaps the attributes, but I suspect something in the engine doesn't like trying to generate character stats for children in response.
Xherdos 6 月 10 日 上午 10:35 
Wait so it's this mod who causes the 0 stats characters to spawn?
天漢烈王 6 月 10 日 上午 3:38 
same question all are 0 0 0 0 0 0
Чиназес 6 月 8 日 上午 6:16 
have u tried copying the base game file and instead of just adding max skill cap defs, try just editing the base game file's defs of max skill cap?
maybe it'll do the trick
Чиназес 6 月 8 日 上午 5:47 
I play with AGOT mod on and I studied your mod's code and changed the same defines for AGOT mod (I raised max skill cap to 135), it seems to be working well
New characters are with ok skills now
Чиназес 6 月 8 日 上午 5:45 
Hello, author
I see u did an update, did it fix the bug with 0 skill of newly generated characters?
Zaire82 6 月 7 日 上午 1:15 
I'm confused by what people are saying. Don't characters always start with 0 stats? It's education and traits that raise them, right?
From observation, the 0 stats problem seems more to do with education than initial generation. Even though I had a great tutor and gave them each a great mentor, every kid barely gained any base stats while this mod was on. Once removed, kids still in education saw their stats start rising.
夏末余韵 6 月 6 日 上午 3:29 
well maybe it's fair for everyone start with 0 0 0 0 0:diplomacy:
Zarathustra  [作者] 6 月 6 日 上午 3:26 
As I have said, nothing really can be done about the 0 0 0 0 0 thing, That is a PDX problem,
夏末余韵 6 月 6 日 上午 3:25 
same problem stats 0 0 0 0 0
Ranma1/2 6 月 4 日 下午 4:22 
I really want uncapped!!!!! Thank you so much
Zarathustra  [作者] 6 月 2 日 上午 2:03 
There is no deliberate setting for them to start at 0 0 0 0 0 0 stats. I suspect it is a bug in how CK3 calculates attributes. I am considering writting my own bit of code for an event to try and make up for it, but need to be careful with that.
󠀡󠀡 6 月 1 日 下午 8:13 
same question all are 0 0 0 0 0 0
Algo 6 月 1 日 下午 6:18 
does this make everyone born after game start spawn with zero stats?
溪云Siena 5 月 30 日 下午 6:48 
POD need this mod
Zarathustra  [作者] 5 月 30 日 下午 1:33 
A bunch are from my Magic mod for agot.
PerfectKid 5 月 30 日 下午 1:07 
what mods are the traits from please
Kellen 5 月 30 日 上午 9:02 
Ah, I thought it was more of a UI bug or something, not just editing the files like that.
Sir_Robert_Peterson 5 月 30 日 上午 1:25 
@Kellen
Die Eigenschaftspunkte können in der Datei "defines" abgeändert werden, sie sind dort auf 100 begrenzt. Ändert man diesen Wert entsprechend, hat man wie hier diese 400er Grenze. Man sollte aber immer wissen, was man in diesen Dateien ändert.

The property points can be changed in the "defines" file, where they are limited to 100. If you change this value accordingly, you have this 400 limit, as here. However, you should always know what you are changing in these files.
Gniadex 5 月 30 日 上午 12:06 
Yes!! Thank you for this mod!
Evil-Fox 5 月 29 日 下午 10:50 
never knew I needed this, but yet here it is.
Kellen 5 月 29 日 下午 8:04 
how's that trick work @lex?
@lex 5 月 29 日 下午 5:34 
ruler designer tip:
In the designer you can use save/edit character trick to add 100500 disloyal traits fro infinit points.
Azeloth 5 月 28 日 下午 10:05 
Waited this mod long time.
Cat_and_cat_inc 5 月 28 日 下午 4:00 
Is there a way in the ruler designer, as I want to save the character.
Zarathustra  [作者] 5 月 28 日 下午 3:57 
Use the console and add more stats?
Cat_and_cat_inc 5 月 28 日 下午 3:34 
Is there a way to easily create a character with this mods max stats?
Kämpfer 5 月 28 日 下午 2:28 
Yeah, I saw. Have no clue why that happens myself.
Zarathustra  [作者] 5 月 28 日 下午 2:01 
Then that is something in the base game. This mod changes 5 lines of define code.
Kämpfer 5 月 28 日 下午 12:36 
Somehow this mod causes characters (especially children being educated) get absurdly low base stats. I'm naming this mod, because the problem ceased after I removed it. I assign the child the best guardian, have an excellent court tutor and he comes out with every stat having a base of 0. Even if not every stat ends up being zero, I noticed that stats became a lot lower and there were a lot more zeroes.
Zarathustra  [作者] 5 月 28 日 上午 8:04 
It applies to every character skill attribute. Including prowess
Al120 5 月 28 日 上午 7:31 
Can this work with prowess?

I miss the hundreds of Combat Skill I could get in CK2.
Darkwing Phoenix 5 月 27 日 下午 3:38 
I don't really think this COULD be balanced in a way so as to make it fair for children (Who wind up with negative fame with some attribute mods) all the way past 100
r3xm0rt1s 5 月 27 日 上午 11:49 
You have save my CK3 experience. No more low cap limiting my power growth compared to other characters.
BayFOX 5 月 27 日 上午 11:08 
Thank god
Funny Purple Suit Man 5 月 27 日 上午 9:50 
@Zarathustra what about fertility? It's capped at 100% by default which in my opinion makes traits that give fertility underpowered
Zarathustra  [作者] 5 月 27 日 上午 9:45 
Which caps in particular? It is possible to remove the max opinion cap of 100
Funny Purple Suit Man 5 月 27 日 上午 9:34 
Is it also possible to remove the opinion and fertility caps?
Zaire82 5 月 27 日 上午 3:21 
Time for 10,000 stat man
Dnternotop 5 月 26 日 下午 8:12 
is this compatible with LOV?