边缘世界 RimWorld

边缘世界 RimWorld

AreaHelper
20 条留言
SanguinarcAQL 10 月 13 日 下午 1:12 
Thanks ! If the issue shows up again I will send you an actual log :lunar2019laughingpig:
try to stop me  [作者] 10 月 13 日 上午 10:20 
Hey, I've updated the mod. Let me know if the issue still exists
SanguinarcAQL 10 月 12 日 下午 11:34 
Hey! There seems to be a small compatibility issue between AreaHelper and RimHUD, when both are active, RimHUD auto-disables because AreaHelper throws a null reference error when it tries to get a pawn’s area info
try to stop me  [作者] 7 月 23 日 上午 8:10 
Indeed, map can be null, thanks for the fix
the mod has been updated
OceanicOxen 7 月 23 日 上午 2:56 
I have submitted a PR on github in case my description of the fix was too confusing
OceanicOxen 7 月 23 日 上午 2:49 
Hello, I have noticed a bug whenever a pawn is not "spawned" into the map (ie in a personal shuttle or a dryad in a cocoon) that causes p.Map in AreaHelper.Tasks.DoAreaSelector to return a null pointer. This appears to be fixed if p.Map is changed to p.MapHeld which takes into account the fact that pawns aren't always actually in the map.
try to stop me  [作者] 7 月 20 日 下午 8:37 
Too Many Areas changes the layout, so they may conflict because some of the logic is based on the layout
Hatoful Pengu 7 月 20 日 下午 12:25 
i imagine this mod probably conflicts with the Too Many Areas mod?
try to stop me  [作者] 7 月 20 日 上午 5:19 
yes, the problem occurs when loading if you use multiple maps. now fixed
SClarke 7 月 20 日 上午 3:00 
Thanks for the mod, I like the concept.

I had an issue with pathfinding while this mod was active, don't know if this mod caused it or not, but, it is fixed now I've de-activated this mod.

The issue happened when loading a save file with an active seperate Gravship map. The map in focus on load will function, but, the out of focus map (whether that's the Gravship or the Home Colony), will have no pathfinding working.

System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref D1E9558D]
at Verse.AreaSource.ComputeAll (System.Collections.Generic.IEnumerable`1[T] _) [0x00063] in <981a33edf24d499488b0f820d94638e1>:0
at Verse.PathFinderMapData+<>c__DisplayClass37_0.<GatherData>b__1 (Verse.IPathFinderDataSource source) [0x00000] in <981a33edf24d499488b0f820d94638e1>:0...
Max Character length for comments is 1000, so I had to cut the error short
try to stop me  [作者] 6 月 24 日 上午 11:28 
I'll add support as soon as I find time. With the official output of 1.6, it definitely will be.
Tyrant 6 月 24 日 上午 9:45 
Do you plan on implementing support for the 1.6 beta?
try to stop me  [作者] 6 月 4 日 上午 6:23 
i think we can use the white area as a green one. i'll include this in the next update
try to stop me  [作者] 6 月 4 日 上午 6:15 
yes, the white area will only be active when red and green are disabled for the selected object
loeufer 6 月 3 日 下午 11:42 
This is literally all I've ever wanted from the zone selector. Like 5 minutes into my first time playing Rimworld I'm thinking if a mod like this existed.

I'm a bit confused as to what the white bordered area means in the area selector, if green means "include" and red means "exclude" then does the default white selector not do anything with this mod?
Samuel_Bucher 5 月 31 日 上午 8:45 
The fact that this mod has less subscribers than my dumbass testicular torsion mod despite being released on the same day is utter bullshit.
Samuel_Bucher 5 月 31 日 上午 8:36 
Hey, that's areally cool idea. It does make sense to make an allowed area into a "disallowed" area instead of just inverting its coverage.
SanguinarcAQL 5 月 25 日 下午 11:38 
oooh okay thanks
try to stop me  [作者] 5 月 25 日 下午 7:28 
this means that when saving, the inclusion/exclusion states that were made by the player will be written to the save file. This is necessary so that when loading you don't have to configure everything again
SanguinarcAQL 5 月 25 日 下午 1:38 
... what do you mean by "This mod modifies your save"
If I try to add it on an ongoing save, will my computer explode ?