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The map design is very good and the concept of being a homeless bum is hella funny and the random videos that play is so random it makes you laugh.
The guy that calls you on the phone makes the Easter egg easier so you're not left wondering what to do.
The boss fight was a step-up from the others I enjoyed the random challenges you have to do in order to defeat the boss.
Overall I'd rate this a 1000/1000 If you haven't played Zyhramov other maps I'd recommend you go try them.
I played as a group of 3 and we all enjoyed this.
See you guys on GOIDAGRAD at 25 december~
The boss fight was a definite step up in difficulty, but we still managed to barely clear it first try.
The biggest frustrations were the classic zombies experience of losing all your perks when you go down. It mostly wasn't hard to actually get perks back, it just took a minute.
Also, the map guide is incredibly helpful, and we would have had a much harder time finishing the quest without it.
This was a funny, fun, and utterly exhausting experience of a map.
It may be made of memes and have intentionally badly placed props, but far more efforts were put into this map and personally it is more entertaining than any of your maps. YAW crew, with over a decade worth of mapmaking experience with hundreds of published works, yet most of the maps you have published follow the "fill soulboxes for buyable ending" formula used by at least 70% other maps on the workshop. If some maps are to be called 12-year-old craps, they should be yours: zero innovation casual-bait maps, hardly any passion put into them other than about growing your YouTube career.
About your last sentence - total cringe.
If you want to do something well, do it yourself. Nobody forces you to play.
d_frontend.bin".
Error: Could not find material "mc/ability_clone_enemy_damage".
Error: Could not find material "mc/ability_clone_ally_damage".
Error: Could not find material "mc/ability_clone_enemy".
Error: Could not find material "mc/ability_clone_ally".
Error: Could not find material "mc/hud_keyline_ph_yellow".
Setting up gametype Classic (running script zclassic)