安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
* New set piece for the Obsidian Wobster
* Reworked the Obsidian Wobster's hiding mechanic
I searched for a long time before finding it.
If I do generate a SW world, I'll enable this mod and see if I encounter any issues (hopefully not lol) along with my general feedback
I've been thinking of adding a set piece, so please wait for the update coming soon-ish.
I think this awesome mod can be improved further by introducing an accompanying setpeice, so it's easier to locate the Obsidian Wobster again and for... atmospheric reasons.
Krzab, I think the variable brightness helps to keep the usefulness of this item in check. I guess another way to balance the Obsidian Miner Hat would be to make it's brightness constant, but make it only recharged by spending obsidian or dragoon hearts, since those are expensive and limited resources. However, I think the mechanic of ambient temperature Mathem has designed is nifty. I think it could be applied to the Obsidian Firepit as well.