Stellaris

Stellaris

Ultimate Technologies - v4 Patch
21 条留言
Merc 9 月 20 日 下午 4:57 
Hello, quick question. I have UI Overhaul Dynamic enabled, but the utopian city arcology districts still go off the edge and I'm unable to build above the 5th building in that section. Do you know why this might be or be able to offer any solution/advice in regards to correcting this?
Darkfalcone 9 月 6 日 下午 8:24 
Will you make a patch for the Ultimate Weaponry: Restriction Break?
AdmirableOstrich  [作者] 8 月 25 日 下午 9:42 
@MrHouse This should still be working fine (i.e. works fine when I spin up a game). Maybe double check your load order. The main mod author is working on their official update so I'm not planning on making any changes
Mr House 8 月 21 日 上午 6:40 
btw it cause crash alot when i click my home planet
bb 8 月 5 日 下午 12:46 
Dear author, please update the mod, the mod is very cool
fooldog 7 月 27 日 下午 8:41 
thank you for the patch!
崔珏 7 月 22 日 上午 4:30 
Can the author come up with a patch that prohibits AI from using mod technology, thank you very much
michaelleung2 6 月 13 日 上午 12:01 
How difficult is it to patch the restriction break version of Ultimate Weaponry?
君の名前 6 月 8 日 下午 10:37 
@AdmirableOstrich Thank you for the explanation. I really appreciate your effort.
AdmirableOstrich  [作者] 6 月 7 日 上午 2:13 
Minor update with some minor tuning

@君の名前 I added a quick patch for
Ultimate Weaponry (Lite) . Note that it was much easier to just modify my existing patch for standard than to rebase off the 3.14 version of Lite: i.e. you need to put the new patch after the base Ultimate Weaponry (Standard). Lite and Standard have all the same techs/components/armies/etc. so I just had to change some values.

If anyone wants a patch for Restriction Break that would be a bit extra effort as there's new techs and assets in it.
君の名前 6 月 5 日 下午 9:46 
Great work! I'll give you some points to support you. By the way, could you make a compatibility patch for Ultimate Weaponry (Lite)?
AdmirableOstrich  [作者] 6 月 4 日 下午 7:16 
Minor update just to tune some dials. See change logs.

Importantly, I made a slight change to utopia infrastructure to align it better with other planet changing decisions: buildings and districts will now be validated after triggering or abolishing. This prevents some issues (and exploits) that can happen with certain combinations of decisions. Note that this means your utopia districts and any contained buildings and specialisations will now be destroyed if you use the abolish decision. .

@Kedi, I've tested on 4.0.15 and things work fine for me. Things should also always be save compatible unless I change something major, in which case I'll mention it. A blank event pop-up will likely mean a corrupted event file, either from vanilla Stellaris (in which case verify file integrity) or a mod. You can get the event ID using the debugtooltip in the tilde (~) menu. Might be a vanilla event, might not. All events in this mod are trigger-only, so they should never cause spam.
Kedi 6 月 4 日 上午 4:20 
It appears that the empty event bug goes away when rerolling to version 4.0.14
Kedi 6 月 4 日 上午 4:12 
Oh, it appears that is happening for many players rn because of a "small update" i guess thats not because of this mod then
Kedi 6 月 4 日 上午 3:57 
Im guessing this patch isnt compatible for save games? mine keeps spamming me with an empty event notifcation
Kedi 6 月 4 日 上午 3:40 
@AdmirableOstrich Thank you so much!
AdmirableOstrich  [作者] 6 月 3 日 下午 6:54 
@johnthepatriot There were some outdated multipliers on some of the jobs that have now hopefully all been fixed... but nothing that should have interacted with enforcers. I set the weight multiplier to be a bit boosted over the corresponding vanilla jobs, but not excessively.

@Kedi, should be fixed. I ended up just doing a pass to swap out any remaining noble/ruler job types with politicians. In 4.x they should automatically redistribute based on which specialisations you have unlocked.
johnthepatriot 5 月 31 日 下午 11:09 
Pops are not filling jobs. It's always jobs related to the buildings in this or the parent mod. Mostly annoying, but Enforcer slots will not fill... so it's a little bit game breaking.
Kedi 5 月 29 日 下午 6:44 
Hello! first of all thank you so much for this patch, its one of my favorite mods and i highly appreciate it

Now, I've noticed a bug i think, playing as a technocracy and the Intelligence Laboratory creates a separate Science Director Job
SolidSpaceDisk 5 月 28 日 上午 4:18 
Thanks for working on the patch!
浙江卫视场屠杀 5 月 24 日 下午 9:40 
good work, appreciate it.