Stellaris

Stellaris

More and Scrollable Building Slots for Zones
51 条留言
Gage 10 月 23 日 上午 11:33 
@tande

This is more than strange and you are the first reporting such an issue.
All I can tell you that it works without any problem on my side.
Sorry but no clue what is going on on your side.
tande 10 月 23 日 上午 11:16 
I'm struggling with an odd glitch that I haven't been able to resolve. For some reason I can't scroll through the building zones in the district UI. I can scroll through the districts just fine, but I can't do it with the building zones inside said districts. The zones are there, I know that much. Six and a half of them are visible when I specialize the non-city districts and I have a workaround to access the ones I can't see. But I can't scroll through them. There isn't even a scroll bar. I've tried uninstalling and reinstalling this mod, uninstalling and reinstalling UI-O, and fiddling with the load order a bit, but none of these have worked. Anyone have any ideas about what's causing this and how to fix it?
DommyMothy 10 月 17 日 上午 11:10 
Works great, thank you!

I can confirm that the Tasty Maid: Events submod is incompatible and will cause CTD at the end of the first in-game month. The main portrait mod is fine - it's because the events mod does all sorts of district, event, and UI shenanigans on game-start that override district and building data.

Compatible mods I've noticed and have had full playtime with are: NSC3, ESC NEXT (all three submods), Gigastructural Engineering, Starbase Extended, Archaeology Story Pack, and Forgotten Empires.
Vexelström 10 月 1 日 上午 11:04 
@Gage
Had this problem even before 4.1.3, but got it fixed now. Kind of.
It was the scrolling speed, skipping row 4-6.
Gage 10 月 1 日 上午 2:18 
@Vexelström

Strange. I don't have a problem like that on my side. No problem with 4.1.3. Maybe your mouse settings are too sensitive.
Vexelström 9 月 30 日 下午 10:13 
Mod is still working great with 4.1. One minor Problem i have, is i can't scroll down the slot with the mousewheel, like i can in the city districts. It always scrolls down the whole window. Pretty hard to pick the slots 4-6.
Is there a fix for this inconvenience?
Morgenmuffels 9 月 29 日 下午 3:20 
@Gage thanks for the info, will try it out when I get a chance.
Gage 9 月 29 日 下午 12:22 
@Morgenmuffels

Either UI-O did not update correctly(happens from time to time due to Steam) or a mod in your setup clashes with MaSCBSfZ.

Try force updating UI-O and start a new game and see what happens.
Morgenmuffels 9 月 29 日 上午 9:55 
@Gage

Turning off this mod lets me load the save and start a new game. Keeping it on causes a CTD when I load an old save or start a new game. What else could it be?
Gage 9 月 29 日 上午 3:26 
@Morgenmuffels

It works with the latest patch.

Forget about the version no. It's just a string you can e.g. modifiy to display "This mod works" or "Stellaris Vers. 99.99.99 Compatible".

It does not tell anything about a mod working or not.
Morgenmuffels 9 月 28 日 下午 3:06 
It seems you updated this mod to 4.1, which I appreciate, thank you. But do you have the 4.0.23 version accessible anywhere? I have a game I cannot load and I suspect it's due to it being on that older version.
Phenian 9 月 27 日 上午 11:25 
Thank you for the update, been really waiting for this one. Merci
qwerty 9 月 27 日 上午 10:27 
Unsure if it's something on my end, but this works on every planet except ringworlds? All zones have 9, except for the two specialisations under the city umbrella, which still have three each
NNav 9 月 27 日 上午 7:03 
YAY! It's updated. Thanks.
elvathelion 9 月 25 日 下午 7:05 
FYI: I have found a working replacement that works with latest patch and existing saves: More Building Slots for 4.0 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3479726947
:steamthumbsup:
elvathelion 9 月 23 日 下午 2:43 
[containerwindow.h:128]: interface/planet_view.gui: Could not find...

:(
Gage 9 月 22 日 上午 8:21 
Will be updated.
Murica 9 月 22 日 上午 8:11 
@2M4L

Doesn't seem like it. I added this one mod, and I couldn't start a new game at all without crashing.
2M4L 9 月 22 日 上午 7:49 
does this still work with 4.1
Gage 9 月 8 日 下午 1:20 
@Cirdain

Nope it works.

It can be the case that Steam did not update it correctly.
- Unsub from the mod.
- Close Steam.
- Wait 5 minutes.
- Resub.

Don't forget the load order. It needs to be below UI-O and it's sub-mods as well as below all other mods that modify the planet view.
Cirdain 9 月 8 日 上午 10:46 
mod is currently causing a silent crash to desktop when selecting planets, no error message or any crash log. tested with my full modlist as well as by itself with UI-O.
Lithia❤  [作者] 9 月 3 日 上午 11:31 
Updated!
Lithia❤  [作者] 9 月 2 日 上午 11:18 
I will upload the fix during the day tomorrow! Have just been a little busy.
ODST 9 月 2 日 上午 12:16 
fix for 4.0.23, please
Gage 8 月 28 日 下午 4:15 
@Nny

During the weekend I assume. The author is busy with RL.
Nny 8 月 28 日 下午 3:00 
Any word on when this will get updated?
Gage 8 月 22 日 上午 3:06 
@regis619

Known issue. Will be fixed in the next days.
regis619 8 月 21 日 下午 1:09 
No longer works after the latest game update and UI Overhaul Dynamic
pro man 7 月 30 日 下午 10:12 
hi, im not sure if its cuz of other mods, but when i construct an ecumenopolis there is only 3 slots. could you check it out? thanks
Vaurature 6 月 26 日 下午 8:29 
Question, could/would you be able to make a mod that makes the Leader Trait selection box scrollable? I typically turn on modifiers to increase the number of options, and if you get about ~8-10 then they start climbing off the screen.
Gage 6 月 13 日 下午 2:08 
@07Gasimli

Check it without the mod and UI-O enabled only.

If the issue does not show it might be the case that Steam did not update the mod.

Unsub from it and resub to force Steam to update it.
07Gasimli 6 月 13 日 下午 2:02 
There is a blank specialization of districts going on I hope it is not related to this mod
Gage 6 月 13 日 上午 5:05 
@OrkHorda

You are welcome. This was new to me as well.
OrkHorda 6 月 13 日 上午 4:32 
Oh. Ok. Thank you Gage!
Gage 6 月 13 日 上午 2:32 
@OrkHorda

This is not an issue of the mod(s).

I've tested it with and without the mod active and a basic setup.

Test case 1:
- UI-O active only.

Test case 2:
- UI-O active
- BS active

If you play a ring-world origin you get the default districts. Valid for both test cases.

If you construct a ring-world you get the unspecialized districts. Valid for both test cases.

This is either a design decision from PDX or a vanilla bug.
OrkHorda 6 月 12 日 下午 6:02 
The game calls them "Unspecialized Segments" and "Unspecialized Nexuses" (yes, I am playing with a machine empire).
OrkHorda 6 月 12 日 下午 5:53 
Hello. My Ring World Energy districts still break down to 3 buildings now, and the other districts (on any planet type) - though they work if built already -, can not be built now with the 9 building version.
I did what you suggested to "shadow_hunter_chris" twice, no luck.

Additional mods running:
- More precursors
- Forgotten empires 4.0
- Precursor selection
- Expanded events
- Some unique systems in [4.0.x]
- UI Overhaul Dynamic - Ascension slots
- UI Overhaul Dynamic - More tradition categories
- Special ships: Shipbuilding focus
- Unlimited fallen empire buildings - It makes it possible to research all fallen empire building types, not only a few, and removes the 3 buildings of the same type limit from the planets.
- UI Overhaul Dynamic
More and scrollabe building slots for zones is the last mod in the loading order

Any suggestions?

Thank you for the mod BTW! It is awesome! 3 buildings per district is just not enough. I do not know what Paradox was thinking...
Gage 6 月 12 日 下午 2:05 
@shadow_ hunter_ chris

YW. Have fun. :-)
shadow_ hunter_ chris 6 月 12 日 下午 1:19 
@Gage

Thank you. i tried doing what you said. it was most likely an inpropper update. now the age of insanely dense and tall planets will begin once more
Gage 6 月 12 日 下午 1:10 
@shadow_ hunter_ chris

It works without any problem on my side even with non standard districts that are added by my U.C.F. mod.

Try to unsub and resub the mod. It is possible that Steam did not update the mod correctly on your side.
shadow_ hunter_ chris 6 月 12 日 下午 12:31 
ive tried with the mod with only the UI overhaul mod. it still makes the district specialisations disapear.
Lithia❤  [作者] 6 月 12 日 上午 10:09 
Updated to 4.0.19 and new version of UI-O!

Tiny Options is compatible again as well.
Rparvitn 6 月 12 日 上午 6:35 
It seems this mod is now incompatible with UI Overhaul Dynamic after it's last update. District specializations are broken if both these mods are active. There were no other active mods during my tests
Lithia❤  [作者] 6 月 8 日 下午 4:03 
Updated description with instructions on how to use the inline_scripts in your own mod (for other modders).

Also added UI Overhaul Dynamic - Tiny Options to the incompatibilities list. If you find others, let me know and I'll see if I can make a patch or put it on the list!

@master.of.herb I will see if I can add scaling at some point.

@Wairui Yw! :)
Wairui 5 月 30 日 下午 3:08 
Lithia❤ Thank you so much for his mod - 9 scrollable building slots along with UI Overhaul Dynamic (1,052,990 Current Subscribers!) is exactly what I was looking. Elegant compared to the convoluted confusing attempts by other similar mods. Please stick with UIOD and focus on improving this mod rather than expending effort on fringe requests... THANKS!
master.of.herb 5 月 26 日 上午 3:49 
What I wanted to say is: Scrolling didn't work properly with UI scale 1.2. It worked in that I could scroll either all the way to the top or bottom, but I couldn't properly access the middle row. I still could click the middle row slots when scrolled all the way to the top.
master.of.herb 5 月 26 日 上午 3:47 
Bug Report: Scrolling didn't work with UI scale set to 1.2 Setting UI scale to 1.0 fixed the issue.
Lithia❤  [作者] 5 月 25 日 上午 9:59 
@h.j.haller If more people want it, then I may consider it!
YutaniWakazashi 5 月 24 日 下午 12:12 
@h.j.haller

Honestly I would highly recommend the UI Overhaul mod if you haven't tried it yet. It cleans up Stellaris *really* well, and a lot of mods are starting to use it.
Daisuke 5 月 24 日 上午 4:53 
@h.j.haller How would that work? Do you want the modder to make their own custom UI? You won't be able to see/access and use the extra building slots because it would overlap with the default vanilla UI and without changing the UI it would just not work propperly