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This is more than strange and you are the first reporting such an issue.
All I can tell you that it works without any problem on my side.
Sorry but no clue what is going on on your side.
I can confirm that the Tasty Maid: Events submod is incompatible and will cause CTD at the end of the first in-game month. The main portrait mod is fine - it's because the events mod does all sorts of district, event, and UI shenanigans on game-start that override district and building data.
Compatible mods I've noticed and have had full playtime with are: NSC3, ESC NEXT (all three submods), Gigastructural Engineering, Starbase Extended, Archaeology Story Pack, and Forgotten Empires.
Had this problem even before 4.1.3, but got it fixed now. Kind of.
It was the scrolling speed, skipping row 4-6.
Strange. I don't have a problem like that on my side. No problem with 4.1.3. Maybe your mouse settings are too sensitive.
Is there a fix for this inconvenience?
Either UI-O did not update correctly(happens from time to time due to Steam) or a mod in your setup clashes with MaSCBSfZ.
Try force updating UI-O and start a new game and see what happens.
Turning off this mod lets me load the save and start a new game. Keeping it on causes a CTD when I load an old save or start a new game. What else could it be?
It works with the latest patch.
Forget about the version no. It's just a string you can e.g. modifiy to display "This mod works" or "Stellaris Vers. 99.99.99 Compatible".
It does not tell anything about a mod working or not.
:(
Doesn't seem like it. I added this one mod, and I couldn't start a new game at all without crashing.
Nope it works.
It can be the case that Steam did not update it correctly.
- Unsub from the mod.
- Close Steam.
- Wait 5 minutes.
- Resub.
Don't forget the load order. It needs to be below UI-O and it's sub-mods as well as below all other mods that modify the planet view.
During the weekend I assume. The author is busy with RL.
Known issue. Will be fixed in the next days.
Check it without the mod and UI-O enabled only.
If the issue does not show it might be the case that Steam did not update the mod.
Unsub from it and resub to force Steam to update it.
You are welcome. This was new to me as well.
This is not an issue of the mod(s).
I've tested it with and without the mod active and a basic setup.
Test case 1:
- UI-O active only.
Test case 2:
- UI-O active
- BS active
If you play a ring-world origin you get the default districts. Valid for both test cases.
If you construct a ring-world you get the unspecialized districts. Valid for both test cases.
This is either a design decision from PDX or a vanilla bug.
I did what you suggested to "shadow_hunter_chris" twice, no luck.
Additional mods running:
- More precursors
- Forgotten empires 4.0
- Precursor selection
- Expanded events
- Some unique systems in [4.0.x]
- UI Overhaul Dynamic - Ascension slots
- UI Overhaul Dynamic - More tradition categories
- Special ships: Shipbuilding focus
- Unlimited fallen empire buildings - It makes it possible to research all fallen empire building types, not only a few, and removes the 3 buildings of the same type limit from the planets.
- UI Overhaul Dynamic
More and scrollabe building slots for zones is the last mod in the loading order
Any suggestions?
Thank you for the mod BTW! It is awesome! 3 buildings per district is just not enough. I do not know what Paradox was thinking...
YW. Have fun. :-)
Thank you. i tried doing what you said. it was most likely an inpropper update. now the age of insanely dense and tall planets will begin once more
It works without any problem on my side even with non standard districts that are added by my U.C.F. mod.
Try to unsub and resub the mod. It is possible that Steam did not update the mod correctly on your side.
Tiny Options is compatible again as well.
Also added UI Overhaul Dynamic - Tiny Options to the incompatibilities list. If you find others, let me know and I'll see if I can make a patch or put it on the list!
@master.of.herb I will see if I can add scaling at some point.
@Wairui Yw! :)
Honestly I would highly recommend the UI Overhaul mod if you haven't tried it yet. It cleans up Stellaris *really* well, and a lot of mods are starting to use it.