边缘世界 RimWorld

边缘世界 RimWorld

Wolfein CE Patches
95 条留言
Puppet 10 月 26 日 下午 12:03 
袭击不带弹药正常吗
leaople  [作者] 10 月 26 日 上午 2:26 
@Destroyer666 Just a heads-up, I haven't gotten around to the turret compatibility yet. Also, the weapons for the octoped mechs are still on the to-do list. I'll look into them when I get the chance.
SeusSlaw 10 月 25 日 下午 3:45 
@leople thanks for the reply! I wish you luck on adding them in the future! keep up the good work!
Destroyer666 10 月 25 日 上午 7:16 
@leaople mainly from what i tested (not that much yet) all of the turrets dont work they cant be fore targetted and they wont shoot at anything friend or foe
leaople  [作者] 10 月 25 日 上午 1:18 
@Destroyer666 Mind giving me some examples? Like what specific guns or weapons have the bug?
leaople  [作者] 10 月 24 日 下午 10:48 
@SeusSlaw The turret is currently not compatible
SeusSlaw 10 月 24 日 下午 10:39 
I am noticing the turrets are not CE compatible, is this an issue on my end?
TheLoneCenturion 10 月 15 日 下午 3:27 
Are the mechs and mech guns not patched for CE?
Destroyer666 10 月 4 日 上午 11:09 
some of the guns dont seem to be able to force target while using CE, also the ammo is not compatible
baconizerfordays 10 月 4 日 上午 4:43 
wolfein imperial scout armor has wrong armor mass
hongbin.wen 10 月 2 日 上午 6:28 
大佬,这个是什么错误:Could not resolve cross-reference: No RimWorld.StatDef named Size found to give to RimWorld.StatModifier (null stat)
leaople  [作者] 9 月 30 日 下午 10:26 
@江上之風 你想要的话可以去该文件把那段注释掉,tool那部分不注释掉就不会有红字了
江上之風 9 月 30 日 上午 9:48 
@leaople 啊原來是bug啊,這麼好的效果我還以為是特性呢,謝謝你的回答
leaople  [作者] 9 月 29 日 上午 2:47 
@江上之風 那是因为之前其实是补丁没有生效(大概是我有几个地方写错了,现在补丁正常生效就是这样的,喷出来一发一发的带液体的,撒到人身上会加起火时间的
江上之風 9 月 28 日 上午 11:00 
@leaople 但是我看見在CE1.6正式版前噴火器都可以是噴出一連串的火焰的,是不是因為是CE1.6正式版的緣故?
leaople  [作者] 9 月 28 日 上午 9:27 
@江上之風 CE的喷火器都是那个样子的
江上之風 9 月 27 日 上午 11:54 
seems that the AIPT flamethrower have some problem that I ve seen is when firing, the flame just like bullet with fire, not like before, a beam of fire.
奥拉西斯的地雷 9 月 25 日 上午 6:01 
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leaople  [作者] 9 月 25 日 上午 6:00 
@Raygne The files for these two weapons are actually in 1.6\Mods\Anomaly\Defs\ThingDefs_Weapon.xml, not Ranged_Industrial.xml. Looks like the CE patch for them isn't kicking in, probably because of a recent CE update. I'll tweak it and fix the issue in the next update.
ツ Mć_XľêβɣṦĤỂ₭ 9 月 25 日 上午 1:10 
I confirm. The error "Could not resolve cross-reference: No RimWorld.StatDef named Size found to give to RimWorld.StatModifier (null stat)" is present.
leaople  [作者] 9 月 24 日 下午 9:50 
@Raygne I think it's probably because some of your mods are conflicting. When I only enabled a portion of my mods (like 48 of them), both thehomemade flamethrower and incinerator showed up. You might wanna check your own mods to see if there’s a conflict.
Raygne 9 月 24 日 上午 10:40 
It looks like Wolfein removed the homemade flamethrower and incinerator from their mod. The art is still there but there is no defs. This patch is throwing the error since it can't find them. I know Wolfein is being updated so they may be added back. I would just comment them out for now.

Line 936-945

https://gist.github.com/HugsLibRecordKeeper/7d56898be9fe26809fa85321d6aa8598
leaople  [作者] 9 月 23 日 下午 9:50 
@黄油炖牛奶 也不影响啊,有红字吗?
黄油炖牛奶 9 月 23 日 下午 8:53 
ce1.6更新了
hongbin.wen 9 月 7 日 上午 8:43 
谢谢大佬
晓山alreShan 8 月 23 日 下午 6:01 
@leaople
的确是数值的绝对值越高越好,但是你弄错正负号了,现在是给哈基狼防爆盾牌的是正号,应该是负号。

另外两个头盔有抗毒污环境抗性,看着也像能防浓烟吸入,但没有CE黑烟的抗性:军用头盔(defName: Wolfein_Helmet) 、太空盔(defName: Wolfein_SpaceSuitHelmet)
leaople  [作者] 8 月 13 日 上午 8:44 
@晓山alreShan 抗压制能力是数值越高越好,负的话就是-50%
晓山alreShan 8 月 13 日 上午 6:39 
防爆盾牌的 suppressability/火力压制抵抗能力 的正负号应该是取反了,应为负号
因为CE有个特性叫 brave/勇敢 ,以及一个 ballisticShield/防弹盾牌,两者效果是 suppressability -50%
PriestOfVanedu 8 月 5 日 上午 4:51 
Thank you for your hard work. I really appreciate you guys running the workshop
leaople  [作者] 8 月 3 日 上午 9:05 
@PriestOfVanedu I will fix it in the next update
PriestOfVanedu 8 月 3 日 上午 6:19 
It seems a bit broken that the Wolfien Composite Fabric is so much stronger and much cheaper than Thrumbo fur. I think it should be around as good as devilstrand but beeing pretty much twice as strong while also beeing almost 6 times cheaper than one of the best clothing materials from the base game is a bit much. The basic wolfein clothing with Composite Fabric provides as much or more armor as plate armor and flak armor from the base game.
leaople  [作者] 8 月 1 日 下午 10:37 
修好了(大概
leaople  [作者] 7 月 29 日 上午 1:19 
看来1.6出了不少问题,我下个月修
兔子左勾拳oooooo 7 月 28 日 上午 10:12 
有沒有可能問題出在 ...Combat Extended 我用這個的時候都沒辦法開啟新的一局 和載入存檔
1399500843 7 月 26 日 下午 11:12 
Natural Armor代码没有,导致石肤腺体之类给的钝锐甲不生效。怎么写我在贴吧发了可以去看看
1399500843 7 月 26 日 下午 11:07 
能改下mod名字吗,默认排序永远在gene mod前导致改的数据被gene顶掉
PriestOfVanedu 7 月 26 日 上午 10:04 
For me it said in the debug log: "PatchOperationMakeGunCECompatible tried to find def W_Weapon_SMG_LightSubmarineGun by defName, but it doesn't exist".

All the light submachine guns were autocorrected to "submarine like Scribbles said.
thats the case for the light, rebel and charge submachine gun.
Would probably be a quick fix by naming the file correctly.
leaople  [作者] 7 月 25 日 上午 1:30 
@Risker-Ye 可能是1.6改代码了,目前我还不玩1.6,晚点更
Risker-Ye 7 月 22 日 下午 11:28 
远程武器的ce适配似乎不太全,沃芬的冲锋枪显示没有适配
Scribbles 7 月 22 日 下午 11:25 
Hi, Thanks for the mod!

Im getting an error. It looks like "Submachine" was autocorrected into "Submarine" in the XML.

[Wolfein CE Patches - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/ThingDef[defName="W_Weapon_SMG_LightSubmarineGun"]/tools"): Failed to find a node with the given xpath
[End of stack trace]
Source file: \Steam Library\steamapps\workshop\content\294100\3485371294\1.6\Patches\ThingDefs_Weapon\WolfCE_Ranged_Industrial.xml
Nobody 7 月 14 日 上午 7:08 
I think the Wolfein MilitaryWintercoat needs a nerf, it currently has 18 MM protection compared to the Military Cape and MilitaryDustcoat which only have 3 MM while also costing more resources
leaople  [作者] 7 月 13 日 上午 1:38 
@Cotton @Feda Still learning
Cotton 7 月 12 日 下午 10:51 
The spider tank mech isn't patched, its machine guns don't fire
Feda 7 月 10 日 上午 7:37 
Yo man, really cool patch but.... are mechs also patched? Bc i feel like they are not patched :wt_snail_hmm:
leaople  [作者] 7 月 9 日 上午 11:06 
@Soft Head Definitely. If the ammo patch stops working or you encounter any other bugs, feel free to report them to me
Zentradi 7 月 9 日 上午 9:10 
so if ammo is modded rewrite is needed?
leaople  [作者] 7 月 8 日 上午 4:47 
@Tyrant @Soft Head Theoretically, it should work (as long as the CE ammo code remains unmodified).
leaople  [作者] 7 月 8 日 上午 4:44 
@不想吃烤鱿鱼 修好了
leaople  [作者] 7 月 8 日 上午 4:44 
@342555360 机械体还不会做,要再学
Райан Ослинг 7 月 5 日 上午 4:28 
I don't know, maybe it's not this patch that does it, but it's intended in the main modification, but why do sniper rifles have such a short firing range? To understand, the energy assault rifle shoots at 74, and the sniper energy rifle shoots at 65. Yes, there is better aiming efficiency, but it still does not look balanced, because the sniper wants to stay as far away from the first lines of defense as possible.