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Well, you can fix that issue by disabling the "Cull Misc Entities" option from the culling tab.
I'll push a fix in soon.
If that doesn't work disable entity culling alltogether.
Also could you give me the link of that beatrun mod ?
Однако убедись, что на сервере твоего друга включены клиентские скрипты, потому что без этого мод не будет функционировать.
Если он не будет работать, сообщи мне, и я постараюсь сделать так, чтобы он работал и на чужих серверах в будущем обновлении.
Однако, когда мод будет в более хорошем состоянии, я добавлю больше локализаций для других языков.
You can just bind it if you don't want to type the command over over.
Bind it to a key you never use.
What kind of entities causing that problem ?
It creates a save file on your gmod folders so it can keep em.
If you delete this mod it'll delete the settings for this mod too.
Soo, no.
My suspicion is towards memory cleanup code, I'll update the code in a few mins.
Okay aside from the very obvious solution to the problem I'll check what I can do.
You don't need 2 FPS boosters that does the exact same thing btw.
1. DockMargin - [C]:-1
2. unknown - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:168
this one, every time I press Q (to open the spawn menu) it comes out and does not let me open the spawn menu in any way even if I change the key
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1762151370
I think it happens if you also have this mod or the extended spawnmenu or something like that, among those it gave me that error, although I think it happens even without mods, (in some specific option but i dont remenber) I think it was when saving the mod configurations, I'm not really sure
I have no idea what could have happened
Do you have any error code ?
But I do know a bug that still exist in the latest version, I will fix it as soon as I'm able to update the mod.
I do planned some features such as automatic configuration or dynamic frame stabilization.
I'll just need some time actually update the mod with new features.
Lithum provides it's own Enttiy Culling feature, therefore it is not compatible with my addon.
Which also what breaks your vehicle addon.
You can just give it a try and disable one of them if it breaks anything.
As for the second comment, how does it exactly breaks it ? What does it do ? Give me some kind of explanation so I can fix it.
I put it as an extra option in case if it causes problems.
Lower values trigger the script often, while longer values takes more time to clean the memory.
Threshold, basically the memory limit.
Tho, it's kind a hard to explain it in a technical level.
Basically:
Set the interval to low = Often clears memory / Slower on low-end pcs better on high end pcs
Set the interval to high = takes time to clear memory / better performance on low end pc's / might lag a little bitt.
Just happen to put it on wrong section and too lazy to move it to the memory tab.
There is a huge difference between built-in culling and Entity Culling comes with mods.
I can't get the EXACT PIN POINT PIXEL PERFECT frame of where the player is looking at.
Instead, I just get information from your client, which is basically where you're looking at and your fov. And guess when to cull and when not to cull.
Basically: Problem is caused due to player FOV being inconsistent and map geometry.
I am currently working on a fix, but it'll take some time to implement it.
I suggest you to disable NPC culling if you have problems.
Most other Entity Culling scripts also have similar issues on the workshop.
Normally you can't really cull NPC's in Garry's Mod with mods, it was an attempt on my end.
Alright thank you