Garry's Mod

Garry's Mod

[G]Optimenu
100 条留言
Lady Alcina Dimitrescu  [作者] 10 月 25 日 下午 9:36 
Oooh right, forgat to add exceptions for arc9.
Well, you can fix that issue by disabling the "Cull Misc Entities" option from the culling tab.
I'll push a fix in soon.

If that doesn't work disable entity culling alltogether.
Also could you give me the link of that beatrun mod ?
BlueCup43 10 月 25 日 下午 5:35 
breaks with beatrun and arc9,you can see the worldmodel attachments on arc9 and you can see the hands in beatrun hovering over you (the legs and second hand actually dissapear)
Hornet & Lace 10 月 25 日 下午 12:19 
ХМ ПОДОЗРИТЕЛЬНО :samstone:
Lady Alcina Dimitrescu  [作者] 10 月 25 日 下午 12:00 
Будет ещё больше обновлений, и на самом деле одно обновление уже готово к выпуску. Я просто делаю последние штрихи, и оно будет готово.
Hornet & Lace 10 月 25 日 上午 11:03 
походу обнов больше не будет
Lady Alcina Dimitrescu  [作者] 10 月 18 日 上午 12:33 
Я ещё не тестировал, но так как это клиентский мод, он должен работать нормально.
Однако убедись, что на сервере твоего друга включены клиентские скрипты, потому что без этого мод не будет функционировать.

Если он не будет работать, сообщи мне, и я постараюсь сделать так, чтобы он работал и на чужих серверах в будущем обновлении.
decide 10 月 17 日 上午 6:49 
работает на серверах? или на локалке у друга?
Lady Alcina Dimitrescu  [作者] 10 月 11 日 上午 1:56 
Can you explain some of the glitches ? I maybe able to patch it out while preparing the next update.
That1Guy_Bruce 10 月 10 日 下午 5:51 
this worked so well (mind you my laptop is very low-end) i started getting screen tearing and had to turn on v-sync. there was a lot of glitches but they were easily fixed with a few extra addons and console commands. i really recommend this. :steamthumbsup:
Hornet & Lace 9 月 23 日 下午 12:17 
оперативно
Lady Alcina Dimitrescu  [作者] 9 月 23 日 上午 11:41 
Локализация на другие языки будет поддерживаться, когда мод примет более завершённый вид. Большинство функций всё ещё требует доработки, добавлений и изменений. А добавление локализации только замедлит скорость обновления мода для меня.
Однако, когда мод будет в более хорошем состоянии, я добавлю больше локализаций для других языков.
Hornet & Lace 9 月 23 日 上午 7:25 
тебе если не трудно переведи мод на русский а то с англиским туго а переводчиком не особо удобно пользоваться
Lady Alcina Dimitrescu  [作者] 9 月 20 日 下午 9:44 
@Hornet & Lace

You can just bind it if you don't want to type the command over over.
Bind it to a key you never use.
Lady Alcina Dimitrescu  [作者] 9 月 20 日 下午 9:42 
@BlueCup43

What kind of entities causing that problem ?
Lady Alcina Dimitrescu  [作者] 9 月 20 日 下午 9:42 
Well, the settings are tied to this mod.
It creates a save file on your gmod folders so it can keep em.
If you delete this mod it'll delete the settings for this mod too.
Soo, no.
BlueCup43 9 月 20 日 下午 7:58 
disable misc entity culling if yall have problems with map parts getting culled in a buggy way if your not looking at the center of them
picadito 9 月 20 日 下午 7:25 
i have a question, if i use the mod once and save the changes, the things i did get saved?
Hornet & Lace 9 月 20 日 下午 1:58 
слушай если не сложно добавь пж русский в менюшку и чтобы в чат не вводить постоянно команду добавь вклюдку с этой менюшкой в утилиты
BlackWolf 9 月 6 日 上午 7:44 
Yes, after trying it again with the new update, it now works! Yes, that was the problem, thanks! Great addon.
Lady Alcina Dimitrescu  [作者] 9 月 6 日 上午 1:11 
Luckly, I already had a dev build that rewrites the memory code.
My suspicion is towards memory cleanup code, I'll update the code in a few mins.
Skeletondude 9 月 6 日 上午 12:57 
no i dont have fps boosters.
Lady Alcina Dimitrescu  [作者] 9 月 6 日 上午 12:56 
So I assume you have 2 FPS boosters that practically does the same thing and getting an error because they both fighting for the top priority...

Okay aside from the very obvious solution to the problem I'll check what I can do.
You don't need 2 FPS boosters that does the exact same thing btw.
Skeletondude 9 月 5 日 下午 11:46 
same for me too.
BlackWolf 9 月 5 日 下午 5:08 
[ERROR] gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:168: Tried to use a NULL Panel!
1. DockMargin - [C]:-1
2. unknown - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:168

this one, every time I press Q (to open the spawn menu) it comes out and does not let me open the spawn menu in any way even if I change the key

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1762151370

I think it happens if you also have this mod or the extended spawnmenu or something like that, among those it gave me that error, although I think it happens even without mods, (in some specific option but i dont remenber) I think it was when saving the mod configurations, I'm not really sure

I have no idea what could have happened
Lady Alcina Dimitrescu  [作者] 9 月 5 日 下午 3:50 
The mod works perfectly fine. I tested like 15 times before I update it.
Do you have any error code ?
BlackWolf 9 月 5 日 下午 3:27 
I still have the problem that the spawnmenu :( does not open when pressing the open key, I still get the Null panel error and it does not let you open the spawnmenu in any way, I think it bugs if it is combined with other fps mods or the extended menu
de1dman 9 月 5 日 下午 1:40 
Thanks for the update bro
Lady Alcina Dimitrescu  [作者] 9 月 5 日 下午 1:36 
Hopefuly this will fix a lot of bugs.
Lady Alcina Dimitrescu  [作者] 9 月 3 日 上午 1:06 
Door bug ? If you mean doors not rendering properly, you gotta explain a bit more.

But I do know a bug that still exist in the latest version, I will fix it as soon as I'm able to update the mod.
ApioPro 9 月 2 日 上午 7:26 
Is there any fix for the door rendering issues?
de1dman 8 月 25 日 下午 3:20 
Alright, take care.
Lady Alcina Dimitrescu  [作者] 8 月 25 日 上午 11:55 
Yes, just not for now due to irl stuff.
I do planned some features such as automatic configuration or dynamic frame stabilization.
I'll just need some time actually update the mod with new features.
de1dman 8 月 25 日 上午 11:35 
You are still working on this? @Lady_Alcina_Dimitrescu
Lady Alcina Dimitrescu  [作者] 8 月 8 日 上午 1:43 
After reading the details, no.
Lithum provides it's own Enttiy Culling feature, therefore it is not compatible with my addon.
Which also what breaks your vehicle addon.
Lady Alcina Dimitrescu  [作者] 8 月 8 日 上午 1:41 
I don't know how compatible my addon is with those other 2. (Probably is with Thalium)
You can just give it a try and disable one of them if it breaks anything.

As for the second comment, how does it exactly breaks it ? What does it do ? Give me some kind of explanation so I can fix it.
Unami Fox 8 月 8 日 上午 12:02 
Yeah, this is cool looking and all but it breaks vehicle addons even after turning off entity and vehicle culling.
Unami Fox 8 月 7 日 下午 9:17 
Would you recommend users to use this with another mod e.g., Lithium or Thalium , or use this mod by itself?
Lady Alcina Dimitrescu  [作者] 8 月 4 日 下午 11:37 
Same as normal memory management, but it cleans memory a bit more “aggressively” and also cleans a few extra stuff normal memory management does not clear.
I put it as an extra option in case if it causes problems.
F I S H 8 月 4 日 下午 5:46 
what does aggressive memory management do?
F I S H 8 月 4 日 下午 4:33 
aww bet thanks!
Lady Alcina Dimitrescu  [作者] 8 月 4 日 下午 4:32 
Well, the interval, basically how often the Memory cleanup gets triggered.
Lower values trigger the script often, while longer values takes more time to clean the memory.

Threshold, basically the memory limit.
Tho, it's kind a hard to explain it in a technical level.

Basically:

Set the interval to low = Often clears memory / Slower on low-end pcs better on high end pcs
Set the interval to high = takes time to clear memory / better performance on low end pc's / might lag a little bitt.

Just happen to put it on wrong section and too lazy to move it to the memory tab.
F I S H 8 月 4 日 下午 4:25 
What is memory check interval and memory threshold?
Lady Alcina Dimitrescu  [作者] 7 月 23 日 下午 4:17 
It does that because of the Entity Culling script, it's kind of how the Entity Culling works with mods in the workshop.
There is a huge difference between built-in culling and Entity Culling comes with mods.
I can't get the EXACT PIN POINT PIXEL PERFECT frame of where the player is looking at.
Instead, I just get information from your client, which is basically where you're looking at and your fov. And guess when to cull and when not to cull.

Basically: Problem is caused due to player FOV being inconsistent and map geometry.
I am currently working on a fix, but it'll take some time to implement it.
I suggest you to disable NPC culling if you have problems.
Most other Entity Culling scripts also have similar issues on the workshop.
Normally you can't really cull NPC's in Garry's Mod with mods, it was an attempt on my end.
Remelia Scarlet. 7 月 23 日 下午 3:15 
@Lady Alcina Dimitrescu
Remelia Scarlet. 7 月 23 日 下午 3:13 
i assume this mod is in fault for npcs not showing up when i peak from a corner (pleas reply i need help)
Celadon 7 月 23 日 下午 2:35 
i have typed !optimenu in chat multiple times and the menu hasnt popped up
PixelTheCollie ΘΔ 7 月 9 日 上午 2:10 
Ah okay. Thats fair. Makes sense
Alright thank you
Lady Alcina Dimitrescu  [作者] 7 月 8 日 下午 10:07 
Eh you need to tweak them depending on your needs. There is no point of enabling performance features if you already have good FPS
PixelTheCollie ΘΔ 7 月 8 日 下午 5:49 
is things on by default or do i gotta turn em on?
Lady Alcina Dimitrescu  [作者] 6 月 5 日 上午 11:27 
type !optimenu in chat