Easy Red 2

Easy Red 2

Handheld Weapons - We Were Brothers
45 条留言
James Birdfield 10 月 4 日 下午 11:10 
yeah
TheCalcMan  [作者] 10 月 4 日 下午 11:03 
@James Birdfield The metal still isnt dark enough for my taste, I still have to fiddle with that. But this is good enough for a starting point.
James Birdfield 10 月 4 日 下午 7:23 
the new texture is great mate
TheCalcMan  [作者] 10 月 4 日 下午 5:01 
ANNOUNCEMENT: The texture rework and bonus gun have been added. If you object to keeping the new textures for the M70 and such, speak now or forever hold your peace before I rework the rest of the guns to this standard.
James Birdfield 10 月 3 日 下午 6:18 
that's damn great
TheCalcMan  [作者] 10 月 3 日 下午 12:07 
ANNOUNCEMENT: A complete texture rework for the M70-M76 and the M59/66, along with a bonus gun, are being worked on. In the more distant future, the M70, the M59/66, and this bonus gun will have the ability to use rifle grenades in my missions.
James Birdfield 10 月 3 日 上午 1:31 
okok thanks a lot
TheCalcMan  [作者] 10 月 2 日 下午 12:17 
@James Birdfield I just checked all of them, I noticed the sleeves being too far up on the trenchcoat, which I'll fix soon. Didn't see any other issues beyond that in the first-person view.
James Birdfield 10 月 2 日 上午 5:28 
APZB shirt might got a bug in fps
the M59/66's issue i've reported was not the gun's problem
TheCalcMan  [作者] 10 月 1 日 下午 9:13 
@James Birdfield Of course :steamthumbsup:
James Birdfield 10 月 1 日 下午 7:11 
that's great mate
thanks for all the work!!!
TheCalcMan  [作者] 10 月 1 日 下午 6:48 
@James Birdfield One thing I forgot to mention, I will add the Zastava M92 [en.wikipedia.org] to a seperate gun pack with all the Kosovo/Macedonia weapons, specifically for the Serbian JSO, and it'll be very different from the M70.
James Birdfield 10 月 1 日 下午 6:33 
yeah ur right mate
TheCalcMan  [作者] 10 月 1 日 上午 7:17 
@James Birdfield :steamthumbsup:, all those things in the anmouncements have been resolved, actually, I just forgot to post it.


For the M80, I was considering it but I have no idea who used it in combat (if anyone) and how I can make it different from the M70B1. I guess I can have it use different rifle ammo, but how much is that really changing functionally? I don't think it's worth it.
James Birdfield 10 月 1 日 上午 3:42 
btw the M80 i mentioned actually refered to the 5.56 Zastava M80:steamhappy:
James Birdfield 10 月 1 日 上午 3:41 
ahh thanks for announcement
that's sweet mate
you always make masterpieces
TheCalcMan  [作者] 8 月 14 日 下午 8:33 
@James Birdfield I've added the M-80 to the vehicle pack early , if you wanna take a look.
TheCalcMan  [作者] 7 月 17 日 上午 11:56 
ANNOUNCEMENT: The Ultimax and M48 bolt-action are currently being remade to fix the accuracy
TheCalcMan  [作者] 6 月 27 日 下午 1:19 
ANNOUNCEMENT: The long-overdue Zastava M72 (light machine gun) and Zastava M76 (sniper rifle) are coming soon
TheCalcMan  [作者] 6 月 4 日 下午 9:27 
@谢泼德下士 Yeah, I don't know whats up with them. I set most of them to the lowest possible dispersion setting and moved fire positions closer to the sights and nothing changed. Apologies.
谢泼德下士 6 月 4 日 下午 9:18 
Some of the guns missed, and the trajectory was badly deviated
James Birdfield 5 月 31 日 上午 12:17 
@TheCalcMan Much thanks for your reply
TheCalcMan  [作者] 5 月 30 日 下午 10:05 
@Patrick Dixon Okay, so if you look at the collection this is part of, there is a mission roadmap there. Using that for reference:

The M80 will likely come with Vukovar (and will have a modeled interior)

The UN will be added as its own faction for The Medak Pocket.
James Birdfield 5 月 30 日 下午 9:55 
will there be M80 or something like UN Armed Forces?
TheCalcMan  [作者] 5 月 28 日 下午 10:48 
Small announcement: A mission has been made for those who want to try these out against enemies:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3489466836
TheCalcMan  [作者] 5 月 26 日 上午 2:43 
@Comm_243 Much thanks, I try. Also, you may or may not have more ways to do that based on some notable decisions i'm weighing on in terms of extra stuff to add in future missions.


Also, general announcement: The M70AB2 has been added in less than 24 hours since I announced it was coming extremely soon. For once, I'm almost proud of myself lol.
Comm_243 5 月 25 日 下午 6:51 
For a one-man project, you are being thorough and wide-ranging as hell! Excellent work, truly.

Also... Oh boi, can't wait to commit war crimes !
TheCalcMan  [作者] 5 月 25 日 上午 11:38 
Small announcement: The M70AB2 (aka the foldy-stock AK) is coming extremely soon, as promised. And yes, it will be handle differently than the B1.
TheCalcMan  [作者] 5 月 25 日 上午 11:36 
@MontagnaxX wait till I release the mission I'm working on lol
MontagnaxX 5 月 25 日 上午 3:22 
this is some crazy shit
TheCalcMan  [作者] 5 月 24 日 下午 12:17 
@Delta_ My thoughts exactly. Full steam ahead until 1995 :steamthis:
Delta_ 5 月 24 日 下午 12:08 
Finally someone's finally covering the Yugoslav civil war
TheCalcMan  [作者] 5 月 24 日 下午 12:02 
@BerenOneHand ....art style? And here I thought it was a texture job that could be better lol, im honored. Maybe I will keep the guns like this. Also, I just redownloaded the pack and tested both on my end (should be the same as yours), and both seem to be fine.

-The SAR 80 has all 30 rounds in the magazine. The one that has 100 rounds is the Ultimax 100, which is exactly how much the drum had irl.

-for the 59/66, you reload all 10 rounds via stripper clip if you dump the whole mag and one-by-one if there's still rounds in it. I considered a half-reload for 5 rounds but I figured that soldiers likely wont be carrying half-filled stripper clips in their pockets (and an animation for putting bullets of them in the stripper clip would be impractical, I think. I prefer reloading one by one since you can stop reloading at any time and react faster to enemies). Tell me if you disagree, though, and ill probably get around to adding a half-reload that's decently fast as best as I can.
BerenOneHand 5 月 24 日 上午 10:48 
Just absolutely WOW! Absolutely love the art-style this series of mods has! The only thing that may need attention is the ammo capacities of some weapons: the SAR 80 gets 100 rounds in each mag instead of 30 and the M59-66 is seemingly unending you just stuff round after round into it like Mary Poppin's bag! :thestar:
BrockKids1 5 月 22 日 下午 4:24 
@TheCalcMan especially for a WW2 FPS / Sandbox game they should have variety's of melee weapons like other 2000's or 90's old school WW2 shooters
TheCalcMan  [作者] 5 月 21 日 下午 7:24 
I mean, you can probably ask on the discord but I don't think it's a priority for him. I'll try to make a knife the way I said in the short-term future, as I said.
BrockKids1 5 月 21 日 下午 5:18 
Marco that's his name
BrockKids1 5 月 21 日 下午 5:17 
Maybe we could tell the creator of ER2
TheCalcMan  [作者] 5 月 21 日 下午 4:33 
Yeah, I'm very surprised whacking with the gun was added before actual knives. There might be a rough way you could add them currently, though, by making a custom fire animation for a knife model, storing 3000 rounds in it and making several fire positions facing downward/upward where the swing zone of the knife is. I'll take a crack at it sometime.
BrockKids1 5 月 21 日 下午 4:10 
another thing ER2 should have is melee weapons aside from bayonets
BrockKids1 5 月 21 日 下午 4:10 
Nice
helmet_man头盔人 5 月 21 日 上午 9:42 
I'm looking forward to your next step in perfecting your weapon!just keep going!:)
TheCalcMan  [作者] 5 月 21 日 上午 9:40 
Hey, im glad you do. I had to learn how to animate in Unity really quickly since Blender wouldnt agree with me lol, and im still trying to figure out why the guns move forward so much when you give a squad order. But I'm very glad that some people still like this regardless.
helmet_man头盔人 5 月 21 日 上午 8:02 
love every mod who make animation by themselves!