安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
the disconnected spawn is intended. it gives you the wormhole travel research as a guranteed option if that occurs. it is true that the mod has issues, but i was hoping that our features wherent among them.
Hey guys, there is a current issue with the crisis - it might not happen for some at the moment. We are onto it!
It spawned me in a cubby of like 10 systems and I see no way to get out beyond waiting for Jump Drives. Is this a bug or was I just SUPER unlucko
I really try to be a better person!
|
|
V
and yep figured that for the isolated places
Tho when some of them had primitives gone space nation, r.i.p them, never to leave unless a meat dragon suddenly warps in
the isolated system and small isolated cluster thing is on purpose
Then theres large parts of the galaxy with many completely isolated single systems, or a few pocket clusters with inactive gates, the AI would never get all those
Can we have option to shrouded regions with something else instead of defeating them? They buggy and i dont like it.
We also have a debug event, you can get it by entering "event f93_galacitc_crossing.99" in the console. Usually these crashes come from some fleet doing something they aren't supposed to do. so maybe you can salvage your save by removing the right fleet with this event.
No, I have no idea, i rarly inform myself ahead of time, I know the name is somehwat similar, but i dont think paradox will go as far as we have with changing the map.
what you can do is go into edicts, click the mod menu and see if setting the difficulty to easy is enough. we also got a debug menu
type into the console
event f93_galactic_crossing.99
and you can delete the subject of the crisis and the fleets of the crisis, then it should be easy to quickly end it.
and Cheemie, thank you too for pointing this out, I added it to the recommended setting section.
When running mods like ACOT or any other mod that expands the endgame and raises the power ceiling you need to run on x25 crisis or you will simply not have any challenge.
Sadly I deleted that save so I can not test the event command. I did however try deleting the fleets and eventually crashed too. I did not get around to kill all the fleets.