Stellaris

Stellaris

Shrouded Regions
806 条留言
Flemmi  [作者] 2 小时以前 
you can turn off the empty systems its the "unclaimable system" option in the mod menu.
the disconnected spawn is intended. it gives you the wormhole travel research as a guranteed option if that occurs. it is true that the mod has issues, but i was hoping that our features wherent among them.
Sverd 23 小时以前 
I like the idea of this mod but it has some serious issues... first, the galactic crossing deleting systems can be really crippling if it runs through your core sectors and just deletes dozens of systems to replace them with a hyperlane and no planets/resources. Second, it can cause spawns to be completely disconnected from the rest of the map. Third, it can cause crises to spawn completely disconnected from anything else. These generation issues are pretty critical and can brick saves, along with being fairly common...
anori 10 月 8 日 下午 7:47 
is there any way to decrease the difficulty of the crisis after their fleets spawn? just got to 2300 and having 4 200k+ fleets spawn in my frontiers while i barely have a total of 80k power is a bit insane
Remulus  [作者] 10 月 8 日 上午 8:40 
For now, I advice anyone who wants the full experience to roll back a handfull of patches. We cannot keep up with Paradox breakign half the mod twice a month. The mod worked in mid-late August, so roll back to one of these versions until we fixed it
Remulus  [作者] 10 月 8 日 上午 8:35 
Nope, as I stated twice below - these are all issues coming fro mthe current Patches. The crisis is currently half broken, some modifiers dont show up, the Endgame crisis isnt supposed to spawn there etc. Paradox is really doing the Devil's work...
Chill 10 月 8 日 上午 4:54 
Hmm. Actually I just checked and although i can see the Shrouded pathway to Ralis I can't go through it anyway. Guess I haven't found something but with the Contingency jammed up that will have to wait till another play thru, hopefully withCrises getting stuck having been fixed.
Chill 10 月 8 日 上午 4:43 
Also - I didn't ever get to Ralis' sanctuary because by the time I found the way I had a War in Heaven and a crisis as higher priorities. Maybe that's just bad luck, but possibly ways in could be more obvious. Lastly, on my map I seem to have no hyperlane highway/galactic crossing path (Or I failed to notice it!). I think there is supposed to be one? Possibly this is is a good mod though, it shows promise. I will try it again in a few months maybe.
Chill 10 月 8 日 上午 4:43 
Howdy - some thoughts. I just ended my game because the Contingency spawned two of their bases in closed regions with no way out. As a result all the extra fleets they build have nowhere to go. They have like 3 million or more firepower in each system and I can bring no allies to kill them since only I seem to have jumpships. I can probably eventually do it if I am very patient, and as long as they are locked up they aren't bothering anyone but eh - where's the fun! I think maybe try to stop crises and the like spawning in a system where they can't leave?
Remulus  [作者] 10 月 7 日 上午 3:03 
For anyone not reading past two comments:

Hey guys, there is a current issue with the crisis - it might not happen for some at the moment. We are onto it!
Bear_In_A_Bowler_Hat 10 月 6 日 上午 11:16 
Does anybody know how to get the event that causes the Galactic Community to declare war on Ralis? The crisis has started and has been going on for several decades, but that event has not shown up for me.
Flemmi  [作者] 10 月 6 日 上午 6:27 
no you are not unlucky, you have a wormhole and access to the womrhole travel technology in such cases. this is just one possible spawn.
Mael 10 月 5 日 下午 7:28 
question about the mod
It spawned me in a cubby of like 10 systems and I see no way to get out beyond waiting for Jump Drives. Is this a bug or was I just SUPER unlucko
Remulus  [作者] 10 月 4 日 上午 11:46 
Hey guys, there is a current issue with the crisis - it might not happen for some at the moment. We are onto it!
Manos 9 月 26 日 上午 12:28 
Wow! This is such a great mod. Tank you
ghostwolf3977 9 月 24 日 下午 3:22 
gonna launch the indomitus crusade lmao
Flemmi  [作者] 9 月 24 日 上午 6:30 
your home system and immediate neighbors systems should not be unclaimables, but you can turn the unclaimable systems off in the mod menu on game start
Si O'son 9 月 23 日 下午 10:25 
😭 its because i spawned on it once and couldnt build stuff
Flemmi  [作者] 9 月 23 日 上午 10:15 
yes
Rilloff 9 月 23 日 上午 9:48 
Does mod work good on 4.1?
Remulus  [作者] 9 月 23 日 上午 4:35 
@MartianLeo Please don't enable me into doing that XD

I really try to be a better person!
MartianLeo 9 月 22 日 下午 7:53 
remulus i think your gonna need to add the how to read mod to this mods dependencies

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Si O'son 9 月 22 日 下午 5:41 
can you not claim the galactic crossing?
Si O'son 9 月 22 日 下午 5:27 
i keep getting spawned outside of the shrouded region disconnected from the rest of the galaxy :(
Remulus  [作者] 9 月 15 日 下午 12:56 
Never forget that you can stealth into systems or use other ways to get across closed borders - like quantum catapults or jump drives etc
Sarus 9 月 15 日 上午 7:53 
Yep, bad luck galaxy generations that killed that one save in the end (and didnt know that Ralis was a thing or a Reaper Doomsday Device lol)
and yep figured that for the isolated places
Tho when some of them had primitives gone space nation, r.i.p them, never to leave unless a meat dragon suddenly warps in
Flemmi  [作者] 9 月 12 日 下午 10:40 
@Sarus, it is a bit unfortunate but the galaxy can generate in a way where it is impossible ot stop the crisis, due to them simply being behind a fallen empire that wont let you though, i already generate two entry points, but they could theoreticly spawn on the same side.

the isolated system and small isolated cluster thing is on purpose
Sarus 9 月 12 日 下午 3:59 
had a few runs where that the generated routes into their space was one that blocked the galaxy from invading them to stop the doomsday device because of some factor or another (a FE, or some other faction obstruction)
Then theres large parts of the galaxy with many completely isolated single systems, or a few pocket clusters with inactive gates, the AI would never get all those
Flemmi  [作者] 9 月 12 日 上午 4:45 
If you turn off the crisis in the game menu (befire midgame thsi option is available) you should skip it
†MLS† KIRINAS ';,†,;' ;,,; 9 月 12 日 上午 4:38 
I played few times with mod and already tired of that badass crisis that fully construct engine in 40 years. Sometimes it destroyed when conquer system, sometimes dont, sometimes war cannot be ended, i dont get it.

Can we have option to shrouded regions with something else instead of defeating them? They buggy and i dont like it.
Flemmi  [作者] 9 月 6 日 上午 7:06 
I am unable to reliably reproduce the conditions that make the game crash, especially the one that happens at midgame, I don't know what could cause this. In theory, you can disable the mod right before midgame and continue playing without any mod related issue, you just keep the map but none of the mod features. It is also possible to disable the mod after midgame, it just isn't as clean.

We also have a debug event, you can get it by entering "event f93_galacitc_crossing.99" in the console. Usually these crashes come from some fleet doing something they aren't supposed to do. so maybe you can salvage your save by removing the right fleet with this event.
Kaiseresc 9 月 6 日 上午 6:18 
anyway to avoid the midgame crashes?
Flemmi  [作者] 9 月 5 日 下午 10:56 
similarly to my other big mod, shameless selfplug, but i made a Steven Universe mod, its about Sentient space rocks, and shortly after making it lithoid came out. Paradox is hunting me!!!!

No, I have no idea, i rarly inform myself ahead of time, I know the name is somehwat similar, but i dont think paradox will go as far as we have with changing the map.
Ambassador Hyperion 9 月 5 日 下午 4:28 
how're you feeling abt the upcoming dlc
Flemmi  [作者] 9 月 3 日 上午 9:57 
600 is the upper end, i suggest having any otrher number than 1 fallen empire, you may also want to increase the nubmer of normale empires. all of these factory can impact how many stars are in the shrouded region. it also is a bit random and the galaxy shape can have big impact on the results.
KreygasmTR 9 月 3 日 上午 8:39 
Okay so uhh is it normal to have on 1000 star game almost 600 of them are shrouded according to the game?
Flemmi  [作者] 9 月 3 日 上午 6:30 
no, you can use a decision on your homeworld to create shrouded hyperlanes but no regualr hyperlanes to the wider galaxy. a common bug happens when people occupy the crisis planet before the crisis war. the war not ending when you take hte planet midwar, is a less common issue
overrclocked 9 月 2 日 上午 10:57 
Is there any way to force the shrouded region to get hyperlanes to the rest of the galaxy?
overrclocked 9 月 2 日 上午 10:56 
Cool mod, but did not work for me. Had to use the console command to end the war. Took out all the ships, took control of the home system, but could not destroy the engine.
Flemmi  [作者] 8 月 29 日 上午 8:44 
yes.
mhariz1993 8 月 29 日 上午 8:20 
Has this mod compatible with Gigas ?
Flemmi  [作者] 8 月 25 日 下午 11:50 
@Anti removing the mod after the crisis spawns might lead to crashes. otherwise the mod would have beensave to remove.

what you can do is go into edicts, click the mod menu and see if setting the difficulty to easy is enough. we also got a debug menu
type into the console

event f93_galactic_crossing.99

and you can delete the subject of the crisis and the fleets of the crisis, then it should be easy to quickly end it.
anti*****111 8 月 25 日 下午 11:20 
does disabling the mod end the war? nothing against it but the AI just cannot handle it or follow the player's lead and it stops anything else from progressing
Red Fang 8 月 25 日 上午 3:28 
Absolutely lovely mod!
RezinQui 8 月 22 日 下午 5:21 
Thanks for the content
Flemmi  [作者] 8 月 19 日 上午 1:54 
Thank you Sebaty5 for bringing up the issue with 25x fleet amounts, I changed it to now 5 different ship stats and get 1/5th of the crisis modifier, resulting in (mathematically) 25 times stronger fleets.
and Cheemie, thank you too for pointing this out, I added it to the recommended setting section.
cheemie 8 月 19 日 上午 1:36 
I think you should add a recommended year for midgame year start and hint that the Ralis has the crisis engine on their home star. I didn't know that Ralis could blow up the entire galaxy, so I took my sweet time to build up techs and fleets, then immediately got blown up when I was recapturing the galaxy for the GC.
Sebaty5 8 月 19 日 上午 1:26 
You could use a power scale to just multiply the ship stats by crisis strength. And the reason why the vanilla crisis does not follow that trend might be because it is having such an impact on performance. Generally having stronger ships is also a lot more powerful then having more.

When running mods like ACOT or any other mod that expands the endgame and raises the power ceiling you need to run on x25 crisis or you will simply not have any challenge.
Flemmi  [作者] 8 月 19 日 上午 12:58 
i guess i could fix that, and just give it a buff instead of more ships.
Flemmi  [作者] 8 月 19 日 上午 12:58 
Just so you know, the Ralis Crisis is not weak by design, and putting it on 25x strength just means it has 25 as many ships. I honestly dont know why the vanilla crisis dont seem to follow this trend.
Sebaty5 8 月 19 日 上午 12:38 
Max Stars, 17 empires, x25 Crisis, Grand Admiral, each fleet had about 40 Cruisers, 60, Destroyers and 100-150 corvettes. Totaling about 40k-60k fleet power.

Sadly I deleted that save so I can not test the event command. I did however try deleting the fleets and eventually crashed too. I did not get around to kill all the fleets.