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You can try "cl_buy_favorite_quiet 2", as this will automatically close & lock the door when the door is unbreakable.
i tried it without key and seem still locked, i guess other campaign such as silent hill
& about the locking sound, somehow the sound is harder to hear because the sound of opening/ closing the door is also triggered at the same time, so that's why I used a different sound instead.
@Bonnie , as I explained below, adding locking/ unlocking on the door may also have a chance to affect the locked doors in custom campaigns that require keys to open, like for example, pressing TAB + E on those doors might unlock the doors without having to obtain the keys, so I still need to check some custom campaigns. & as zombies normally can't open a door, setting the door to be unbreakable is probably more than enough to keep them from entering.
As for locking/ unlocking a door, I still don't plan of adding it because this may trigger an expoit (beneficial bug) or stuck bug in custom campaigns that have locked doors with missions to find keys, because there's a chance that the locking/ unlocking feature may also unlock the locked doors in custom campaigns.
Actually it's not difficult to add a cfg file to freely change the color of the unbreakable door, but this mod looks too simple to add only one feature on the cfg file. Probably I'll add some chat commands instead later.
As for the lock sound when changing to breakable/ unbreakable door, probably I can add that later.
also, this is just me, but the red is a little jarring. im not sure if its possible to implement, but if you really insist on changing the color of the door, what about using the spray on it? or a custom texture like a big bloody "X" across the door. is that too much? haha. if it is, could you add that to the list of configurable settings, the ability to turn off the door changing color. I dont mind not knowing which doors are unbreakable or not, as im probably the one who toggles it in the first place.