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I’m just wondering what might cause that? Could it be down to the shader or mask setup on these models, or perhaps a reskin overriding something in the variantmeshes? Thanks!
If you really want to use just one single faction's flags and icons from my mod, then of course you can use it - if you credit me in the mod description of course. :)
@Jbo012, A few uniforms are updated, but only if it fits with the lore. However, this does not generally change uniform colours, no.
Yes the monogod symbols were an intentional choice. I didn't want them to just have shields like everyone else. I thought it would make them more otherworldly to use the mark of the gods as a base shape.
Also I have to say, I love how all the mono god faction banners are shaped like the mark of their respective god. It is an incredibly nice touch.
Releasing an entire submod to accomodate for this would be a bit excessive as it would mean that I would have to release this entire mod twice with only one single file removed or edited. Instead I think it would be much better if the creator of the TWM mod simply changed it so that the Empire factions were 'new' factions that replace the standard Empire factions instead of using the vanilla entries.
Alternatively, you can open my mod locally yourself using RPFM and delete the factions_tables file. Just be aware that this will change the colours of ALL factions in the game back to their (incorrect) vanilla colours.
I just wanted to let you and other players know that even though its a cosmetic mod it's weird that it affects recruitment.
So if other players are experiencing the recruitment problem on not just TWM but on other unit or overhaul mods and like me with 300+ mods didn't expect a mod overhauling flags to cause a recruitment problem, and so this is to let others know to test if this mod is the one causing it.
PS this is not a complaint this is just a "PSA".
Did you comment on the TWM mod's page as well?