Sid Meier's Civilization VI

Sid Meier's Civilization VI

医疗区
22 条留言
太慢鱼龙 10 月 6 日 上午 3:02 
@一只大河豚 一般的文明有一般的浴场(水渠)和姆班赞(社区),怎么就用不了了?
一只大河豚 7 月 29 日 上午 11:31 
做的还是相当不错的,但是加成太少了,希望可以增强一下。还有一点就是为什么我的相邻加成会有浴场和姆班赞,一般的文明用不了,有待改善
Fenragon 7 月 10 日 上午 4:44 
@Lolek_ups
Civ 6 has indeed an asset limit which is sadly unavoidable.
One way to "make room" for more assets is disabling DLCs.
A better way (imo) is disabling the game from loading leader animations.
The latter can be done following this guide: /[ https://forums.civfanatics.com/threads/tip-to-expand-the-asset-limit-and-use-more-asset-mods-in-civ-vi.674122 ] Tip to expand the Asset Limit and use more Asset Mods in Civ VI [/url]
悸动战士  [作者] 7 月 6 日 上午 6:41 
You've used too many mods with models. Civilization 6 has a limit on the models
Lolek_ups 7 月 6 日 上午 4:50 
Hey Friend, the Imperial Academy of Medicine building has an issue, when built, the visuals for woods, rainforests and resources around the city disappear. They are still there, gameplay wise, but they are not visible, even after reloading.
Kilkakon 6 月 24 日 上午 6:35 
Is this powerful enough? It's fairly expensive for a little bit of food. Might be fun to have some extra effects on the buildings, like amenities :)

Does it get bonuses from Leylines and Government Plaza? Any policy card ideas?

I also noticed a "placeholder" tool tip on mousing over the food adjacency bonus
發芽馬鈴薯 6 月 16 日 上午 2:06 
改科技 模組衝突拉大佬
悸动战士  [作者] 6 月 14 日 上午 5:20 
医疗相关的政策卡在我的另一个mod中世纪扩展里有一些,这里就不打算再加了(
發芽馬鈴薯 6 月 6 日 下午 2:36 
能加些對應的政策卡嗎(區域有建追加效果或綁區域)

屍體研究 +科學-幸福 啟蒙主義前有效
草藥貿易 +目的地食物/起始城黃金
藥典 科學區+科學 劇院區+文化(有醫療區翻倍)
醫療保險 +食物+增長率但花錢
公共醫療保障 +食物+增長率+幸福但花爆炸多錢(純氧鯛珉)
剝削性醫療(黑卡) -食物-幸福-增長 但給一堆前和科研
~~會員制餐廳~~ +114514金金金金金(別鬧)
悸动战士  [作者] 5 月 25 日 上午 7:49 
回血效果可能放某个udub吧,现在医院区设计只是个单纯加食物的
悸动战士  [作者] 5 月 25 日 上午 7:48 
没发现问题,你可能只是mod太多模型炸了
Potecas·D·Ace 5 月 25 日 上午 6:15 
建造太医院会导致模型冲突
DonaldMichael 5 月 24 日 下午 7:08 
医疗区考虑给本城单位提高回血能力吗,比如在医疗区所在城市每回合+50回血量
松饼节 5 月 23 日 上午 10:33 
医疗区居然没有回血的功能吗
Memes 5 月 22 日 下午 11:40 
图三那么多房子是模组冲突了吧
annabel.99 5 月 22 日 下午 6:28 
Thanks for creating new content! Great mod! There is an old mod here – https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=882993242 – that’s outdated. Would you consider making something similar? Maybe a 'Luxury District' with gold adjacency bonuses and different buildings for things like textiles, jewelry, and cuisine. That would be amazing!"
DaniAngione 5 月 22 日 上午 4:37 
Would it be possible to make it so units heal faster when in cities that have a Medical Quarter? I think it could add a cool strategic layer to the mod

Otherwise, great stuff, as usual!
Petrus Aurelius 5 月 21 日 上午 11:13 
Something like this should have been in base game. The devs forgot modern medicine existed. Great work.
Nightmare576 5 月 20 日 上午 4:54 
I don't think the Norway herbal hut is accurate, though I'm not entirely certain which civilization would make more sense to get it, as many different people made use of herbal medicine. I would need to look for a more specific term and herbal practice
tinfoil_tophat 5 月 19 日 下午 10:22 
What bonuses do the Apothecary, Hospital, and Medical Lab buildings grant? Also, JNR's Urban Complexity mod for the neighborhood district has hospitals, will this conflict?
悸动战士  [作者] 5 月 19 日 上午 4:02 
做伟人太累了优先度不高(
imgeek621 5 月 18 日 上午 3:29 
会考虑推出大医学家之类的mod配合这个区域的玩法吗?