Barotrauma 潜渊症

Barotrauma 潜渊症

EK Passant Mk-I
17 条留言
Spanman 7 月 28 日 下午 2:05 
Another banger of a sub from EK! The Passant is very fast, sensibly and compactly laid out, and has a conspicuous but not huge flaw (the upper ductwork area, keeps the mechanics busy). The helm is a charming and lived in space, gun placement is great, what more could you ask for?

Like the Aboa, my only issue is the airlock. The docking port only opening when all other doors are closed seems to be standard EK design (Solace does it too), but it causes problems when that docking port is the only way into the ship. Unlike the Aboa there's a 2nd story airlock room so wiring a button in the crew quarters to the docking port is enough to fix the airlock issue but it could still use a redesign.

Otherwise a terrific ship, it'll be my default starter from now on. Great work!
chemically inept 7 月 8 日 下午 4:03 
The helm is very 60s office left to rot-ish! Amazing! The perfect jovian larp start ship! Thank you Mr. Videogames!
zx040cvb 7 月 7 日 上午 6:21 
Really like those submarines you designed. Thanks for your work! Would you like to try something different from traditional submarines? Like S-611 Greyhound, a sub(moving station?) with two parts connected by a monorail which is really cool.
Hemlock 7 月 1 日 下午 9:13 
AI can get stuck in the ladder into the ductworks from the aft access shaft
They somehow can't open the door and just sit there in the ductworks forever, even if you try and grab them and force them out of it
SakkeBombb 7 月 1 日 下午 6:41 
great to know, appreciate it!
Videogames  [作者] 7 月 1 日 下午 3:36 
@SakkeBombb
Reactor temperature.
Fuel value (not fuel percentage).
Battery percentage.

X position.
Y position (depth).
SakkeBombb 7 月 1 日 上午 11:51 
been loving this sub for a general purpose cold caverns runner. i just wanted to ask what do all of the numbers mean on the display screens in the helm mean? ive gather orange on the top screen is battery life and the bottom number on the bottom display is current depth but i cant figure out the other 3. i thought maybe the red one at the top was reactor output but i dont think the numbers match up
the overmind 6 月 13 日 上午 9:12 
Holy hell
ejcurnutte 5 月 30 日 上午 7:54 
Awesome submarine. Have you ever considered using the EK fusion reactor in a submarine? Idk much about it but no one seems to use it.
Ancient Demon 5 月 25 日 下午 3:35 
good looking sub!
vo1dm 5 月 24 日 下午 10:20 
i dont use discord
Videogames  [作者] 5 月 24 日 下午 5:47 
Don't google mudraptor inflation in the aphotic plateau at 3:00 AM while on a discord call with the goblin that lives in the ship's ballast.
vo1dm 5 月 21 日 下午 12:24 
google ek passant
Death2Dawn 5 月 21 日 上午 2:00 
that is cool lore wise and it reminds me of the first sub used in combat in real life.
ZeGuardsmen 5 月 18 日 下午 11:20 
you would be surprise the amount of times in single player early game when outside the sub AI allies are useless when the game spawns nearby mobs when completing an objective especially in the tunnels when mining or nest clearing.....goddam spinelings:steamsad::barotrauma:
Videogames  [作者] 5 月 18 日 下午 5:59 
Honestly "tier 1" and "drone sub" feels like a bit of an oxymoron... I've thought of the idea for a while, but I'm not really sure how having a drone on an early game sub wouldn't be just a little bit overpowered?

I suppose I could make something like a higher-end tier-1 sub ( like around the 9,000mk figure ), like probably another industrial themed ship with mining drone, or a coalition scout/combat ship with an armed support drone.
ZeGuardsmen 5 月 18 日 下午 12:44 
as always nice sub video now i need cross my fingers for a T1 drone sub for the current update