安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It should be fixed, now the player teleports along with the ragdoll
Spawn Parachute: "L3+R3"
Impulse Downwards: "Circle"
Impulse Upwards: "X"
Remove Parachute (Vehicle): "L3+R3"
Remove Parachute (Player_v1.5.0): "R1", "L3+R3"
Remove Parachute (Player_v1.6.0): "Square", "R1", "L3+R3"
If the player model's hand has multiple shapes, the mod will now only spawn one parachute and one joint. Ex: ( Stim Pilot - by_Ravus Arctos)
And I've increased the joint size to ensure a proper connection, but it still presents issues on some player models, and if the player model doesn't have hands, the mod will display an error.
@Gray Archer It should be fixed now. The MOD need to index some parts of the player model and the way I do it have some issues (probably there's a better way)
In the Teardown maps and expansions it doesn't detect the player model correctly in the init() function. I changed and now the MOD will index the player model shapes againg in the tick() function to make sure it load properly.
@busterhop The keybind is in the MOD options menu.
@N3sW➀➁ It spawns automatically while you are using a vehicle. Or you can use the spawnable version.
@akoni1 / @alekslilsolo In Teardown v1.6.0, it sometimes attaches to the player's body instead of the vehicle and doesn't work. The new attach mode in the options fixes this issue, but I'll try to find a workaround.
@ItsMonster You can use this mod Ragdoll Button by Bingle
ive been looking for this