STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

FoTR Kuat Cheats
29 条留言
Wilde Salami_69 8 月 27 日 上午 10:57 
@IrishBuckett thanks man
IrishBuckett  [作者] 8 月 9 日 上午 7:17 
@Wilde Salami_69 Probably not since I don't really play any other mods. I really only made these for myself since I was just wanting to check out new updates and mess around.

These mods are extremely easy to make since you're just modifying XML files, so anyone who knows how to use Notepad can make these adjustments. I was extremely lazy with my implementation of this (i.e. I legit just copy/pasted then modified files from the original mods), but you can look at my changes on GitHub and mirror those to other EaW: Expanded mods

Link for giggles: https://github.com/slycooperpro/FoTR-GAR-Cheats/tree/main/Data/XML/Structures
Wilde Salami_69 8 月 9 日 上午 6:49 
First of all your mod is amazing i lve it

But i have a question will there be more of these outside of Thrawns Revenge and Fall of the Republik like for Remake or other mods ?
IrishBuckett  [作者] 7 月 18 日 下午 12:54 
@RedBarronx, please note that there is a known issue with the Infrastructure score. When your score gets high enough, it will trigger an event that applies an additional discount on purchases. This additional discount WILL cause things to not be purchasable until you bring your Infrastructure score back down to cancel the event.

Still working on a fix for that
RedBarronx 7 月 17 日 上午 1:20 
Ah thank you, this will help out alot!
IrishBuckett  [作者] 7 月 16 日 下午 3:00 
I cannot increase population gain since I haven't figured out how to do that yet.

I do have a CIS mod for this already made, search for FoTR CIS Cheats
RedBarronx 7 月 16 日 上午 3:46 
I want to do this for CIS aswell!
RedBarronx 7 月 16 日 上午 3:46 
How did you increase the population gain?
IrishBuckett  [作者] 6 月 14 日 下午 2:27 
Notice: If you have had issues with not being able to build units, it is due to your infrastructure score being high enough to trigger the event 'A surplus of infrastructure has decreased prices and sped up production for you faction'

This will prevent you from creating ground units on all planets as well as prevent you from creating ships on Kuat.

To undo this, please intentionally lower your infrastructure score to disable the bonuses provided by the event. A fix will be coming soon, which will likely be a reduction in the discount provided by this mod.
IrishBuckett  [作者] 6 月 14 日 上午 6:11 
@waffle_license, I gave you instructions and a video on the GAR Cheats mod...
waffle_license 6 月 11 日 下午 11:42 
or can someone tell me how to do it step by step or show me on discord or something im very confused
waffle_license 6 月 11 日 下午 10:31 
is there a video on how to do this im very confused
IrishBuckett  [作者] 5 月 22 日 下午 5:42 
It shouldn't be much different compared to what I did here, just a lot more work due to all the different playable factions
Star Killer 5 月 22 日 下午 4:01 
This sure is a really fun mod to play around with, so I hope Thrawn's Revenge won't be to difficult.
IrishBuckett  [作者] 5 月 22 日 下午 3:53 
I could. I did try Thrawns Revenge a little while back, this could be a good excuse to try it again
Star Killer 5 月 22 日 下午 3:15 
Do you think you could make something similar for Thrawn's Revenge?
IrishBuckett  [作者] 5 月 22 日 下午 1:14 
You want to look for the XML files and probably want to dig around in the one called Structures, might give you a hint on what to look for
TheXpJohn 5 月 22 日 下午 12:40 
hey, i know how to mod simply but i don't know if i could mod my files FOTR that i already mod and put it with a mod thath i took from the workshop can you show me the format please because i don't find that on youtube, also what is a naval academies ?? on fotr i have never seen a thing like that XD
chriscrushm 5 月 22 日 上午 7:33 
TheXpJohn the best way to do that is to have 5-10 naval academies, wait around 10 weeks or so before you can really build up a fleet. It's easy to change stuff

Factions File: Change space pop cap, how fast to build units, reduce prices
Space + Ground files you can change the Upkeep to zero, change population points, health, shields, damage, number of fighters/bombers spawn, remove build limits, and more.
Basically do some google research and YT vids help, it's how I learned
TheXpJohn 5 月 21 日 下午 11:45 
hi awesome mod that work well, however there is one major problem, the ship crew, we can't build lot's of ship because of the ship crew requirement that limit us to few ship per cycle, can you had a thing like 20 K ship crew ??
IrishBuckett  [作者] 5 月 20 日 下午 2:39 
Yeah, I had issues with that one. I'm not sure how that one was made, but I have had issues with not being able to produce units after a save with that one.

Might be a good idea for me to go give that one a poke since I can replicate the issue there no problem. But maybe not, I did just find where the unit costs are described for each unit, so I could try tinkering with that first
Ewok116 5 月 20 日 下午 2:38 
yep works all fine on my end too pretty sure its not this mod @secutor check your other mods
Ewok116 5 月 20 日 下午 2:20 
your mod was the only one that worked without problems for me the other one i tried had some troubles cheat infrastructure iirc but i am not sure
Secutor 5 月 20 日 下午 2:19 
@IrishBuckett

If I find anything, I'll let you know
IrishBuckett  [作者] 5 月 20 日 下午 2:11 
Correction, this mod only touches the corporation for the discount... Might actually be an issue with how I'm applying the discounts and not where I'm applying them.

Thanks for the info, this actually helped me a lot! Let me know if you have any info or if you can find an error log from corruption/Logs in the games root directory.
IrishBuckett  [作者] 5 月 20 日 下午 2:07 
@Secutor my CIS Cheats mod seems to be having the same issue. I haven't been able to replicate the problem myself yet, but I plan on working on the CIS Cheats mod on Wednesday to see if I can replicate the problem.

Once I'm able to replicate the issue, I should be able to figure out the cause and fix it. I'm thinking I'll have to dump my workshop files and resubscribe to everything to see what's happening. I'm thinking that a conflict between FoTR and mine occurs when new units get unlocked on the planet, but doesn't become a problem until after a save reloads.

Worst case scenario, I plan on redoing how the cheats are applied anyways. I'm wanting to make them toggle-able via research/political choice instead of just being applied directly to the planet/buildings
Secutor 5 月 20 日 下午 12:17 
After loading the save with this mod, I cannot build all units on Kuat