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All NPCs have a shared.mdl that stores their animations?
It worked? The base Half Life 2 is using the corrected MapBase animations now? If yes can say how you ported? It doesn't need to be detailed explanation if just say the tools and what files to look I can try and figure out the rest =P
I also want to mention that fixing the citizens' shotgun animations will probably be a nightmare. So, I’d suggest simply using Alyx's shotgun animations for all citizens. As far as I know, there are no issues with those, unlike the default animations for soldiers, rebels, and citizens.
Thanks again for your consideration! =)
Oh man, thank you! I tried to fix it myself, but I'm just too dumb. It would be a dream come true if you were the one to finally fix this! xD xD
I found a post on GameBanana that describes the issue:
https://gamebanana.com/questions/47811
And here's the link to MapBase with the corrected animations:
https://www.moddb.com/mods/mapbase/images/mapbase-v7-0-core-balls-and-corrected-npc-animations#imagebox
Look at the Combine Soldier with the SMG and the metrocop with AR2
Could you do the same for the Combine Soldiers and Elites?
They have a lot of errors in their animations with their weapons, spawn a soldier with the smg and look at his iddle stance and with the AR2 the iddle stance and his shooting animations.
I'm not describing cause it would a big wall of text :/
Entropy Zero 2 or MapBase have their animations fixed so it would be just porting them to HL2 ,but dont know how hard it is to do this
Anyway awesome mod :D