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Btw, please someone tell me there is a better way than spamming that thing... :D
Sooo, is there any way that i can remove this mod and still play on this campaign? I already tried if i delete the mod and start the gamg obiously crashes cuz in some armys i got units from the mod. If i remove all those units is it possible then? Because i REALLY dont wanna go back like 50 or 60 rounds. Thanks in advance : )
Thanks for your feedback and glad you like the mod !
Caesar's Guard unit has been fixed
best roman mod unit!!!
This is a mod that only adds the 90 Roman units that I created
Thanks for your free dislike
Where did you see I mentioned it was historical ?
Just read my collection description next time:
"Why did I create this mod collection ?
I've been playing Total War Rome II for several years, but I'd never found a mod that reflected my vision of the Roman faction.
So I decided to learn how to mod and create something that reflected Rome to me.
Of course, there's nothing historical in my creations, they're PURE FANTASY, but I've drawn a lot of inspiration from the "Ryse Son Of Rome" game, which I loved, and from the "Spartacus" series."
Привіт, я радий, що тобі сподобався мод, для фракції Спарта в майстерні вже є дуже хороші моди, я не бачу, як я можу зробити краще
Which units are missing?
What’s wrong with you ?
- Campaign compatibility with Radious mod fixed
- Campaign compatibility with DEI mod partially fixed
(Workshop units are missing as well as peasants and slaves in some cities)
- Minor bug fixed
Enjoy
Exactly, I checked and there is a conflict with the radious mod, it may be the same problem as with the DEI mod, I will fix that as soon as possible
@Ljunggren Weird, What other mod do you use?
I left the same layout as my original mod, so you have recruitable units in 4 buildings:
-Cities
-Barracks
- Auxiliary Barracks
-"Garrison" building which is the workshop in vanilla
PD: nice mod and thank you so much!!!
Yes fully playable