边缘世界 RimWorld

边缘世界 RimWorld

Tasty Armory - In Shining Armor
61 条留言
SqueakyCleanKar 11 月 11 日 下午 1:07 
Golden empire
Serina  [作者] 10 月 31 日 上午 10:10 
note to self:
-check armor patches
-check texture paths and masks
vibius 10 月 13 日 下午 5:40 
Brigandine Plate Harness Cannot be colored
ohm3463 9 月 20 日 下午 9:09 
i just realised that the guy with the crossbow and shield the shield is not in any of the mods since the change to need tasty armory - core
the monkey. 8 月 26 日 下午 4:51 
how come the bevor is CE only? and why hasn't the fixed visor sallet from the original mod been transferred into this one?
Serina  [作者] 8 月 4 日 上午 6:03 
it's a VE Framework feature
Avokant 7 月 31 日 下午 3:22 
Hey Serina. Quick question about the face opening helmets. Do they require CE or is there vanilla patchwork included to open/close without CE?
Serina  [作者] 7 月 29 日 上午 11:55 
whole reason I've made these was getting mad at so many things in MO that I've apparently decided building alternative to be a better choice
Serina  [作者] 7 月 29 日 上午 11:54 
I've just given them vanilla weapon tags, haven't actually gotten to do a proper RW run in over a year so faction equipment patches weren't personally urgent yet...
V252 7 月 29 日 上午 11:39 
Are the weapons integrated into the vanilla factions' arsenal? or only with Medieval Overhaul?
soapasprilla 7 月 24 日 上午 9:20 
thanks for update, i love your mod
dr650cp 7 月 23 日 上午 6:52 
1.6 pls
Duke Grant 7 月 19 日 上午 11:47 
I feel quite hungry - Henry of skalitz

By the way great mod!
Xawet 7 月 12 日 下午 9:52 
1.6 when we need it.:surprisedbs:
oscarmdsh69 7 月 11 日 下午 2:05 
1.6 update coming?
the monkey. 6 月 14 日 上午 4:19 
what happened to the fixed visor sallet from the og :(
UyTheo 6 月 8 日 下午 6:59 
Can you make the fancy fur coat wearable by kids please?
Serina  [作者] 6 月 8 日 上午 10:47 
sure is
SpaghettiTax 6 月 8 日 上午 7:26 
Sweet I hope one of those bascinets is a hounskull.
mook <3 6 月 6 日 下午 10:00 
all of these are ♥♥♥♥♥♥♥ awesome man thank you for your amazing work
Serina  [作者] 6 月 3 日 下午 12:22 
@Wizz C:\Program Files (x86)\Steam\steamapps\workshop\content\348226407\Defs, you're welcome!
roach farmer 6 月 2 日 下午 3:29 
Can this work with the archotech mod?
𝓦𝓲𝔃𝔃 6 月 2 日 下午 12:06 
What is the name of the research to unlock all related to the mod? O'm planning on make a custom scenario with said research unlocked.
Serina  [作者] 5 月 31 日 上午 9:32 
thanks for the catch, fixed (i think)
skycrossercat 5 月 30 日 下午 11:01 
or maybe not the pike but the polearms? not quite sure
skycrossercat 5 月 30 日 下午 10:57 
Hello, I think there's smth missing in CE patch, the tools patch for pike and warhammer are using defName "TA_HorsemanAxe" instead of their defName.
condottiere 5 月 30 日 下午 7:40 
Hello, I just saw the recipe for the fancy fur coat. It shows sharp/blunt/heat protection values of 405%, 120%, and 750% respectively. All the other light cloth armor and clothing recipes I've seen so far show more reasonable values from roughly 10% to 60% sharp armor, or 5-10% for non-armor clothing. e.g. the aketon is listed as 59% sharp.

The fur coat feels like maybe the decimal point was displaced by 1 or 2 places?

The variety of weapons, armor, and clothing looks great though!

I didn't see your preferred channel for reporting bugs, so I'm leaving a comment here.
Serina  [作者] 5 月 23 日 上午 11:58 
author accidentaly set it to public, currently in closed testing
Trianqren 5 月 23 日 上午 11:20 
sorry for posting this here but i don't know where else to ask but yesterday a mod released that added a faction that used the equipment from one of your mods (i think it added tatars and cossacks specifically) but then it got removed. what happened?
Anomalocaris Canadensis 5 月 22 日 下午 2:54 
What a moment to be alive!! Tanks you!!! <3
Phobeseneos 5 月 21 日 下午 1:22 
oh my god it gets better and better everyday i am in tears!!!
Head 5 月 20 日 上午 9:22 
Honestly I prefer these equipment to the Medieval 2 and Medieval Overhaul ones, looks a lot better
Nalmighty 5 月 20 日 上午 9:19 
Subbed without thinking, take my points again
Serina  [作者] 5 月 20 日 上午 12:19 
no, i have not made a preindustrial overhaul modpack yet.
Buckshot 5 月 19 日 下午 11:42 
are there any mod packs for these mods? ive looked but haven't found any.
Dee 5 月 19 日 下午 6:42 
awesome mods man, love the armors <3
Fabulous Bile 5 月 19 日 下午 6:40 
I think its that some people can get the impression that you're churning them out quickly with how close the releases are together, when its actually you've been working on it all over a long period of time and now just getting around the releasing them as they start to finish up in particular packs.
You are doing a wonderful job. There is clearly a lot of hard work and passion being put into all of these mod packs. Thank you very much.
Please Donate if you can! Even a small amount can make a difference!
TheAuditor 5 月 19 日 下午 6:31 
So no peasant farming equipment ??
Serina  [作者] 5 月 19 日 下午 3:56 
These can't be just scratched up in half an hour, made em over the course of 1.5y or so
Serina  [作者] 5 月 19 日 下午 3:52 
I don't... wtf
Jabba 5 月 19 日 上午 8:27 
how do you keep producing all this high quality stuff so quickly?? You amaze me haha
Serina  [作者] 5 月 19 日 上午 2:06 
good catch, added dependency display
TheAuditor 5 月 19 日 上午 12:53 
Please add medieval peasant tools
DRYWALL EATER 5 月 19 日 上午 12:51 
tasty core isn't listed as a dependency here
Serina  [作者] 5 月 18 日 上午 1:57 
(i did include pikes and the armet looks close enough to a close helmet so it's fine i guess)
Serina  [作者] 5 月 18 日 上午 1:55 
(they haven't noticed that I completely ♥♥♥♥♥♥ up the background art using a painting of the 1525 battle of Pavia which would be covered by my other mod mostly...)
Beythild 5 月 18 日 上午 1:40 
WAKE THE ♥♥♥♥ UP BABE NEW TASTY ARMORY DROPPED
Head 5 月 17 日 下午 1:06 
```
Btw also thought of consolidating a lot of similar items, ex. just have one def for fur hat then you can select whichever styling you want (styles tied to unlock when relevant equiment pack present so you don't get stuf you shouldn't be seeing). I could technically go even further and patch these onto vanilla items wherever applicable but that'd run into a lot of mod conflict concerns.
```

I think this is a good idea. It'd make it a lot easier to balance the stats and crafting if its just one base item (with visual retextures using styles).
Serina  [作者] 5 月 17 日 上午 11:42 
a note on the freequency of these uploads: these were all assets I've had made over the course of ~2y or so, this stuff takes a lot of time
video gamer 5 月 17 日 上午 10:19 
I love you