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But at least I do know a lot about Limit Projection. If you want to set it as low as possible, try 0.04: It should look the same but with less gaps. However, as for poles and objects in front of the player, that's what the Shader Layers are for. Set the number of shader layers to 2 or 3 and go to the layer settings and reduce the depths. The shader layers aren't perfect, but at least they won't have any gaps in them. ...the shader still struggles with thin plants, but it seems to handle poles pretty consistently well.
Just some thoughts I had. Your mod is very nice and does its job incredibly well.
Please let me know what bugs you find. I've tested this pretty thoroughly, but I still find bugs periodically.
We might literally have true 3D Rain World soon. If I can just get the level editor to spit out images for this mod and SBCameraScroll to use, then we can have literal 3D Rain World. ...big IF, though...
s = convergence Scale
c ~= resolution
d = player Distance from center (player is purple dot)
w = Warp factor
The code for this in the shader is: pixel.x*ConvScale + 0.5*(1-ConvScale ) - playerPos.x
So when Convergence Scale is 0, every pixel is treated the same. This therefore makes the center of the screen not special anymore. But if convergence scale is 1, everything converges towards the player. If > 1, it converges between the player and the center.
"should I require Watcher for this mod" no cause there's no reason to, unless there's a reason, like its easier to make or maintain. but anyone that would install this mod would have a fair few hours in rain world, and probably watcher. I hit the fkn character limit
this creates some parallax when you move, until the screen catches up. i think its really cool. but it only works how i want it to in the middle of multiscreen rooms.
I guess im just getting mad at how parallax works, that you have to have 2 points, and i want the parallax effect to follow the player exclusively -not the center of the room. I like how ive set it up now, even though it breaks when sbcamerascroll stops scrolling.
@IamMael, I'm not quite sure what you mean about "the transparent part." The sand isn't warped, because it's an object placed in the room like creatures. (I'm considering trying to warp TerrainCurves, but... eh it'd be more complicated than I'd like.) So maybe that's what you're referring to: Only the objects in the background move, because there is no foreground?
or at least make it less visible
Maybe it's an issue with the warp portal? Or maybe you're referencing the fact that the Watcher's new curvy terrain isn't warped?
I think a lot of you might like setting the new "Convergence Scale" setting to be low (maybe around 0.20 would be good).
atleast it isnt an limitation i think ?
...but it affects most of Watcher's snow... this isn't fair, lol.