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triggered_planet_modifier = {
potential = {
exists = orbital_defence
exists = owner
owner = {
has_technology = tech_planetary_infrastructure_1
}
}
modifier = { planet_max_districts_mult = 0.05 }
mult = value:orbital_ring_tier
}
Additionally I think the same is happening for subterranean deposits. They seem to be added to all planets bar none...including stars.
I had a Superhabitable world type from Planetary Diversity, and with this it ends up being able to support nearly 100 districts.
So fun in a sense, but also really overtuned I think. This was using just 'basic' Rings that can only go up to Tier 3 by the way.