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That aside I found the problem and it should be fixed. At least until something else breaks somewhere.
Exemples were: pops worked on jobs and biomass didn't go up
it is to the fallen empire
That being said if you use this mod's city set and make an ecumenopolis or have a world with an extremely high population it'll use the FE hive world art for the city appearance.
Okay everything should be fixed, I hope. I'm not sure on what happened but apparently the overwrites I made to get this set working in the first place got straight up deleted at some point and were missing from the mod when I updated it recently to include the new city set. The update I just pushed should have said overwrites restored and it all seems to be working properly once again.
No, there isn't a FE version of the shellcraft set.
This ship set should be compatible with Wilderness. You more than likely have another mod that's overwriting mine or something along those lines.
Thanks in advance and best of luck!
As far as I can tell mods that add ship sections and components are fine. The compatibility issues come from anything that may edit the existing bio-ships themselves, which includes other mods that add bio-ship sets and probably ones that add entirely new ships. This unfortunately due to the way they're coded.
As for civics and origins the issue above applies as well, specifically for any that have restrictions on whether or not bio-ships can be used.