安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






We'll only edit and translate the map's voice to suit the mode—we're not making any money from this, it's all based on enthusiasm. The map itself (if we can reach an agreement) will be privately held to ensure the project's localization. The safety of the BSP files and textures can only be guaranteed with a kind word.
English isn't our native language, so I'm writing through a translator.
If you agree, please reply on Steam or Discord—we're ready to provide additional information.
Discord nickname: comradegop
Thanks if you reply.
Thanks
From my understanding, 64 bit also allows for more map expansion as it increases the space and amount compared to 32.
I can reduce the Size of the Map that it might be just enough to be run by 32 bit again. But I will take your feedback on that.
In the last 4 hours I have tried everything that was sent to me in terms of error messages. The Hammer Editor nor my singleplayer world nor my own server have shown me problems. Among them are other communities that can start and use the map without any problems.
#5 IVP_SurfaceBuilder_Pointsoup::convert_pointsoup_to_compact_ledge_internal
You can send me some pictures there.
There are no AI nodes on the map. I can look into adding them in the Future. There is NavMesh already on this map.
Waffle:
Add me on Discord and I can send you the file. I had to reduce its size a lot as Steam only allows 2MB uploads.
Spooky:
I can do some edits myself.
If not, are you currently selling at all the map itself for others to do edits to it?