RimWorld

RimWorld

PauseWalker
35 Comments
巴拉拉 Sep 24 @ 8:24pm 
?砸瓦鲁多
洁晓 Jul 30 @ 8:36pm 
既然都能扔压路机了,再做个高攻速的小人当替身呗,秋梨膏
不是哥们玩这么花
ALiza  [author] Jul 6 @ 12:55am 
@梔子 ユメ 没有试过呢,不过我猜大概率是没有问题的吧
蛤? Jul 5 @ 12:46pm 
兼容RJW吗?:luv:
PiccoloDom Jun 30 @ 6:38am 
嗯嗯↑实在是让人high到不行啊
ASnamed Jun 14 @ 5:22am 
好!
ALiza  [author] Jun 13 @ 5:58am 
已适配1.6 beta版
ASnamed Jun 12 @ 4:15am 
1.6到了,
1.6plz
ALiza  [author] May 30 @ 5:02am 
@永若初孤Nidayeo 又测试了一下和"Performance Fish"同时加载的情况,我也看不到完整的报错日志(游戏直接闪退了),我推测可能是两个mod同时patch了游戏的同一个部分造成的冲突,或者是时停时小人的行动导致了"Performance Fish"执行性能优化时出错,我现在也想不到什么好的解决办法 :rfacepalm:
ALiza  [author] May 30 @ 4:14am 
@永若初孤Nidayeo 感谢反馈,我自己测试了一下,只加载本mod和Eccentric Extras - Flares,并且使用Flare道具没有遇到闪退的情况。不过和Performance Fish确实存在冲突,我会在mod描述添加上。
永若初孤Nidayeo May 29 @ 8:38am 
和Performance Fish冲突,不固定跳出
永若初孤Nidayeo May 28 @ 10:26pm 
Eccentric Extras - Flares 和 PauseWalker 冲突 施展技能和战斗卡住退出
拾玖 May 21 @ 10:50am 
试了一下还是不行,我过两天排一下吧555
ALiza  [author] May 21 @ 10:05am 
@薛仑娥 @拾玖 由于二位没法提供具体产生冲突的mod,我这边只能猜测是哪部分产生了冲突。你们试一下github上的这个版本 mod conflicts fix test [github.com],如果这个版本也会闪退,我可能真的无能为力了
拾玖 May 21 @ 6:14am 
不知道和哪个mod有冲突,启用这个mod后,无论是创建新档还是之前的老存档,加载游戏就会崩溃
Seol Yoona May 20 @ 11:18am 
不知道和哪个mod冲突了,点击组建远行队100%触发闪退,停用这个mod就没事了
ALiza  [author] May 19 @ 5:59am 
@ZealStar 我回头有空的话试试看
ALiza  [author] May 19 @ 5:54am 
@Stormy Based on my own testing, pawns can still shoot and reload normally during time stop when using Combat Extended.
ALiza  [author] May 19 @ 5:54am 
@Karkinos I might consider turning it into a gene in the future, when I have more time.
ALiza  [author] May 19 @ 5:53am 
@Beagle I just added two new abilities: Throwing Knives and Drop Road Roller. For now, I don't plan to expand further on the time-stop mechanic. To make pawns move during game pause, I had to bypass RimWorld’s native timing and pawn control systems. To be honest, it's a bit risky and might cause unpredictable issues. So I’d prefer to keep this mod as minimal as possible.
ZealStar May 18 @ 3:23pm 
应该编入某个自创基因,既然是迪奥,那么顺理成章的就有了吸血鬼+波纹使基因的变体!:steamhappy:
孤独梦游者 May 18 @ 7:04am 
木大木大木大
Stormy May 17 @ 3:28pm 
Will this cause issues with combat extended's ballistics simulation?
Karkino May 17 @ 11:54am 
can someone make it a gene? or something?
Rabbit May 17 @ 2:15am 
Za Warudo!
MonsterCock69 May 14 @ 4:21am 
someone should patch this to be a psycast ability with a timer
foehn123456 May 13 @ 7:19pm 
Toki wo tomare!
[吸雷man]Lanking-Yuri May 13 @ 5:44am 
Time Freeze Ready!
[Cyclops] May 12 @ 10:08pm 
There needs to be the ability for this to just add itself to a randomly generator pawn with a low chance. If it happens to enemies in the middle of an attack, they get confused and try to push/move their allies :P
Beagle May 12 @ 5:42pm 
Such a cool idea! Thank you! Will you develop it any further?
Karkino May 12 @ 12:03pm 
someone make it part of a creepjoiner hability or something!
Archilyte May 12 @ 11:39am 
this would be such a good ability for the chronomancer path from Vanilla Psycasts Expanded mod lol, just casually deny the pause button
UncleRippu May 12 @ 8:08am 
ZA WARUDO!!
Peryn [Андрій] May 12 @ 7:10am 
OMG. Neo, are this you?