Project Zomboid

Project Zomboid

[B42] Make Leather/Thread from Leather Clothes
29 条留言
Tomato  [作者] 10 月 13 日 上午 11:38 
@Nikalus
Thanks for letting me know! In a recent update, I set 'require' and 'incompatible' to prevent using both modes same time, maybe it causing crash. I'm glad to hear that unsubscribing and resubscribing worked.
Nikalus 10 月 13 日 上午 8:24 
@Hotti
I was having the same issue. Unsubscribing and resubscribing for this mod seems to fix. Make sure you're only running the Spongies one if you're using it, not both.
Tomato  [作者] 10 月 11 日 下午 12:16 
@Hotti
If it's after my mod update, it's most likely my mod update that's causing the crash! I'm really sorry. However, the last update didn't modify the mod internally at all, only the require and incompatible parts... I didn't have any problems, so I'm not sure what the problem is. Have you tried unsubscribing from my mod? This mod only adds recipes, so it shouldn't cause any problems if you remove or add them while saving.
Hotti 10 月 11 日 上午 10:20 
After the last mod update the game crashes on entering world if having spongie submod enbabled, despite also having spongies open jackets enabled. I have a ton of mods so might be a niche conflict but thought I should say it just in case anyone encounters the same.
Tomato  [作者] 10 月 8 日 下午 12:29 
@ivmakk
Oh Wow, thank you so much for your help. That was such a simple solution! I thoroughly searched the wiki for other things (like inputs, outputs, mapper, etc.), but somehow missed this one. :steamfacepalm: I've updated the mode right away.
ivmakk 10 月 8 日 上午 2:20 
Hey @Tomato , thnx for the mod - it works fine on B42.12.1 so far!

At first, I was a bit frustrated with the recipe setup (some were listed twice, others had duplicated resources) until I found your explanation in the description about only using one of them. I’m not even sure if I enabled both initially - did you maybe add the second sub-mod in a recent update?

I’d recommend making it easier for subscribers to manage by properly defining `require` and `incompatible` in each sub-mod’s mod.info file: https://pzwiki.net/wiki/Mod.info
That way, the PZ client would automatically handle dependencies and prevent such conflicts.
Tomato  [作者] 10 月 7 日 下午 3:28 
update: Combined the two recipes into one and lowered the required tailoring level to 1. In the base game, butchering and then tanning and drying raw hides requires no skill level, so having it set to level 3 or 5 felt unnecessarily high.
Tomato  [作者] 10 月 3 日 上午 9:21 
@Tank5168
I test again but no problem in 42.12
Did you use both mod? or Did you use Spongie option without Spongie open jackets mod?
Tank5168 10 月 3 日 上午 7:44 
If the module is enabled, you will not be able to log into the game.
Zara ♡ 9 月 14 日 上午 4:54 
@Tomato It has been difficult so far because I'm using the mod that spawns you on a remote island lol but you should try again. There are more mods available now to do it successfully.
Tomato  [作者] 9 月 14 日 上午 1:21 
@Zara ♡
Thank you! I also tried the wilderness run in the early days of build 42, but it was too hard, so I gave up lol. Good luck!
Zara ♡ 9 月 13 日 下午 8:12 
This mod has come in handy for the wilderness run I'm doing. I actually found your mod because it was part of someones mod pack for their own wilderness run.

I did read the description for this mod(I do for all of them because you never know of incompatibilities) but for some reason my brain didn't connect the spongies clothes mod vs spongies OPEN JACKET mod lol. So that is my bad.
Tomato  [作者] 9 月 13 日 下午 12:33 
@Zara ♡
I'm glad it worked out. This is my first time adding compatibility options for someone else's mod... I'll have to learn how to specify required mods later
Zara ♡ 9 月 13 日 下午 12:30 
Oooh wait.. I thought it was *all* of Spongies jackets/clothing mods and that's why I checked that box. I am using Spongies clothes but I don't have the "open jackets" mod enabled! I will enable it and try again. Thank you!
Tomato  [作者] 9 月 13 日 上午 11:59 
@Zara ♡
Looking at the log, I see you selected the "Spongie's Open Jackets" compatibility option. (JacketLong_RandomOPEN is the item name for the Spongie's Open Jackets mod.)

Did you select this option if you're not using the Spongie's Open Jackets mod? If you're not using the Spongie's Open Jackets mod, choose the base option.

If you're using the Spongie's Open Jackets mod and are experiencing this issue, try loading my mod later in your mod order.

If you're still having issues... I don't know...
Zara ♡ 9 月 13 日 上午 11:48 
zombie.scripting.entity.components.crafting.InputScript.OnPostWorldDictionaryInit(InputScript.java:747)
zombie.scripting.entity.components.crafting.CraftRecipe.OnPostWorldDictionaryInit(CraftRecipe.java:762)
zombie.scripting.ScriptBucketCollection.OnPostWorldDictionaryInit(ScriptBucketCollection.java:188)
zombie.scripting.ScriptManager.PostWorldDictionaryInit(ScriptManager.java:1988)
zombie.iso.IsoWorld.init(IsoWorld.java:2772)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:287)
java.base/java.lang.Thread.run(Unknown Source
Zara ♡ 9 月 13 日 上午 11:48 
ERROR: General f:0, t:1757785804144> ExceptionLogger.logException> Exception thrown
java.lang.Exception: Make Medium Leather from Long Leather Coat item not found: JacketLong_RandomOPEN. line: item 1 [Base.JacketLong_Random;Base.JacketLong_Black;JacketLong_RandomOPEN;JacketLong_RandomROLL;JacketLong_RandomOPENROLL] at InputScript.OnPostWorldDictionaryInit(InputScript.java:747).
Stack trace:
Zara ♡ 9 月 13 日 上午 11:48 
I was getting a crash when trying to start a new save. I looked in the logs and your mod popped up. Once I disabled the whole mod the game was working again. I don't understand how this little mod wouldn't allow me to start a new game but when I disabled your mod it worked again, so I dk lol. Here is the log, I just copy and pasted it. I dk what any of it means though, but it did throw an error, I know that much. Ill have to post another comment with the logs since it's too long
Tomato  [作者] 9 月 3 日 下午 4:25 
Alright, I rolled back the mod settings and only added the Spongies compatibility option. Since it’s my first mod, I’m going through a lot of trial and error. Sorry!
Tomato  [作者] 9 月 3 日 下午 3:28 
@Loccatpowersdog
Thanks for letting me know. I'm not sure what might happen for users who don't un- and re-subscribe. I just hope everything works fine for them... :steamsad:
Loccatpowersdog 9 月 3 日 下午 3:06 
Loaded the game normal & the old mod name was there. Un- then re-subscribed, loaded the game back up, & now see the new name (& the Spongies version which I'll use gladly) so will have to re-add the mod to modlist/save but don't see this being an issue with just recipes basically.
Tomato  [作者] 9 月 3 日 下午 2:32 
I changed the mod name because there were some changes since the original, and it seems like it's appearing differently in the mod list. :steamfacepalm:
If anyone has experienced any issues with my update, I apologize. I'm not entirely sure...:steamsad:
Tomato  [作者] 9 月 3 日 下午 2:27 
@skeletor
Ok, I tried it.
The test was successful, but I'm not sure if it will work...

I've created an option to allow 'roll-up/open/roll-up-open' state jackets from the Spongies Open Jackets mod to be used in recipes. Just uncheck the existing mod and select that option.
skeletor 7 月 24 日 下午 9:13 
I'm not really sure it can be done easily, but I believe if you combine this with Spongies Open Jackets, it makes it to where none of the leather jackets can be used anymore with these recipes it seems, which is a bummer since I like that mod a lot too, but this one also seems super handy.
Tomato  [作者] 6 月 24 日 上午 6:30 
SDgamer 6 月 19 日 下午 1:27 
you got plans to make a Cotton Fabric version of this?
진지사피언스 5 月 15 日 上午 5:03 
드디어 대형풀무 제작 가능한 것인가?
Tomato  [作者] 5 月 14 日 下午 4:25 
@Davion_Valavaern Thank you for your suggestion. I have added a recipe for medium leather from leather coats.
Davion_Valavaern 5 月 14 日 下午 2:44 
This is great and exactly what I was looking for to experiment with armor crafting some more, thank you!

Something that I'd suggest, and that I'm going to go in and implement for myself, is a higher-level recipe (maybe 5 tailoring?) that lets you get a medium hide from the long leather coats.