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Thanks for letting me know! In a recent update, I set 'require' and 'incompatible' to prevent using both modes same time, maybe it causing crash. I'm glad to hear that unsubscribing and resubscribing worked.
I was having the same issue. Unsubscribing and resubscribing for this mod seems to fix. Make sure you're only running the Spongies one if you're using it, not both.
If it's after my mod update, it's most likely my mod update that's causing the crash! I'm really sorry. However, the last update didn't modify the mod internally at all, only the require and incompatible parts... I didn't have any problems, so I'm not sure what the problem is. Have you tried unsubscribing from my mod? This mod only adds recipes, so it shouldn't cause any problems if you remove or add them while saving.
Oh Wow, thank you so much for your help. That was such a simple solution! I thoroughly searched the wiki for other things (like inputs, outputs, mapper, etc.), but somehow missed this one.
At first, I was a bit frustrated with the recipe setup (some were listed twice, others had duplicated resources) until I found your explanation in the description about only using one of them. I’m not even sure if I enabled both initially - did you maybe add the second sub-mod in a recent update?
I’d recommend making it easier for subscribers to manage by properly defining `require` and `incompatible` in each sub-mod’s mod.info file: https://pzwiki.net/wiki/Mod.info
That way, the PZ client would automatically handle dependencies and prevent such conflicts.
I test again but no problem in 42.12
Did you use both mod? or Did you use Spongie option without Spongie open jackets mod?
Thank you! I also tried the wilderness run in the early days of build 42, but it was too hard, so I gave up lol. Good luck!
I did read the description for this mod(I do for all of them because you never know of incompatibilities) but for some reason my brain didn't connect the spongies clothes mod vs spongies OPEN JACKET mod lol. So that is my bad.
I'm glad it worked out. This is my first time adding compatibility options for someone else's mod... I'll have to learn how to specify required mods later
Looking at the log, I see you selected the "Spongie's Open Jackets" compatibility option. (JacketLong_RandomOPEN is the item name for the Spongie's Open Jackets mod.)
Did you select this option if you're not using the Spongie's Open Jackets mod? If you're not using the Spongie's Open Jackets mod, choose the base option.
If you're using the Spongie's Open Jackets mod and are experiencing this issue, try loading my mod later in your mod order.
If you're still having issues... I don't know...
zombie.scripting.entity.components.crafting.CraftRecipe.OnPostWorldDictionaryInit(CraftRecipe.java:762)
zombie.scripting.ScriptBucketCollection.OnPostWorldDictionaryInit(ScriptBucketCollection.java:188)
zombie.scripting.ScriptManager.PostWorldDictionaryInit(ScriptManager.java:1988)
zombie.iso.IsoWorld.init(IsoWorld.java:2772)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:287)
java.base/java.lang.Thread.run(Unknown Source
java.lang.Exception: Make Medium Leather from Long Leather Coat item not found: JacketLong_RandomOPEN. line: item 1 [Base.JacketLong_Random;Base.JacketLong_Black;JacketLong_RandomOPEN;JacketLong_RandomROLL;JacketLong_RandomOPENROLL] at InputScript.OnPostWorldDictionaryInit(InputScript.java:747).
Stack trace:
Thanks for letting me know. I'm not sure what might happen for users who don't un- and re-subscribe. I just hope everything works fine for them...
If anyone has experienced any issues with my update, I apologize. I'm not entirely sure...
Ok, I tried it.
The test was successful, but I'm not sure if it will work...
I've created an option to allow 'roll-up/open/roll-up-open' state jackets from the Spongies Open Jackets mod to be used in recipes. Just uncheck the existing mod and select that option.
ok done here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3507621137
Something that I'd suggest, and that I'm going to go in and implement for myself, is a higher-level recipe (maybe 5 tailoring?) that lets you get a medium hide from the long leather coats.