安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Also I happened to notice while trying to get the shortage situation that the bio_titan ship_size still has food upkeep. It is at the bottom of 00_biogenesis, probably just forgot to grab it for your overwrite.
It turns out the vanilla strategic resources file is one of the duplicate overwrites annoyingly. So you will need to use the full vanilla file there if you want to change a base resource.
I've thrown in a few fixes @kNow Name. I tried the Gigastructural engineering compatibility and hopefully it works, though it seems it will end up being load order dependent so I make no guarantees it'll work properly, try to keep me posted.
For now I'm trying to work on some less functional changes that might get slotted into their own mod (Standalone Bioship models like has been requested) so that the current pace of Stellaris updates doesn't need me triple checking for changes every week or so. However, more content coming when for Stellaris updates slow down a bit
and a new one I found is that the Grand Archive is now free (tested with Caretaker network as one of the civic choices).
If both of these are fixed, then I'll try deleting, restarting and resubbing again
@Tensei Necron Yes* It was broken slightly because my inline was written for the wrong scope so all the food/mineral cost changes were broken for megastructures (which should also be fixed)
Hopefully no more bugs are found so I can work on integrating those megastructure models because I think they're pretty cool!
@Mythcrafter Hopefully there is a way to do it easily via making a graphical swap and I don't have to overwrite everything because I quite like that idea!
I've not seen issues with fresh games so far so it might be for a specific build I've not tried.
That being said, It will cause some weird things if you try to add it to an existing save.
@RainbowCastella That is a fair point, I'll be sure to update the tags when I push the next update