Project Zomboid

Project Zomboid

Cerberus Bandits Integration
5 条留言
Alkanshel 10 月 3 日 下午 3:03 
Thank you, I figured it worked that way but wanted to make sure.
Jusblazm  [作者] 10 月 3 日 下午 2:26 
Slayer explained it to me that yes, if friendly is checked they will always be friendly. My RANDOM sets are all marked as friendly. You can freely change the settings and your changes will be permanent until you reinstall the mod. The Handmade groups (Cerberus doesn't have one yet) can/will be hostile by default.
Alkanshel 10 月 3 日 下午 2:21 
I appreciate you for updating these with new variants. I have a question though, With the default clan settings, there will be no hostiles correct? I guess I'm a bit confused on the friendly setting. Does that mean wanderers, defenders, and campers are all friendly?
Jusblazm  [作者] 5 月 10 日 下午 5:51 
A collection has been put together! Thanks for the idea that I overlooked :spiffo:
leaneag 5 月 10 日 下午 5:30 
It will be useful if you build a collection of your mods :beeped: