边缘世界 RimWorld

边缘世界 RimWorld

CORPSEPIT
52 条留言
V-guy 8 月 31 日 下午 9:20 
Oh man thank you this is vital to my survival against the deadlife dusts army of undead clowns who want me to touch their shinny red balls .
Quiteunhappy  [作者] 8 月 25 日 上午 11:41 
Use it however you want! You don't even have to put corpses in it! It could just be an intimidation tactic to scare your enemies!
The only limit @ShadowV2 is your mind!
ShadowV2 8 月 15 日 上午 1:16 
Funny mod but a waste of perfectly sellable organs. I would only use this for skelly corpses
AngelicDisappear 8 月 14 日 上午 4:28 
🔥🔥🔥🔥🔥🔥🗣️🗣️🗣️
🔥🔥🔥🔥🔥🗣️🗣️🗣️
Quiteunhappy  [作者] 8 月 8 日 上午 3:49 
@John Helldiver Absolutely! Once you've finished digging all of the corpse pits.
DiverHell 8 月 7 日 下午 3:14 
can you let me out of your basement pls
Senor Smoke 8 月 3 日 上午 12:50 
are you a trash future fan by any chance
Fraxi 7 月 31 日 下午 10:28 
🔥🔥🔥🔥🔥🔥🗣️🗣️🗣️
orgasm timura 7 月 31 日 上午 10:48 
Fire 6 🔥🔥🔥🔥🔥🔥🗣️🗣️🗣️
Oribug 7 月 29 日 下午 7:07 
yay!
Ƶ𝗢͟𝗟͟𝗙͟ 7 月 29 日 下午 4:23 
Ah lmao, I actually thought u added somethin similiar to Herobrine at some point!
But yeah, the joke fits with that description lol
Quiteunhappy  [作者] 7 月 29 日 下午 3:58 
It was a def file that didn't do anything and just caused errors - I think I wrote it while sleep deprived so calling it a weird sleep paralysis demon seemed fitting. And next time I update I can make a callback to it in a funny way, very reminiscent of "Removed Herobrine" from Minecraft patch notes
Ƶ𝗢͟𝗟͟𝗙͟ 7 月 29 日 下午 3:36 
Thanks for the update but um... "removed weird sleep paralysis demon def"? Wtf does that means lol?
Quiteunhappy  [作者] 7 月 29 日 下午 3:13 
Hello everyone, I have updated to 1.6. Please check the release notes for a comprehensive list of changes. Most noteworthy changes are: 1.6, glow effect from the fire, and Vanilla Temperature Expanded compatibility.
Oribug 7 月 28 日 下午 5:45 
oooh just found this i so need a corpse pit for tribal :NekoShock: eagerly awaiting 1.6!!
John 7 月 26 日 下午 1:31 
where is our 1.6 pleaseeeeeeeeeee
Ƶ𝗢͟𝗟͟𝗙͟ 7 月 17 日 下午 5:02 
best mod I've ever played with, plz dont update it and when I mean dont update it, I mean I want Half Life 3 released
hard erect balls :3 7 月 11 日 下午 6:49 
1.6 PLS?
꧁ ༺βμ༒ηα༒ηα༻꧂ 7 月 11 日 上午 8:02 
1.6plz
Crack Jack 6 月 30 日 下午 10:09 
I like this mod, just wish it emitted light and functioned with the vanilla temperature expanded mod
viperro 6 月 23 日 下午 4:06 
yo if u want i can try my hand at making a new sprite
小小小小宇 6 月 22 日 上午 3:24 
Running on 440 mods.
The Pit™ works fine but can't fill, even dev mode can't remove the Pit™.
I think is one of mods for jobs mess up the job for Pit™, please take a look. Thanks!

https://docs.google.com/document/d/1LDPNh2ysHJ2VOJ18_WyBJtJf2Ahb5pEDzjk7FnTUQ1M

log when filling finish:
JobDriver threw exception in toil unnamed's initAction for pawn Sarai driver=JobDriver_FillCorpsePit (toilIndex=2) driver.job=(CorpsePit_FillIn (Job_39048940) A = Thing_CorpsePit2285170)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref DA71D93]
at CorpsePit.Building_CorpsePit.FillInJob () [0x00012] in <451b8687fdf9430fb2f01d8a39f8fcf6>:0
at CorpsePit.JobDriver_FillCorpsePit.<MakeNewToils>b__3_2 () [0x00026] in <451b8687fdf9430fb2f01d8a39f8fcf6>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00203] in <630e2863bc9a4a3493f2eff01e3a9556>:0
Quiteunhappy  [作者] 5 月 26 日 下午 12:09 
@Blau @Grim_2o0o I shall look into it! Thanks for letting me know
Grim_2o0o 5 月 25 日 下午 11:49 
Wonderfu little mod, I did notice however that the fire sprite appears behind flowing grass one tile above it, which looks a little odd.
Blau 5 月 24 日 下午 2:05 
Hey hi, I really dig (ha) the Pit for Corpses™ - but my colonists are having a hard time figuring out how to fill in a no longer needed pit. I tell them to fill in the pit, they do some sort of work, stand there proud of themselves, and leave, having not actually filled in the pit. Debug log says it threw an exception:

JobDriver threw exception in toil unnamed's initAction for pawn Brooks driver=JobDriver_FillCorpsePit (toilIndex=2) driver.job=(CorpsePit_FillIn (Job_1516932) A = Thing_CorpsePit187523)
System.NullReferenceException: Object reference not set to an instance of an object

Not quite sure what's going on there. Is that an issue in the mod, or something that I could poke at somewhere on my end?
Cardoon 5 月 21 日 下午 1:55 
Indeed it does! 💖
Quiteunhappy  [作者] 5 月 18 日 上午 6:36 
@Cardoon - Fixed, I think I was slightly sleep deprived when trying to figure out how the Torch fire worked originally. But yeah, it wasn't great. Now it does look like torch fire!
Cardoon 5 月 18 日 上午 1:57 
I love this concept, it's extremely useful. The only deal breaker is the corpse pit's fire animation. The pulsing effect is an eyesore. Not exaggerating, I cannot look at it for more than a few seconds. I politely ask that you change it, perhaps reusing the torch's fire animation. G'day.
Elitely The Triggity Troller 5 月 16 日 下午 1:42 
FInally i can dispose of the 20 prisoner bodies I've buried!
TheXenoSenpai 5 月 16 日 上午 10:27 
You'd need to make a pit for clothes for that!
Quiteunhappy  [作者] 5 月 16 日 上午 5:15 
@Two Beers High Fiving - Of course you can't! This is a pit for corpses!
Two Beers High Fiving 5 月 15 日 下午 9:22 
can u put tainted cloths in the pit?
Head 5 月 15 日 下午 9:16 
"Of course you cant!"
Take my points
DRG Engineer 5 月 15 日 下午 6:23 
Good way to stop bodys from coming back to life if you have the mods for it.
Caz 5 月 15 日 下午 1:46 
"Of course you can't!" XD lol

Looks like a useful mod for early game. I like it!
Vexacuz 5 月 15 日 下午 1:00 
Good.
dfifd 5 月 15 日 上午 5:16 
Hi, I'm interested in free texture drawing for your mod, sent you a friend request, contact me if you are interested :melon:
Gladio 5 月 15 日 上午 12:15 
I enjoy your mod but moslty i enjoy your F.A.Q. liberty and democracy, the freedom. this is fantastic
Fraxi 5 月 14 日 下午 1:32 
My God, this is the key to all these problems. I'm glad I was born to see this.
Morgreth 5 月 14 日 上午 7:50 
#blessed!
Quiteunhappy  [作者] 5 月 14 日 上午 3:31 
Fixed!
Quiteunhappy  [作者] 5 月 14 日 上午 2:02 
@Morgan buzboo @Morgreth Thanks for letting me know! I will look into it!
Morgreth 5 月 13 日 下午 3:45 
Got the same issue regarding the pit not respecting storage settings. It's not popping error messages or anything so not sure how I can help bugfixing this. :x
morgan buzboo 5 月 13 日 下午 2:28 
This is great and exactly fits how I play. However, I'm having an issue where colonists are putting animal corpses in the stockpile, despite it being set to only human corpses.

For anyone else who might have this issue: My current workaround is just setting the priority of the stockpile to low and having an animal stockpile in my freezer set at high priority.
Mennaman 5 月 13 日 下午 1:58 
I agree with TheSimpleDude42, having a real image of the pit itself would help a lot.
Tubbsy1994 5 月 12 日 上午 8:21 
A very useful mod! Thanks! (Unbiased opinion btw)
TheSimpleDude42 5 月 12 日 上午 5:42 
Add an image of the corpse pit so people can see if the artstyle is good.
If it is you will get a lot of downloads.
LootGoblin 5 月 11 日 上午 1:13 
Dead raider storage now open
Bro 5 月 11 日 上午 12:28 
This is completely devious and unhinged. I LOVE IT.
JayleeVT 5 月 10 日 上午 4:27 
This is the cutest image for this mod omg