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报告翻译问题






The only limit @ShadowV2 is your mind!
🔥🔥🔥🔥🔥🗣️🗣️🗣️
But yeah, the joke fits with that description lol
The Pit™ works fine but can't fill, even dev mode can't remove the Pit™.
I think is one of mods for jobs mess up the job for Pit™, please take a look. Thanks!
https://docs.google.com/document/d/1LDPNh2ysHJ2VOJ18_WyBJtJf2Ahb5pEDzjk7FnTUQ1M
log when filling finish:
JobDriver threw exception in toil unnamed's initAction for pawn Sarai driver=JobDriver_FillCorpsePit (toilIndex=2) driver.job=(CorpsePit_FillIn (Job_39048940) A = Thing_CorpsePit2285170)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref DA71D93]
at CorpsePit.Building_CorpsePit.FillInJob () [0x00012] in <451b8687fdf9430fb2f01d8a39f8fcf6>:0
at CorpsePit.JobDriver_FillCorpsePit.<MakeNewToils>b__3_2 () [0x00026] in <451b8687fdf9430fb2f01d8a39f8fcf6>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00203] in <630e2863bc9a4a3493f2eff01e3a9556>:0
JobDriver threw exception in toil unnamed's initAction for pawn Brooks driver=JobDriver_FillCorpsePit (toilIndex=2) driver.job=(CorpsePit_FillIn (Job_1516932) A = Thing_CorpsePit187523)
System.NullReferenceException: Object reference not set to an instance of an object
Not quite sure what's going on there. Is that an issue in the mod, or something that I could poke at somewhere on my end?
Take my points
Looks like a useful mod for early game. I like it!
For anyone else who might have this issue: My current workaround is just setting the priority of the stockpile to low and having an animal stockpile in my freezer set at high priority.
If it is you will get a lot of downloads.