Crusader Kings III

Crusader Kings III

Holding Manager(AGOT)
47 条留言
Anrian 11 月 16 日 上午 6:43 
mods great, but does need a update :steamhappy:
阿尔萨斯 11 月 15 日 下午 8:52 
增加格子的效果失效了,点了会扣钱不加格子
leroydsouza544 11 月 12 日 下午 2:42 
Gonna need an update my friend.
洛山达的法师  [作者] 10 月 31 日 上午 12:15 
Yes, this problem does exist.
龍Saint 10 月 28 日 上午 7:17 
Maybe each update force restored the window_county_view.gui in the gui folder like a file integrity verification because I already deleted it before.
洛山达的法师  [作者] 10 月 27 日 下午 7:47 
Please make sure to read the note: If you are not subscribed to Legacy of Valyria, the holdings UI may display incorrectly. For those without an LOV subscription, open the gui folder, locate the file named "Original version," and replace gui\window_county_view.gui with gui\Original version\window_county_view.gui to restore normal UI functionality.
龍Saint 10 月 18 日 上午 11:16 
Needs an update for the same issue pointed out below
Cranberrycheese 9 月 26 日 下午 12:28 
I have the same issue as Hercule Poirot
This mod causes a "lv_valyria_province_expedition_required" glitch
hjk234 9 月 24 日 下午 10:57 
FYI this mod is causing the invisible artifact glitch for me (along with some bugged out tooltips/UI headers, at least one in the legends UI that causes crash on click). I realize invisible artifacts are bc of any script heavy load order but this one did it for me.
洛山达的法师  [作者] 9 月 23 日 上午 12:07 
Got it. I've added two files in the GUI folder: LOV and the Original version. The LOV version is set to load by default. If you don't have LOV enabled, open the file named "Original version" and replace gui\window_county_view.gui with the file located in gui\Original version\window_county_view.gui.
Hercule Poirot 9 月 20 日 下午 4:57 
With this mod enabled I have "lv_valyria_province_expedition_required" sign in every county view. I don't use LOV mod, though
洛山达的法师  [作者] 9 月 14 日 上午 2:04 
Long time no see, everyone. I've noticed a number of issues reported, primarily concentrated on the LOV. As a result, I've tried making some simple UI modifications to the LOV UI files. I'm not sure if this will resolve the problems, but I will continue to look into it further in the coming days.
Orkazo 9 月 10 日 上午 7:10 
Needs update for the wilderness system. I'm not quite sure how because it doesn't have artifacts, but it causes invisible artifacts bug if you run LOV *and* AGOT+, but not just one. Together -without- Holding Manager, they play along well.
nsinger998 9 月 8 日 下午 10:01 
Having the same problem as Ereska.
Ereska 9 月 8 日 上午 9:51 
Doesn't work with the new Wilderness and Colonisation update of the AGOT mod.
claudteki 9 月 7 日 下午 12:30 
update please
Vseman 8 月 27 日 下午 11:15 
not working with agot as intended, the artifacts have blank screens in the inventory and thay are invisible in the throne room
das wolfsherz 8 月 23 日 上午 3:32 
I can confirm this is happening. I started a new save specifically for this some days ago, and it's happening.
Sicario 8 月 3 日 下午 6:47 
Regarding the issue with disappearing mines with LOV. Every Vulcano has a mine. I lost the mine because the mod removed the box it was located in. Other mines seem to remain. The one that I lost was already built before I installed the mod. So before and after a ruin has been restored. I'll know for sure when I restore a new ruin.
Vampire 8 月 2 日 上午 12:54 
Moving it down in my load order worked, but I still don't know what caused it to stop to begin with. Also, am I crazy, or did the original holding manager have an option to move the duchy building? Am I losing my mind?
Vampire 8 月 2 日 上午 12:40 
This was working just fine in my recent playthrough until Legacy of Valyria updated the other day. Not sure what the conflict might be.
SqueakyDiversity 7 月 28 日 上午 7:31 
Using the upgrade function adds tribal buildings
阿尔萨斯 6 月 23 日 上午 5:55 
老大建造全部建筑里缺了个agot特有的养蜂场
洛山达的法师  [作者] 6 月 13 日 上午 1:49 
I'm not entirely sure. Maybe I'll do another round of testing later. Right now, I can't think of any features in this mod that might conflict with LOV.
Kaiyos 6 月 12 日 下午 7:11 
the mine also disappeared for me with legacy of valyria submod, so I tested it with just the 3 mods (AGOT, LoV and your mod) and the mine kept disappearing
洛山达的法师  [作者] 6 月 10 日 下午 7:43 
In my case, after restoring a ruin, the mine building remains intact. I only used the AGOT, Legacy of Valyria, and this mod for testing.
Nelson 6 月 10 日 下午 12:43 
Incompatible with Legacy of Valyria submod. With this mod active, when restoring a ruin in valyria that has a mines building, the mines disapear
洛山达的法师  [作者] 5 月 31 日 上午 4:59 
民生建筑确实是更多建筑的内容,加号默认15个原版建筑够用了,加上模组,有民生建筑,加号这么贵也没啥意义
WDHBHHM 5 月 31 日 上午 4:43 
噢噢噢,民生建筑是可以无限次增加?主要我以为民生建筑是更多建筑的内容。。只能用加号加,哈哈
洛山达的法师  [作者] 5 月 30 日 下午 10:53 
为啥要用加号,后面贵的离谱,而且加建筑槽默认15个要动的话需要改的地方不少,common\script_values\hm_values_buildings_slots,我就改了个200方便全部建造
WDHBHHM 5 月 30 日 上午 11:30 
不是,我弄错了,好像大佬弄了无数个槽位,我加了那个更多建筑,原来后面要继续加的话得要建筑那个民生设施,话说有办法让不弄民生建筑就继续加槽位吗?那个手动加的槽位只能到15个来着,继续加就得建造民生建筑,应该不用改ui吧,大佬不是弄了滑动条吗?理论是无限的不是吗?想问问大佬,那个加号符号加建筑槽的判定是哪个文件?不知道大佬还记得不
洛山达的法师  [作者] 5 月 30 日 上午 10:30 
改ui,一行多两个槽位?
WDHBHHM 5 月 30 日 上午 9:37 
大佬求问,格子数应该在哪里修改,我想加更多格子的话,谢谢~
Mortician 5 月 26 日 上午 5:32 
Well it is fine, I will just play normal agot i guess for now.
Mortician 5 月 26 日 上午 5:32 
Well to be honest.... I have 74 mods... xD
The mod collection is in my profile.
So it could be any mod. But 60 mods are related to AGOT and I also have Legacy of Valyria. Maybe that could be the issue, LoV. Since there is the restore ruins button.
洛山达的法师  [作者] 5 月 25 日 下午 9:55 
My mod is as follows: Agot, holding manager (Agot). In my case, artifacts are visible. You can tell me what mod you have installed, and I already have a suspect.
Mortician 5 月 25 日 上午 11:06 
Sorry I haven't seem your reply. Just as I have state, I tried to put the mod in all orders, yet it still made the artifacts not visible. So the artifact is there, yet the image for it is not.
I will try it now again, and see how it goes. Will comment again if it works or not.
NERveGear 5 月 24 日 上午 11:27 
现在没问题了,感谢大佬
洛山达的法师  [作者] 5 月 24 日 上午 8:06 
首都政务厅没有禁用,限制了条件,不知道有没有效果,有问题随时反馈
洛山达的法师  [作者] 5 月 24 日 上午 7:47 
好好好,很快修复,我电脑太渣了,agot完全跑不动,我做的模组基本自己都没玩过
NERveGear 5 月 24 日 上午 7:42 
大佬,报告几个问题:
1. AGOT允许“酿酒厂”线的建筑在所有地产建造,但这个mod好像沿用了原版设定,只能在神殿建造
2. ”首府政务厅“线的建筑只允许在领地首都建造,然后mod的一键建造(无论是按钮还是决议)会在所有城堡地产建造该建筑,我觉得这条建筑最好删掉
洛山达的法师  [作者] 5 月 24 日 上午 5:35 
Thank you for the feedback. Can you describe it in more detail? I will try to fix it as soon as possible.
Mortician 5 月 24 日 上午 3:10 
So I have a major modlist, which usually you have to be careful with. I noticed that after enabling the mods one by one, I found out that the Holding Manager(AGOT) Mod is causing a bug where the artifacts are not visible, either on the person or in the persue artifacts decision.
I hope you can fix this on your side, as this is one of my favorite mods for AGOT, since province redux stopped working.
Shinatobe 5 月 20 日 下午 6:27 
You absolutely rock!
Ranma1/2 5 月 19 日 上午 1:29 
THANK YOU SO MUCH! YOU ARE GOAT!
洛山达的法师  [作者] 5 月 18 日 上午 3:35 
No, this only modified the UI. I will make this mod compatible with Agot related buildings in the near future.
Fren 5 月 15 日 上午 5:42 
does this mod make baronies unable to be granted in agot?